游戏制作第五棒——俄罗斯方块

news/2024/10/21 3:39:59/
很久以前就打算做俄罗斯方块,这次终于做成功了,界面不是很好看,现在的技术也就只能到这里了。
一下是重要的部分代码
方块类
#pragma once
class FangKuai
{
private:
int x;
int y;
int Style;
int direct;
int color;
public:
//是否停止
bool Is_Stop;
//是否被消除
bool Is_Live;

FangKuai(void);
~FangKuai(void);

void SetX(int xx);
void SetY(int yy);
int GetX()const;
int GetY()const;

void SetDirect(int d);
int GetDirect()const;

int GetStyle()const;

int GetColor()const
{
return color;
}

void Change();
void ChangeBack();

void MoveLeft();

void MoveRight();

void MoveDown();
};

#include "stdafx.h"
#include "FangKuai.h"


FangKuai::FangKuai(void)
{
Is_Live=true;
Is_Stop=false;

x=100;
y=0;
srand((unsigned)time(NULL));

direct=rand()%4;
Style=rand()%4;
}


FangKuai::~FangKuai(void)
{

}

void FangKuai::SetX(int xx)
{
x=xx;
}

void FangKuai::SetY(int yy)
{
y=yy;
}

int FangKuai::GetX()const
{
return x;
}

int FangKuai::GetY()const
{
return y;
}

int FangKuai::GetStyle()const
{
return Style;
}

void FangKuai::SetDirect(int d)
{
direct=d;
}

int FangKuai::GetDirect()const
{
return direct;
}

void FangKuai::Change()
{
switch(Style)
{
case 0:
if(direct==0)
direct=1;
else if(direct==1)
direct=2;
else if(direct==2)
direct=3;
else if(direct==3)
direct=0;
break;
case 1:
if(direct==0)
direct=1;
else if(direct==1)
{
if(x-50>=0&&x+50<=400)
direct=2;
}
else if(direct==2)
direct=3;
else if(direct==3)
{
if(x-50>=0&&x+50<=400)
direct=0;
}
break;
case 2:
if(direct==0)
{
direct=1;
}
else if(direct==1)
{
if(x-50>=0)
direct=2;
}
else if(direct==2)
{
direct=3;
}
else if(direct==3)
{
if(x+50<=400)
direct=0;
}
break;
case 3:
if(direct==0)
{
direct=1;
}
else if(direct==1)
{
if(x-50>=0&&x+50<=400)
direct=2;
}
else if(direct==2)
{
direct=3;
}
else if(direct==3)
{
if(x-50>=0&&x+50<=400)
direct=0;
}
break;
}
}

void FangKuai::ChangeBack()
{
if(direct==0)
direct=3;
else if(direct==1)
direct=0;
else if(direct==2)
direct=1;
else if(direct==3)
direct=2;
}


void FangKuai::MoveLeft()
{
switch(Style)
{
case 0:
if(x>=50)
x-=50;
break;
case 1:
if(direct==0||direct==2||direct==3)
{
if(x-50>=50)
x-=50;
}
else if(direct==1)
{
if(x>=50)
x-=50;
}
break;
case 2:
if(direct==0||direct==2||direct==3)
{
if(x-50>=50)
x-=50;
}
else if(direct==1)
{
if(x>=50)
x-=50;
}
break;
case 3:
if(direct==0||direct==2)
{
if(x-50>=50)
x-=50;
}
else if(direct==1||direct==3)
{
if(x>=50)
x-=50;
}
break;
}
}

void FangKuai::MoveRight()
{
switch(Style)
{
case 0:
if(x+100<=400-50)
x+=50;
break;
case 1:
if(direct==0||direct==2||direct==1)
{
if(x+100<=400-50)
x+=50;
}
else if(direct==3)
{
if(x+50<=400-50)
x+=50;
}
break;
case 2:
if(direct==0||direct==1||direct==2)
{
if(x+100<=400-50)
x+=50;
}
else if(direct==3)
{
if(x+50<=400-50)
x+=50;
}
break;
case 3:
if(direct==0||direct==2)
{
if(x+100<=400-50)
x+=50;
}
else if(direct==1||direct==3)
{
if(x+50<=400-50)
x+=50;
}
break;
}
}

void FangKuai::MoveDown()
{
y+=50;
}

视图累

// 俄罗斯方块(自制单机版)View.h : C俄罗斯方块(自制单机版)View 类的接口
//

#pragma once

#include"FangKuai.h"
#include<vector>
using std::vector;

