1.官方流程
## 标准流程 ##下载完代码以后, 在开源项目根目录, 执行以下命令初始化开发环境:$ source build/envsetup.sh创建一个新的机型工程的目录(以demo为例), 后续的移植都在机型目录完成。$ mkdir -p devices/demo
$ cd devices/demo按照如下步骤,完成一个新机型的适配:$ flyme config # 生成机型配置文件Makefile
$ flyme newproject # 生成新机型目录
$ flyme patchall # 自动插桩
$ flyme fullota # 生成适配完成的ROM包## 冲突处理 ##自动插桩可能会造成代码合并冲突。冲突会以下面的形式标注出来, 开发者需要在厂商的文件中手工解决这些冲突。<<<<<<< VENDOR原厂的代码块
=======Flyme的代码块
>>>>>>> BOSP## 版本升级 ##可以跟随官方发布的最新ROM包,将已经是适配完成的机型升级到最新版本:$ flyme cleanall
$ flyme upgrade
2.个人总结流程及注意事项
- 连接手机,打开usb调试,运行flyme config,生成makefile,关于makefile配置
# Makefile Reference
# Please use this file as the project Makefile reference##############################################################################
# The value decides which base device should choose for patchall and upgrade.
# You can configure the property according to your device.
# The default value is base.
# Support values: base, base_cm, base_mt6592 and other devices in the future.
#-----------------------------------------------------------------------------
BASE := base_cm##############################################################################
# The value is used for resource adapter with the aapt tool.
# It depends on the device's resolution.
# The default value is hdpi.
#-----------------------------------------------------------------------------
DENSITY := xhdpi##############################################################################
# The value is used to config the bootanimation.
# It depends on the device's resolution, such as 480x854, 540x960, 720x1280, 1080x1920.
# The default value is nothing.
#-----------------------------------------------------------------------------
RESOLUTION := 720x1280##############################################################################
# The value decides whether use prebuilt image or pack from the BOOT or RECOVERY directory in the vendor directory.
# Support values: boot, recovery or nothing.
# The default value is boot.
# When the value is boot or recovery, the system of build will pack boot.img or recovery.img
# from the BOOT or vendor RECOVERY in the vendor directory which might contain your changes.
# When the value is nothing, the system of build will check boot.img or recovery.img in the project root directory.
# If the boot.img or recovery.img exists, the system of build will use a prebuilt boot.img or recovery.img.
# If the boot.img or recovery.img doesn't exists, the system of build will do nothing.
#-----------------------------------------------------------------------------
vendor_modify_images := boot##############################################################################
# The value decides the directory which you want to remove in the vendor directory for the ota package.
# The default value is app or pri-app which not need to configure.
# You can configure the directory name which relative to the vendor/system directory.
#-----------------------------------------------------------------------------
#vendor_remove_dirs := vendor/operator/app##############################################################################
# The value decides the file which you want to remove in the vendor directory for the ota package.
# The default value is nothing.
# You can configure the file name which relative to the vendor/system directory.
#-----------------------------------------------------------------------------
#vendor_remove_files := bin/zchgd##############################################################################
# The value decides the vendor apk which you want to save in the vendor directory for the ota package.
# The default value is Bluetooth.
# You can configure the apk name in the vendor/system/app or vendor/system/pri-app directory.
#-----------------------------------------------------------------------------
vendor_saved_apps := Bluetooth KeyChain HTMLViewer UserDictionaryProvider BackupRestoreConfirmation \FusedLocation PrintSpooler SharedStorageBackup ExternalStorageProvider InputDevices \ProxyHandler Shell DefaultContainerService WAPPushManager Stk TimeService qcrilmsgtunnel##############################################################################
