- 由于本人精力有限,暂时先把素材和代码放上,等以后有空再补教程。
目录
效果预览
准备工作
EasyX图形库
音频素材
代码编写
Transfer.h文件
game.cpp文件
main.c文件
效果预览
先来看一下最终成品效果
贪吃蛇图形界面
准备工作
EasyX图形库
这个贪吃蛇项目是基于EasyX图形库写的,所以需要安装一个easy图像库,官方下载地址如下:
EasyX Graphics Library for C++https://easyx.cn/
音频素材
CSDN资源下载地址:贪吃蛇素材文件(图片+音频)-C文档类资源-CSDN文库
如果遇到非会员下载不了的情况可以去百度网盘下载
PS:设置的永久有效,如果失效还请联系作者
链接:https://pan.baidu.com/s/105A1ONEPL8KgvNuZFd9EcA?pwd=wx93
提取码:wx93
--来自百度网盘
代码编写
-
Transfer.h文件
//头文件
#pragma once
#include<stdio.h>
#include<graphics.h>
#include<easyx.h>
#include<windows.h>
#include<conio.h>
#include<stdlib.h>
#include<time.h>
#include<mmsystem.h>//包含多媒体设备接口头文件
#pragma comment(lib,"winmm.lib")//加载静态库//类型定义
typedef struct snake_coor {//蛇的坐标int x;int y;
}COOR;
typedef enum dir {//蛇的方向up, down, left, right,stop
}DIR;
typedef struct snake_information {//蛇的信息COOR coor[1000]={0};int length=0;int state=0;DIR direction;
}INF;
typedef struct food_coor {//食物坐标int x=0;int y=0;
}FOOD;//函数声明
void button(int x, int y, int len, int wid,
const char* text,int chg1,int chg2); //按钮函数
int menu(); //菜单界面
void background(); //游戏背景
void snake_Initialization(); //初始化蛇
void snkae_key(); //按键控制
void snake_move(); //蛇的移动
void snake_draw(); //蛇的绘制
void food_draw(); //画出食物
void food_coor(); //食物坐标
void judge(); //判断函数
void game(); //游戏函数
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game.cpp文件
#include"Transfer.h"
INF snake; //蛇的定义
FOOD food; //定义食物void button(int x,int y,int len,int wid,const char* text,int chg1,int chg2)
{//图形部分setlinecolor(TRANSPARENT);setfillcolor(YELLOW);setlinecolor(BROWN);fillroundrect(x, y, x + len, y + wid,20,20);//文字部分char text_trans[50]; strcpy_s(text_trans, text);setbkmode(TRANSPARENT);settextstyle(30, 0, "华文行楷");settextcolor(BLACK);int x_end = x+chg1;int y_end = y+chg2;outtextxy(x_end,y_end, text_trans);
}
int menu()//菜单
{//播放背景音乐mciSendString("play ./menu_bgm.mp3 repeat", 0, 0, 0); cleardevice();//右边区域HRGN words_area = CreateRectRgn(680, 0, 900, 580);setcliprgn(words_area);IMAGE pic_left;loadimage(&pic_left, "./background_other.jpg", 0, 0);putimage(680, 0, &pic_left);RECT words{ 700, 150, 850, 400 };DeleteObject(words_area);//左边区域HRGN menu_area = CreateRectRgn(0, 0, 680, 580);setcliprgn(menu_area);IMAGE background_menu;loadimage(&background_menu, "./background_menu.jpg", 0, 0);putimage(0, 0, &background_menu); button(260, 80, 160, 50, "开始游戏",25,10);button(260, 200, 160, 50, "退出游戏", 25, 10);//鼠标选择MOUSEMSG click;while (1){if (MouseHit()){click = GetMouseMsg(); //获取鼠标信息if (click.uMsg == WM_LBUTTONDOWN) //按下左键时{//第一个按钮if (click.x >= 260 && click.x <= 420 && click.y >= 80 && click.y <= 130) {mciSendString("stop ./menu_bgm.mp3",0, 0, 0); //停止菜单背景音乐mciSendString("play click_sound.mp3", 0, 0, 0); //点击音效mciSendString("play ./game_bgm.mp3 repeat", 0, 0, 0); //播放游戏背景音乐return 1;}//第二个按钮if (click.x >= 260 && click.x <= 420 && click.y >= 200 && click.y <= 250) {mciSendString("stop ./menu_bgm.mp3", 0, 0, 0); //停止菜单背景音乐mciSendString("play click_sound.mp3", 0, 0, 0); //点击音效 return 0;}}}}return 0;