#define ALL 0
#define TIME 1


class C俄罗斯方块(自制单机版)View : public CView
{
protected: // 仅从序列化创建
C俄罗斯方块(自制单机版)View();
DECLARE_DYNCREATE(C俄罗斯方块(自制单机版)View)

// 特性
public:
C俄罗斯方块(自制单机版)Doc* GetDocument() const;
// 操作
public:
//是否开始游戏
bool Start;
//定义分数
int m_Scores;
//定义方块地图
enum S{Blank,Box};
int F_Map[20][20];
//定义方块类向量
FangKuai *Move_F;
//时间显示
int time;
//方块落下的速度
enum F_Spend{Slow=900,Normal=500,Fast=200};
int F_DownSpend;

//画方块
void DrawMapF(CDC* pDC);
//画移动方块
void DrawMoveF(CDC *pDC);

//让方块能随时间下落
void F_Down();
//判断方块是否可以下落
bool DownOk();
//判断方块是否能向左
bool LeftOk();
//判断方块是否可以向右
bool RightOk();

//画地图
void DrawMap(CDC *pDC);
//画时间
void DrawTime(CDC *pDC);

//判断是否满一行 然后消行
void CutCol();

//画分数
void DrawScore(CDC* pDC);
//判断游戏结束
bool GameOver();

//画开始界面
void DrawStart(CDC* pDC);

// 重写
public:
virtual void OnDraw(CDC* pDC);  // 重写以绘制该视图
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);

// 实现
public:
virtual ~C俄罗斯方块(自制单机版)View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// 生成的消息映射函数
protected:
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnGameStart();
afx_msg void OnEasy();
afx_msg void OnNormal();
afx_msg void OnHard();
};

#ifndef _DEBUG  // 俄罗斯方块(自制单机版)View.cpp 中的调试版本
inline C俄罗斯方块(自制单机版)Doc* C俄罗斯方块(自制单机版)View::GetDocument() const
{ return reinterpret_cast<C俄罗斯方块(自制单机版)Doc*>(m_pDocument); }
#endif



// 俄罗斯方块(自制单机版)View.cpp : C俄罗斯方块(自制单机版)View 类的实现
//

#include "stdafx.h"
// SHARED_HANDLERS 可以在实现预览、缩略图和搜索筛选器句柄的
// ATL 项目中进行定义,并允许与该项目共享文档代码。
#ifndef SHARED_HANDLERS
#include "俄罗斯方块(自制单机版).h"
#endif

#include "俄罗斯方块(自制单机版)Doc.h"
#include "俄罗斯方块(自制单机版)View.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// C俄罗斯方块(自制单机版)View

IMPLEMENT_DYNCREATE(C俄罗斯方块(自制单机版)View, CView)

BEGIN_MESSAGE_MAP(C俄罗斯方块(自制单机版)View, CView)
// 标准打印命令
ON_COMMAND(ID_FILE_PRINT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, &CView::OnFilePrintPreview)
ON_WM_TIMER()
ON_WM_KEYDOWN()
ON_COMMAND(ID_GAME_START, &C俄罗斯方块(自制单机版)View::OnGameStart)
ON_COMMAND(ID_EASY, &C俄罗斯方块(自制单机版)View::OnEasy)
ON_COMMAND(ID_NORMAL, &C俄罗斯方块(自制单机版)View::OnNormal)
ON_COMMAND(ID_HARD, &C俄罗斯方块(自制单机版)View::OnHard)
END_MESSAGE_MAP()

// C俄罗斯方块(自制单机版)View 构造/析构

C俄罗斯方块(自制单机版)View::C俄罗斯方块(自制单机版)View()
{
// TODO: 在此处添加构造代码
F_DownSpend=Slow;

Move_F=new FangKuai();

for(int i=0;i<=15;i++)
{
for(int j=0;j<=8;j++)
F_Map[i][j]=Blank;
}
Start=false;
m_Scores=0;
}