# The value decides which vendor apk you want to modify.
# The modify jar will build from the directory named the vendor apk name in the current project root directory.
# eg: vendor_modify_apps := FMRadio
# You need ro decode FMRadio.apk to the project directory(use apktool d FMRadio.apk) first,
# and then you can make it by: make FMRadio
#-----------------------------------------------------------------------------
#vendor_modify_apps := FMRadio##############################################################################
# The value decides which vendor jar you want to modify.
# The modify jar will build from the *.jar.out directory in the current project root directory.
# eg: vendor_modify_jars := android.policy
# You need to decode android.policy.jar to the project directory (use apktool d android.policy.jar) first,
# and then you can make it by: make android.policy
#-----------------------------------------------------------------------------
vendor_modify_jars := android.policy framework services telephony-common wifi-service##############################################################################
# The value decides which board system directory you want to save.
# The default value is nothing.
# You can configure the board system directory path which relative to the system directory in the board release.
#-----------------------------------------------------------------------------
#board_saved_dirs := media/audio/ui##############################################################################
# The value decides which board system file you want to save.
# The default value is nothing.
# You can configure the board system file path which relative to the system directory in the board release.
# You should add "lib64/libwebviewchromium.so" for 64 bit system.
#-----------------------------------------------------------------------------
board_saved_files := lib/libwebviewchromium.so lib64/libwebviewchromium.so bin/bootanimation bin/shutdownanimation media/bootanimation.zip media/shutdownanimation.zip##############################################################################
# The value decides which board system apk you want to remove.
# The default value is nothing.
# You can configure the board system apk name in the value.
#-----------------------------------------------------------------------------
#board_remove_apps := LogReport##############################################################################
# The value decides which apk you want to modify, when the apk is based on the board system apk.
# The default value is Phone.
# You can configure the board system apk name in the value.
# You can modify the apk with the smali.part file or other method.
# You may need to check if the apk in the BOARD_MODIFY_RESID_APPS(you can see it in build/configs/board_default.mk).
# If in, you may need to change the resource id to "#type@name#t" or "#type@name#a" by the command idtoname.
# The command idtoname how to use: first use "apktool d source/system/framework/framework-res.apk other/TMP/framework-res",
# and then use "idtoname other/TMP/framework-res/res/values/public_master.xml XXXX/smali"(XXXX is the directory where you decode board system apk).
#-----------------------------------------------------------------------------
board_modify_apps := TeleService Keyguard SystemUI Telecom FlymeLauncher MmsService TelephonyProvider##############################################################################
# The value decides which jar you want to modify, when the jar is based on the board framework jar.
# The default value is nothing.
# You can modify the jar with the smali.part file or other method.
# You may need to check if the jar in the BOARD_MODIFY_RESID_APPS(you can see it in build/configs/board_default.mk).
# If in, you may need to change the resource id to "#type@name#t" or "#type@name#a" by the command idtoname.
# The command idtoname how to use: first use "apktool d source/system/framework/framework-res.apk other/TMP/framework-res",
# and then use "idtoname other/TMP/framework-res/res/values/public_master.xml XXXX/smali"(XXXX is the directory where you decode board system jar).
#-----------------------------------------------------------------------------
#board_modify_jars := android.policy##############################################################################
# The value decides which property you will override in the build.prop.
# The default value is nothing.
# You can add the property name in the value from the build.prop.
#-----------------------------------------------------------------------------# The property decide whether hide the soft mainkeys.
# If 1, hide the soft mainkeys. If 0, display the soft mainkeys.
# You should configure the property according to your device.
#override_property += \
# qemu.hw.mainkeys=0# The value of the property ro.flyme.romer will be contained in the ota package name.
# The default value is Unofficial.
# You should configure the property according to your ID, ie, replace "Unofficial" with your ID.
# The property ro.product.model_romer decide your ID on the backend server which statistical data for your device.
# The default value is Nexus-5_Unofficial.
# You should configure the property according to your device and your ID with replace the "Nexus-5_Unofficial".
override_property += \ro.flyme.romer=wlking \ro.product.model_romer=Lenovo_k30T_wlking##############################################################################
