一、窗口尺寸改变大小时,视频卡住不动
网上介绍的方法有:
1:修改源码中的代码!
SDL_OnWindowResized中的SDL_WINDOWEVENT_SIZE_CHANGED更改为SDL_WINDOWEVENT_RESIZED
2:SDL_EventState(SDL_WINDOWEVENT, SDL_IGNORE);
我都试过了,确实可以实现,但是牺牲了分辨率,视频边的模糊
我总结了方法,既然不信那就重新创建SDL_Window、SDL_Renderer、SDL_Texture呗,再利用事件即可解决
void SDLRender::_HandleEventProc()
{std::string str = "1";while (true){SDL_Event event;if (SDL_PollEvent(&event)){switch (event.type){case SDL_WINDOWEVENT:switch (event.window.event){case SDL_WINDOWEVENT_RESIZED:case SDL_WINDOWEVENT_SIZE_CHANGED:m_nScaleWidth = event.window.data1;m_nScaleHeight = event.window.data2;if (m_SdlWindow){SDL_DestroyWindow(m_SdlWindow);m_SdlWindow = nullptr;}if (m_SdlTexture){SDL_DestroyTexture(m_SdlTexture);m_SdlTexture = nullptr;}if (m_SdlRender){SDL_DestroyRenderer(m_SdlRender);m_SdlRender = nullptr;}if (!m_SdlWindow)m_SdlWindow = SDL_CreateWindowFrom(m_hwnd);if (!m_SdlRender)m_SdlRender = SDL_CreateRenderer(m_SdlWindow, -1, SDL_RendererFlags::SDL_RENDERER_ACCELERATED);break;default:break;}break;default:break;}}}
}
只要检测到窗口尺寸变化就重新创建。
二、播放不同分辨率视频会崩溃
解决办法:检测到不用分辨率的帧重新创建SDL_CreateTexture
if (m_SdlTexture){SDL_DestroyTexture(m_SdlTexture);m_SdlTexture = nullptr;}m_SdlTexture = SDL_CreateTexture(m_SdlRender, GetSDLFormat((AVPixelFormat)frame->format), SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
有不足指出还请指教。。。。