C俄罗斯方块(自制单机版)View::~C俄罗斯方块(自制单机版)View()
{
}

BOOL C俄罗斯方块(自制单机版)View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: 在此处通过修改
//  CREATESTRUCT cs 来修改窗口类或样式

return CView::PreCreateWindow(cs);
}

// C俄罗斯方块(自制单机版)View 绘制

//画移动方块
void C俄罗斯方块(自制单机版)View::DrawMoveF(CDC *pDC)
{

int s,d,x,y;

s=Move_F->GetStyle();
d=Move_F->GetDirect();
x=Move_F->GetX();
y=Move_F->GetY();
//间隔
int t=1;
switch(s)
{
case 0:
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y+50,50-t,50-t,RGB(0,255,0));
break;
case 1:
if(d==0)
{
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x-50,y-50,50-t,50-t,RGB(0,255,0));
}
else if(d==1)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
}
else if(d==2)
{
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y+50,50-t,50-t,RGB(0,255,0));
}
else if(d==3)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x-50,y+50,50-t,50-t,RGB(0,255,0));
}
break;
case 2:
if(d==0)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
}
else if(d==1)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
}
else if(d==2)
{
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
}
else if(d==3)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
}
break;
case 3:
if(d==0||d==2)
{
pDC->FillSolidRect(x-50,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x+50,y,50-t,50-t,RGB(0,255,0));
}
else if(d==1||d==3)
{
pDC->FillSolidRect(x,y-50,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y,50-t,50-t,RGB(0,255,0));
pDC->FillSolidRect(x,y+50,50-t,50-t,RGB(0,255,0));
}
break;
}
}

void C俄罗斯方块(自制单机版)View::DrawMapF(CDC* pDC)
{

}

//画地图
void C俄罗斯方块(自制单机版)View::DrawMap(CDC *pDC)
{
for(int i=0;i<=15;i++)
{
for(int j=0;j<=8;j++)
{
if(F_Map[i][j]==Box)
pDC->FillSolidRect(j*50,i*50,49,49,RGB(0,255,0));
}
}
}

//画时间
int T=0;
int TT[6]={0};
void C俄罗斯方块(自制单机版)View::DrawTime(CDC *pDC)
{
int m_time=T;
for(int i=0;i<4;i++)
{
TT[i]=m_time%10;
m_time/=10;
}

CFont font,*pOldFont=NULL;
font.CreatePointFont(500,_T("宋体"),pDC);
pOldFont=pDC->SelectObject(&font);
pDC->SetTextColor(RGB(255,0,0));
pDC->TextOutW(450,10,_T("时间"));
pDC->SelectObject(pOldFont);
font.DeleteObject();

pDC->SetTextColor(RGB(255,0,0));

int x,y;
int ti=0;
for(int i=0;i<4;i++,ti+=20)
{
x=700-i*40-ti;
y=100;
switch(TT[i])
{
case 0:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 1:
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;

case 2:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 3:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 4:
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 5:
pDC->FillSolidRect(x-100,y,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y+50,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 6:
pDC->FillSolidRect(x-100,y,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y+50,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 7:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 8:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 9:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
}
}
}

//画分数
void C俄罗斯方块(自制单机版)View::DrawScore(CDC* pDC)
{
int S=m_Scores;
int d[5];
for(int i=0;i<4;i++)
{
d[i]=S%10;
S/=10;
}
//画分数
CFont font,*pOldFont=NULL;
font.CreatePointFont(500,_T("宋体"),pDC);
pOldFont=pDC->SelectObject(&font);
pDC->SetTextColor(RGB(0,255,0));
pDC->TextOutW(450,300,_T("分数"));
pDC->SelectObject(pOldFont);
font.DeleteObject();
int x,y;
int ti=0;
for(int i=0;i<4;i++,ti+=20)
{
x=700-i*40-ti;
y=400;
switch(d[i])
{
case 0:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 1:
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;

case 2:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 3:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 4:
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 5:
pDC->FillSolidRect(x-100,y,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y+50,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 6:
pDC->FillSolidRect(x-100,y,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50+8,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y+50,8,50+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 7:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
break;
case 8:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,100,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
case 9:
pDC->FillSolidRect(x-100,y,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y,8,50,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+100,50,8,RGB(255,0,0));
pDC->FillSolidRect(x-100+50,y,8,100+8,RGB(255,0,0));
pDC->FillSolidRect(x-100,y+50,50,8,RGB(255,0,0));
break;
}
}
}


//画开始界面
void C俄罗斯方块(自制单机版)View::DrawStart(CDC* pDC)
{
pDC->SetTextColor(RGB(0,255,0));
pDC->TextOutW(50,400,_T("游戏说明:"));
pDC->TextOutW(50,420,_T("本游戏简单暴力,仅供智商超高级别的人群耍耍,智商低者勿玩,后果自负!"));