# The value decides which property you will remove from the build.prop.
# The default value is nothing.
# You can add the property name in the value from the build.prop.
#-----------------------------------------------------------------------------
# remove_property += \
# dev.defaultwallpaper##############################################################################
# Defines whether uses assertions in /META-INF/com/google/android/updater-script of the OTA package.
# Assertions is used to verify the validity of the OTA package.
# Set it to be false when you want to escape the verification.
# Default: true
#-----------------------------------------------------------------------------
#USE_ASSERTIONS_IN_UPDATER_SCRIPT := false##############################################################################
# Defines whether reduces useless resources, only keep the resources of preferred configuration, like current density or locale.
# If set to be true, it will cost much more time to build out a system.img of which the size is reduced.
# Default: false
#-----------------------------------------------------------------------------
#REDUCE_RESOURCES := true##############################################################################
# Defines whether produces an image zipfile suitable for use with 'fastboot update'.
# Default: false
#-----------------------------------------------------------------------------
#PRODUCE_IMAGES_FOR_FASTBOOT := true##############################################################################
# Defines whether generates a block-based OTA, system.img.dat in DAT format will be produced.
# Will fall back to a file-based OTA if the target_files is older and doesn't support block-based OTAs.
# Default: false
#-----------------------------------------------------------------------------
#PRODUCE_BLOCK_BASED_OTA := trueinclude $(PORT_BUILD)/main.mk
2.完成Makefile配置后,将机型的boot.img和recovery.img放入机型目录,然后执行flyme patchall
3.将base_cm目录下的FlymeLauncher、Keyguard、MmsService、SystemUI、Telecom、TeleService、overlay、custom_app.sh、custom_jar.sh文件夹和文件复制到机型目录,然后进行手动patch
4.手动patch完成后,运行flyme fullota进行打包,完成后删除刷机脚本的机型验证方可刷入
5.刷入后,运行adb logcat >1.txt进行log分析
6.打包时遇到问题:
I: Using Apktool 2.0.0-RC4I: Checking whether sources has changed...I: Smaling smali folder into classes.dex...Exception in thread "main" org.jf.util.ExceptionWithContext: Unsigned short value out of range: 71412at org.jf.dexlib2.writer.DexDataWriter.writeUshort(DexDataWriter.java:116)at org.jf.dexlib2.writer.InstructionWriter.write(InstructionWriter.java:312)at org.jf.dexlib2.writer.DexWriter.writeCodeItem(DexWriter.java:990)at org.jf.dexlib2.writer.DexWriter.writeDebugAndCodeItems(DexWriter.java:769)at org.jf.dexlib2.writer.DexWriter.writeTo(DexWriter.java:222)at org.jf.dexlib2.writer.DexWriter.writeTo(DexWriter.java:200)at brut.androlib.src.SmaliBuilder.build(SmaliBuilder.java:57)at brut.androlib.src.SmaliBuilder.build(SmaliBuilder.java:41)at brut.androlib.Androlib.buildSourcesSmali(Androlib.java:354)at brut.androlib.Androlib.buildSources(Androlib.java:294)at brut.androlib.Androlib.build(Androlib.java:280)at brut.androlib.Androlib.build(Androlib.java:255)at brut.apktool.Main.cmdBuild(Main.java:225)at brut.apktool.Main.main(Main.java:84)
很多开发者之前遇到过framework.jar的函数超过限制,需要拆分,所以在Android 5.0以下的版本,会有诸如framework2.jar, framework-ext.jar, secondary-framework.jar这样的framework拆分包。但Android 5.0不再拆分jar包,而是直接拆分dex包,所以在framework.jar包中,会包含 classes.dex和classes2.dex这两个dex包,同样是为了解决函数超过限制的问题。
当其中某一个dex包的函数数量超过限制,在做apktool重编译时,就会出现如上错误。只需要将部分文件挪到另一个dex包中便可解决这个报错。
(引用:http://blog.chinaunix.net/uid-26816751-id-4933923.html)