一. 效果图
二. 实现代码
<!DOCTYPE html>
<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>星空宇宙背景特效</title><style>* {margin: 0;padding: 0;width: 100%;height: 100%;}.canvasContainer {width: 100%;height: 100%;overflow: hidden;}</style>
</head><body><div class="canvasContainer"><canvas id="canvas"></canvas></div><script>"use strict";var canvas = document.getElementById('canvas'),ctx = canvas.getContext('2d'),w = canvas.width = window.innerWidth,h = canvas.height = window.innerHeight,hue = 217,stars = [],count = 0,maxStars = 2500;var canvas2 = document.createElement('canvas'),ctx2 = canvas2.getContext('2d');canvas2.width = 100;canvas2.height = 100;var half = canvas2.width / 2,gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);gradient2.addColorStop(0.025, '#CCC');gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');gradient2.addColorStop(1, 'transparent');ctx2.fillStyle = gradient2;ctx2.beginPath();ctx2.arc(half, half, half, 0, Math.PI * 2);ctx2.fill();function random(min, max) {if (arguments.length < 2) {max = min;min = 0;}if (min > max) {var hold = max;max = min;min = hold;}return Math.floor(Math.random() * (max - min + 1)) + min;}function maxOrbit(x, y) {var max = Math.max(x, y),diameter = Math.round(Math.sqrt(max * max + max * max));return diameter / 2;}var Star = function () {this.orbitRadius = random(maxOrbit(w, h));this.radius = random(60, this.orbitRadius) / 18;this.orbitX = w / 2;this.orbitY = h / 2;this.timePassed = random(0, maxStars);this.speed = random(this.orbitRadius) / 500000;this.alpha = random(2, 10) / 10;count++;stars[count] = this;}Star.prototype.draw = function () {var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,twinkle = random(10);if (twinkle === 1 && this.alpha > 0) {this.alpha -= 0.05;} else if (twinkle === 2 && this.alpha < 1) {this.alpha += 0.05;}ctx.globalAlpha = this.alpha;ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);this.timePassed += this.speed;}for (var i = 0; i < maxStars; i++) {new Star();}function animation() {ctx.globalCompositeOperation = 'source-over';ctx.globalAlpha = 0.5; ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';ctx.fillRect(0, 0, w, h)ctx.globalCompositeOperation = 'lighter';for (var i = 1, l = stars.length; i < l; i++) {stars[i].draw();};window.requestAnimationFrame(animation);}animation();</script></body></html>