CFont font,*pOldFont=NULL;
font.CreatePointFont(500,_T("宋体"),pDC);
pOldFont=pDC->SelectObject(&font);


pDC->SetTextColor(RGB(255,0,0));
pDC->TextOutW(150,50,_T("俄罗斯方块"));

pDC->TextOutW(300,150,_T("---美辰制作"));

pDC->SelectObject(pOldFont);
font.DeleteObject();
}

void C俄罗斯方块(自制单机版)View::OnDraw(CDC* pDC)
{
C俄罗斯方块(自制单机版)Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;

// TODO: 在此处为本机数据添加绘制代码

CRect rect;
GetClientRect(&rect);
pDC->FillSolidRect(rect,RGB(0,0,0));

if(Start==false)
{
DrawStart(pDC);
}
else
{

pDC->FillSolidRect(400,0,2,750,RGB(0,0,255));

DrawMoveF(pDC);
DrawMap(pDC);
DrawTime(pDC);
DrawScore(pDC);

//判断游戏结束
if(GameOver())
{
KillTimer(ALL);
KillTimer(TIME);
MessageBox(_T("你输了!游戏结束!"),_T("再接再厉!"));
}
}
}


// C俄罗斯方块(自制单机版)View 打印

BOOL C俄罗斯方块(自制单机版)View::OnPreparePrinting(CPrintInfo* pInfo)
{
// 默认准备
return DoPreparePrinting(pInfo);
}

void C俄罗斯方块(自制单机版)View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 添加额外的打印前进行的初始化过程
}

void C俄罗斯方块(自制单机版)View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 添加打印后进行的清理过程
}


// C俄罗斯方块(自制单机版)View 诊断

#ifdef _DEBUG
void C俄罗斯方块(自制单机版)View::AssertValid() const
{
CView::AssertValid();
}

void C俄罗斯方块(自制单机版)View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}

C俄罗斯方块(自制单机版)Doc* C俄罗斯方块(自制单机版)View::GetDocument() const // 非调试版本是内联的
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(C俄罗斯方块(自制单机版)Doc)));
return (C俄罗斯方块(自制单机版)Doc*)m_pDocument;
}
#endif //_DEBUG


// C俄罗斯方块(自制单机版)View 消息处理程序

//判断方块是否可以下落
bool C俄罗斯方块(自制单机版)View::DownOk()
{
int x=Move_F->GetX();
int y=Move_F->GetY();
int d=Move_F->GetDirect();
int s=Move_F->GetStyle();

x/=50;
y/=50;

int h=600;

switch(s)
{
case 0:
if((F_Map[y+2][x]==Blank&&F_Map[y+2][x+1]==Blank)&&(y*50)+50+50<=h)
return true;
break;
case 1:
if(d==0)
{
if((F_Map[y+1][x]==Blank&&F_Map[y+1][x+1]==Blank&&F_Map[y+1][x-1]==Blank)&&(y*50)+50<=h)
return true;
}
else if(d==2)
{
if((F_Map[y+1][x]==Blank&&F_Map[y+2][x+1]==Blank&&F_Map[y+1][x-1]==Blank)&&(y*50)+100<=h)
return true;
}
else if(d==1)
{
if((F_Map[y+2][x]==Blank&&F_Map[y][x+1]==Blank)&&(y*50)+100<=h)
return true;
}
else if(d==3)
{
if((F_Map[y+2][x]==Blank&&F_Map[y][x-1]==Blank)&&(y*50)+100<=h)
return true;
}
break;
case 2:
if(d==0)
{
if((F_Map[y+1][x-1]==Blank&&F_Map[y+1][x]==Blank&&F_Map[y+1][x+1]==Blank)&&(y*50)+50<=h)
return true;
}
else if(d==1)
{
if((F_Map[y+2][x]==Blank&&F_Map[y+1][x+1]==Blank)&&(y*50)+100<=h)
return true;
}
else if(d==2)
{
if((F_Map[y+2][x]==Blank&&F_Map[y+1][x-1]==Blank&&F_Map[y+1][x+1]==Blank)&&(y*50)+100<=h)
return true;
}
else if(d==3)
{
if((F_Map[y+2][x]==Blank&&F_Map[y+1][x-1]==Blank)&&(y*50)+100<=h)
return true;
}
break;
case 3:
if(d==0||d==2)
{
if((F_Map[y+1][x-1]==Blank&&F_Map[y+1][x]==Blank&&F_Map[y+1][x+1]==Blank)&&(y*50)+50<=h)
return true;
}
else if(d==1||d==3)
{
if((F_Map[y+2][x]==Blank)&&(y*50)+100<=h)
return true;
}
break;
}
return false;
}

