我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const fragmentShader = `
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
#define NUM_PARTICLES 50.
#define iTime time
#define iResolution resolution
#define R iResolution.xy
floatCir (vec2 uv, float r, bool blur) {
float a = blur ? 0.01 : 0.;
Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十六) - 小专栏