}
void background()
{cleardevice();//右边图片HRGN words_area = CreateRectRgn(680, 0, 900, 580);setcliprgn(words_area);IMAGE pic_left;loadimage(&pic_left, "./background_right.jpg", 0, 0);putimage(680, 0, &pic_left);//右边文字settextstyle(18, 0, "宋体");settextcolor(BLACK);setbkmode(TRANSPARENT);outtextxy(690, 500, "退出:Esc 暂停:Space");//得分区域settextstyle(40, 0, "微软雅黑"); settextcolor(BLUE);setbkmode(TRANSPARENT); char grade[50]; sprintf_s(grade ,"%d" ,snake.length - 3);outtextxy(790, 344, grade); //释放空间DeleteObject(words_area); //游戏区域HRGN game_area = CreateRectRgn(0, 0, 680, 580);setcliprgn(game_area);IMAGE background_menu;loadimage(&background_menu, "./background_left.jpg", 0, 0);putimage(0, 0, &background_menu);
}
void snake_Initialization()
{//初始化长度snake.length = 3;//初始化蛇头snake.coor[0].x = 320;snake.coor[0].y = 250;//初始化蛇身snake.coor[1].x = 310;snake.coor[1].y = 250;//初始化蛇尾snake.coor[2].x = 300;snake.coor[2].y = 250;//初始化食物坐标food.x = (rand() % 69) * 10;food.y = (rand() % 56) * 10;//初始化方向snake.direction = right;
}
void snake_draw()
{int i = 0, j = 0;for (i = 0; i < snake.length; i++){//线条颜色setlinecolor(YELLOW);//蛇身颜色if (i!=0&&i!=snake.length-1){setfillcolor(RGB(51,255,88)); fillrectangle(snake.coor[i].x, snake.coor[i].y, snake.coor[i].x + 10, snake.coor[i].y + 10);}//蛇头颜色if (i == 0){setfillcolor(RGB(31,100,255)); fillrectangle(snake.coor[i].x, snake.coor[i].y, snake.coor[i].x + 10, snake.coor[i].y + 10);}//蛇尾颜色if (i == snake.length - 1){setfillcolor(RGB(159,255,213)); fillrectangle(snake.coor[i].x, snake.coor[i].y, snake.coor[i].x + 10, snake.coor[i].y + 10);} }
}
void snkae_key()
{char get;//获取键盘内容printf("2");if (_kbhit()){printf("3");get = _getch();printf("1");if ( (get == 'W' || get =='w') && snake.direction != down){snake.direction = up; //上 --- W}if ( (get == 'A' || get == 'a') && snake.direction != right){snake.direction = left; //左 --- A }if ((get == 'S' || get == 's') && snake.direction != up){snake.direction = down; //下 --- S}if ((get == 'D' || get == 'd') && snake.direction != left){snake.direction = right; //右 --- D}if (get == ' ') {system("pause"); //暂停 - Space}if (get == 27){exit(0); //退出 - Esc}if (get == 72 && snake.direction != down){snake.direction = up; //上 }if (get == 80 && snake.direction != up){snake.direction = down; //下 }if (get == 75 && snake.direction != right){snake.direction = left; //左 }if (get == 77 && snake.direction != left){snake.direction = right; //右 }}
}
void snake_move()
{//蛇身坐标前移for (int i = snake.length - 2; i >= 0; i--){snake.coor[i + 1].x = snake.coor[i].x;snake.coor[i + 1].y = snake.coor[i].y;}//蛇头坐标移动if (snake.direction==up)//上{snake.coor[0].y -= 10; }if (snake.direction == down)//下{snake.coor[0].y += 10;}if (snake.direction == left)//左{snake.coor[0].x -= 10;}if (snake.direction == right)//右{snake.coor[0].x += 10;} //画出新的蛇snake_draw();
}
void food_draw()
{setfillcolor(RGB(255,0,0)); solidrectangle(food.x, food.y, food.x + 10, food.y + 10);