//判断是否满一行 然后消行
void C俄罗斯方块(自制单机版)View::CutCol()
{
int mark[20];
int k=0;

//记录要消行的行
for(int i=0;i<=15;i++)
{
int count=0;
for(int j=0;j<=8;j++)
{
if(F_Map[i][j]==Box)
count++;
}

if(count==8)
{
mark[k]=i;
k++;
}
}
//判断分数叠加多少
int t=5;
for(int i=1;i<=k;i++)
{
m_Scores+=10+t;
t+=5*i;
}

//消行
for(int l=0;l<k;l++)
{
for(int i=mark[l];i>=1;i--)
{
for(int j=0;j<=8;j++)
{
F_Map[i][j]=F_Map[i-1][j];
}
}
for(int i=0;i<=8;i++)
F_Map[0][i]=Blank;
}
}

//让方块能随时间下落
bool Is_Cut=false;
void C俄罗斯方块(自制单机版)View::F_Down()
{
int x=Move_F->GetX();
int y=Move_F->GetY();
int s=Move_F->GetStyle();
int d=Move_F->GetDirect();

if(DownOk())
{
Move_F->MoveDown();
Is_Cut=false;
}
else
{
Is_Cut=true;

//加入地图中
x=x/50;
y=y/50;
switch(s)
{
case 0:
F_Map[y][x]=Box;
F_Map[y][x+1]=Box;
F_Map[y+1][x]=Box;
F_Map[y+1][x+1]=Box;
break;
case 1:
if(d==0)
{
F_Map[y-1][x-1]=Box;
F_Map[y][x-1]=Box;
F_Map[y][x]=Box;
F_Map[y][x+1]=Box;
}
else if(d==1)
{
F_Map[y-1][x]=Box;
F_Map[y-1][x+1]=Box;
F_Map[y][x]=Box;
F_Map[y+1][x]=Box;
}
else if(d==2)
{
F_Map[y][x-1]=Box;
F_Map[y][x]=Box;
F_Map[y][x+1]=Box;
F_Map[y+1][x+1]=Box;
}
else if(d==3)
{
F_Map[y-1][x]=Box;
F_Map[y][x]=Box;
F_Map[y+1][x]=Box;
F_Map[y+1][x-1]=Box;
}
break;
case 2:
if(d==0)
{
F_Map[y][x-1]=Box;
F_Map[y][x]=Box;
F_Map[y][x+1]=Box;
F_Map[y-1][x]=Box;
}
else if(d==1)
{
F_Map[y-1][x]=Box;
F_Map[y][x+1]=Box;
F_Map[y+1][x]=Box;
F_Map[y][x]=Box;
}
else if(d==2)
{
F_Map[y][x-1]=Box;
F_Map[y][x]=Box;
F_Map[y][x+1]=Box;
F_Map[y+1][x]=Box;
}
else if(d==3)
{
F_Map[y][x-1]=Box;
F_Map[y][x]=Box;
F_Map[y+1][x]=Box;
F_Map[y-1][x]=Box;
}
break;
case 3:
if(d==0||d==2)
{
F_Map[y][x]=Box;
F_Map[y][x-1]=Box;
F_Map[y][x+1]=Box;
}
else if(d==1||d==3)
{
F_Map[y][x]=Box;
F_Map[y-1][x]=Box;
F_Map[y+1][x]=Box;
}
break;
}
//新生成一个方块
delete Move_F;
Move_F=new FangKuai();
}
}

//判断游戏结束
bool C俄罗斯方块(自制单机版)View::GameOver()
{
for(int i=0;i<=8;i++)
if(F_Map[0][i]==Box)
return true;
return false;
}

void C俄罗斯方块(自制单机版)View::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值

if(nIDEvent==0)
{
//方块下落
F_Down();
CDC* pDC=GetDC();
OnDraw(pDC);
if(Is_Cut)
{
//消行
CutCol();
OnDraw(pDC);
Is_Cut=false;
}
}
else if(nIDEvent==1)
{
//时间刷新
T++;
CDC* pDC=GetDC();
OnDraw(pDC);
}

