IOS BUG记录 之 处理UIControl的点击事件。UIControl的触摸事件的方法是beginTrackingWithTouch:withEvent:,continueTrackingWithTouch:withEvent:,endTrackingWithTouch:withEvent:,cancelTrackingWithEvent:
##下面简单的介绍一下
- beginTrackingWithTouch:withEvent:是控件被拖动,让其进入高亮状态;
- endTrackingWithTouch:withEvent:结束触摸,取消高亮,恢复状态。
- continueTrackingWithTouch:withEvent:手指移动过程。
- cancelTrackingWithEvent: 取消触摸,取消高亮,恢复状态。
今天遇到一个问题BUG,当点击时直接移开手指时要求被点击的控件变小后恢复状态;还需要长时间触摸在该控件上,手指不移开的时候,控件一直保持在变小的状态,一段时间移开手指时控件恢复正常的状态,以便响应用户的操作。
使用的控件继承UIControl
##第一种情况:当点击时直接移开手指时要求被点击的控件变小后恢复状态;
点击触发事件问题,UIControlEventTouchUpInside
[view addTarget:self action:@selector(viewClicked:) forControlEvents:UIControlEventTouchUpInside];
点击事件的方法
- (void) viewClicked:(id)sender {DFBaseView *view = (DFBaseView *)sender;view.userInteractionEnabled = NO;__weak typeof(view) weakView = view;__weak typeof(self) weakSelf = self;[view didSelectedAnimation:^{__strong typeof(weakSelf) strongSelf = weakSelf;__weak typeof(weakView) strongView = weakView;//todo somethingstrongView.userInteractionEnabled = YES;}];
}
点击的时候的动画处理,先变小后恢复
- (void)didSelectedAnimation:(void (^) (void))block {[UIView animateWithDuration:0.15 animations:^{self.layer.transform = CATransform3DMakeScale(kTransformScale, kTransformScale, 1);} completion:^(BOOL finished) {[UIView animateWithDuration:0.15 animations:^{self.layer.transform = CATransform3DMakeScale(1.0, 1.0, 1);} completion:^(BOOL finished) {self.animationHighlighted = NO;block();}];}];
}
从上面的代码,我们可以看出,是UIControl的点击事件,动画结束后回调block,之后//todo something 如push跳转等操作。
##第二种情况:长时间触摸在该控件上,手指不移开的时候,控件一直保持在变小的状态,一段时间移开手指时控件恢复正常的状态。
这个时候上面的代码就满足不了了,需要实现如下的几个方法
- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(nullable UIEvent *)event;
- (void)endTrackingWithTouch:(nullable UITouch *)touch withEvent:(nullable UIEvent *)event; // touch is sometimes nil if cancelTracking calls through to this.
- (void)cancelTrackingWithEvent:(nullable UIEvent *)event; // event may be nil if cancelled for non-event reasons, e.g. removed from window
具体实现
- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {[UIView animateWithDuration:0.15 animations:^{self.layer.transform = CATransform3DMakeScale(kTransformScale, kTransformScale, 1);} completion:^(BOOL finished) {}];return [super beginTrackingWithTouch:touch withEvent:event];
}- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {return [super continueTrackingWithTouch:touch withEvent:event];
}- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {[super endTrackingWithTouch:touch withEvent:event];[UIView animateWithDuration:0.15 animations:^{self.layer.transform = CATransform3DMakeScale(1.0, 1.0, 1);} completion:^(BOOL finished) {}];
}- (void)cancelTrackingWithEvent:(UIEvent *)event {[super cancelTrackingWithEvent:event];[UIView animateWithDuration:0.15 animations:^{self.layer.transform = CATransform3DMakeScale(1.0, 1.0, 1);} completion:^(BOOL finished) {}];
}
本文作为学习记录,以便之后查阅。谢谢。