wav是微软开发的一种音频文件格式,注意,wav文件格式是无损音频文件格式,相对于其他音频格式文件数据是没有经过压缩的,通常文件也相对比较大些。
文件格式如图所示:
解析代码如下:
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>struct WAV_Format {uint32_t ChunkID; /* "RIFF" */uint32_t ChunkSize; /* 36 + Subchunk2Size */uint32_t Format; /* "WAVE" *//* sub-chunk "fmt" */uint32_t Subchunk1ID; /* "fmt " */uint32_t Subchunk1Size; /* 16 for PCM */uint16_t AudioFormat; /* PCM = 1*/uint16_t NumChannels; /* Mono = 1, Stereo = 2, etc. */uint32_t SampleRate; /* 8000, 44100, etc. */uint32_t ByteRate; /* = SampleRate * NumChannels * BitsPerSample/8 */uint16_t BlockAlign; /* = NumChannels * BitsPerSample/8 */ uint16_t BitsPerSample; /* 8bits, 16bits, etc. *//* sub-chunk "data" */uint32_t Subchunk2ID; /* "data" */uint32_t Subchunk2Size; /* data size */
}; int main(void)
{FILE *fp = NULL;struct WAV_Format wav;fp = fopen("test.wav", "rb");if (!fp) {printf("can't open audio file\n");exit(1);}fread(&wav, 1, sizeof(struct WAV_Format), fp);printf("ChunkID \t%x\n", wav.ChunkID);printf("ChunkSize \t%d\n", wav.ChunkSize);printf("Format \t\t%x\n", wav.Format);printf("Subchunk1ID \t%x\n", wav.Subchunk1ID);printf("Subchunk1Size \t%d\n", wav.Subchunk1Size);printf("AudioFormat \t%d\n", wav.AudioFormat);printf("NumChannels \t%d\n", wav.NumChannels);printf("SampleRate \t%d\n", wav.SampleRate);printf("ByteRate \t%d\n", wav.ByteRate);printf("BlockAlign \t%d\n", wav.BlockAlign);printf("BitsPerSample \t%d\n", wav.BitsPerSample);printf("Subchunk2ID \t%x\n", wav.Subchunk2ID);printf("Subchunk2Size \t%d\n", wav.Subchunk2Size);fclose(fp);return 0;
}
// 2016-09-22 add
ByteRate计算方法是SampleRate * NumChannels * BitsPerSample/8,那么这个公式计算出来的是1秒钟音频数据大小,单位为Byte,以44100、16bit、2通道为例,那么计算出来值为176400,根据总音频数据大小,可以得出播放时间的计算公式为Subchunk2Size / ByteRate。
参考:http://soundfile.sapp.org/doc/WaveFormat/