CView::OnTimer(nIDEvent);
}


//判断方块是否能向左
bool C俄罗斯方块(自制单机版)View::LeftOk()
{
int x=Move_F->GetX();
int y=Move_F->GetY();
int d=Move_F->GetDirect();
int s=Move_F->GetStyle();

x/=50;
y/=50;

int h=600;

switch(s)
{
case 0:
if(F_Map[y][x-1]==Blank&&F_Map[y+1][x-1]==Blank)
return true;
break;
case 1:
if(d==0)
{
if(F_Map[y-1][x-2]==Blank&&F_Map[y][x-2]==Blank)
return true;
}
else if(d==1)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-1]==Blank&&F_Map[y+1][x-1]==Blank)
return true;
}
else if(d==2)
{
if(F_Map[y][x-2]==Blank&&F_Map[y+1][x]==Blank)
return true;
}
else if(d==3)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-1]==Blank&&F_Map[y+1][x-2]==Blank)
return true;
}
break;
case 2:
if(d==0)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-2]==Blank)
return true;
}
else if(d==1)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-1]==Blank&&F_Map[y+1][x-1]==Blank)
return true;
}
else if(d==2)
{
if(F_Map[y][x-2]==Blank&&F_Map[y+1][x-1]==Blank)
return true;
}
else if(d==3)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-2]==Blank&&F_Map[y+1][x-2]==Blank)
return true;
}
break;
case 3:
if(d==0||d==2)
{
if(F_Map[y][x-1]==Blank)
return true;
}
else if(d==1||d==3)
{
if(F_Map[y-1][x-1]==Blank&&F_Map[y][x-1]==Blank&&F_Map[y+1][x-1]==Blank)
return true;
}
break;
}
return false;
}
//判断方块是否可以向右
bool C俄罗斯方块(自制单机版)View::RightOk()
{
int x=Move_F->GetX();
int y=Move_F->GetY();
int d=Move_F->GetDirect();
int s=Move_F->GetStyle();

x/=50;
y/=50;

int h=600;

switch(s)
{
case 0:
if(F_Map[y][x+2]==Blank&&F_Map[y+1][x+2]==Blank)
return true;
break;
case 1:
if(d==0)
{
if(F_Map[y-1][x]==Blank&&F_Map[y][x+2]==Blank)
return true;
}
else if(d==1)
{
if(F_Map[y-1][x+2]==Blank&&F_Map[y][x+1]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
else if(d==2)
{
if(F_Map[y][x+2]==Blank&&F_Map[y+1][x+2]==Blank)
return true;
}
else if(d==3)
{
if(F_Map[y-1][x+1]==Blank&&F_Map[y][x+1]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
break;
case 2:
if(d==0)
{
if(F_Map[y-1][x+1]==Blank&&F_Map[y][x+2]==Blank)
return true;
}
else if(d==1)
{
if(F_Map[y-1][x+1]==Blank&&F_Map[y][x+2]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
else if(d==2)
{
if(F_Map[y][x+2]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
else if(d==3)
{
if(F_Map[y-1][x+1]==Blank&&F_Map[y][x+1]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
break;
case 3:
if(d==0||d==2)
{
if(F_Map[y][x+1]==Blank)
return true;
}
else if(d==1||d==3)
{
if(F_Map[y-1][x+1]==Blank&&F_Map[y][x+1]==Blank&&F_Map[y+1][x+1]==Blank)
return true;
}
break;
}
return false;
}


void C俄罗斯方块(自制单机版)View::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值

if(GetAsyncKeyState(VK_UP))
{
Move_F->Change();
}
else if(GetAsyncKeyState(VK_DOWN))
{
if(DownOk())
Move_F->MoveDown();
}
else if(GetAsyncKeyState(VK_LEFT))
{
if(LeftOk())
Move_F->MoveLeft();
}
else if(GetAsyncKeyState(VK_RIGHT))
{
if(RightOk())
Move_F->MoveRight();
}
CDC *pDC=GetDC();
OnDraw(pDC);

CView::OnKeyDown(nChar, nRepCnt, nFlags);
}


void C俄罗斯方块(自制单机版)View::OnGameStart()
{
// TODO: 在此添加命令处理程序代码

Start=true;
SetTimer(ALL,F_DownSpend,NULL);
SetTimer(TIME,1000,NULL);
time=0;
}


void C俄罗斯方块(自制单机版)View::OnEasy()
{
// TODO: 在此添加命令处理程序代码
F_DownSpend=Slow;
}


void C俄罗斯方块(自制单机版)View::OnNormal()
{
// TODO: 在此添加命令处理程序代码
F_DownSpend=Normal;
}


void C俄罗斯方块(自制单机版)View::OnHard()
{
// TODO: 在此添加命令处理程序代码
F_DownSpend=Fast;
}
 


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