}
void food_coor()
{int x, y;x = ((rand() % 66) +1) * 10; y = ((rand() % 56) +1) * 10; //食物不能与蛇身重合for (int i = 0;( x==snake.coor[i].x && y == snake.coor[i].y); i++){x = ((rand() % 66) + 1) * 10;y = ((rand() % 56) + 1) * 10;}food.x = x;food.y = y;
}
void judge()
{HWND result= GetHWnd();int out;char grade[50];//判断吃否吃到食物if (snake.coor[0].x == food.x&& snake.coor[0].y == food.y){mciSendString("open ./eat_sound.mp3", 0, 0, 0); //食物音效mciSendString("play eat_sound.mp3", 0, 0, 0); //食物音效food_coor(); snake.length++;}//判断是否撞墙if (snake.direction == up && snake.coor[0].y <=10 ){mciSendString("play death_sound.mp3", 0, 0, 0); //播死亡音效mciSendString("stop ./game_bgm.mp3", 0, 0, 0); //停止游戏背景音乐sprintf_s(grade, "分数:%d", snake.length - 3); out = MessageBox(result, grade, "游戏结束",MB_DEFBUTTON1);snake.state = 1;}if (snake.direction == down && snake.coor[0].y >=560 ){mciSendString("play death_sound.mp3", 0, 0, 0); //播死亡音效 mciSendString("stop ./game_bgm.mp3", 0, 0, 0); //停止游戏背景音乐sprintf_s(grade, "分数:%d", snake.length - 3);out = MessageBox(result, grade, "游戏结束", MB_DEFBUTTON1);snake.state = 1;}if (snake.direction == left && snake.coor[0].x<=10 ){mciSendString("play death_sound.mp3", 0, 0, 0); //播死亡音效mciSendString("stop ./game_bgm.mp3", 0, 0, 0); //停止游戏背景音乐sprintf_s(grade, "分数:%d", snake.length - 3);out = MessageBox(result, grade, "游戏结束", MB_DEFBUTTON1);snake.state = 1;}if (snake.direction == right && snake.coor[0].x>=660 ){mciSendString("play death_sound.mp3", 0, 0, 0); //播死亡音效mciSendString("stop ./game_bgm.mp3", 0, 0, 0); //停止游戏背景音乐sprintf_s(grade, "分数:%d", snake.length - 3);out = MessageBox(result, grade, "游戏结束", MB_DEFBUTTON1);snake.state = 1;}//判断是否撞到蛇身for (int i = 1; i < snake.length; i++){if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y){mciSendString("play ./death_sound.mp3", 0, 0, 0); //播死亡音效mciSendString("stop ./game_bgm.mp3", 0, 0, 0); //停止游戏背景音乐 sprintf_s(grade, "分数:%d", snake.length - 3);out = MessageBox(result, grade, "游戏结束", MB_DEFBUTTON1);snake.state = 1;}}
}
void game()
{ int m, n;snake_Initialization(); //初始化蛇while (snake.state != 1) //进入循环{ //BeginBatchDraw(); //开始批量绘图background(); //游戏背景food_draw(); //画食物snake_move(); //蛇移动m = 180 - (snake.length - 3); //控制速度变化n = (m >= 10) ? (m) : (10); //控制速度变化Sleep(n); //休眠 - 控制速度EndBatchDraw(); //结束批量绘图snkae_key(); //按键检测judge(); //进行判断} //}
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main.c文件
#include"Transfer.h"extern INF snake;
int main()
{//打开音乐mciSendString("open ./click_sound.mp3", 0, 0, 0);mciSendString("open ./death_sound.mp3", 0, 0, 0);mciSendString("open ./eat_sound.mp3", 0, 0, 0);mciSendString("open ./menu_bgm.mp3", 0, 0, 0);mciSendString("open ./game_bgm.mp3", 0, 0, 0);//设置随机数srand((unsigned)time(NULL));//设置画面大小initgraph(900, 580, 0);int choice;while (1){choice = menu();if ( choice == 1 )//进入游戏{ game();if (snake.state == 1)snake.state = 0;}if ( choice == 0 )//退出游戏{ exit(0);}}getchar();return 0;
}