javabean类
package test2;import java.util.Random;public class Role {private String name;private int blood;private char gender;private String face;String[] boyfaces = {"风流优雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};String[] girlfaces = {"美色绝伦", "沉鱼落雁", "亭亭玉立", "身材姣好", "相貌平平", "相貌简陋", "惨不忍睹"};//attack 攻击描述:String[] attacks_desc = {"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。","%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。","%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。","%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。","%s阴手翻起阳手跟进,一招【黑虎掏心】,结结实实的捶向%s。","%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"};//injured受伤描述:String[] injureds_desc = {"结果%s退了半步,毫发无损","结果给%s造成一处瘀伤","结果一击命中,%s痛得弯下腰","结果%s痛苦地闷哼了一声,显然受了点内伤","结果%s摇摇晃晃,一跤摔倒在地","结果%s脸色一下变得惨白,连退了好几步","结果「轰」的一声,%s口中鲜血狂喷而出","结果%s一声惨叫,像滩软泥般塌了下去",};public Role() {}public Role(String name, int blood, char gender) {this.name = name;this.blood = blood;this.gender = gender;//随机长相setFace(gender);}public char getGender() {return gender;}public void setGender(char gender) {this.gender = gender;}public String getFace() {return face;}public void setFace(char gender) {//长相是随机的Random r = new Random();if (gender == '男') {//从boyfaces里面随机长相int index = r.nextInt(boyfaces.length);this.face = boyfaces[index];} else if (gender == '女') {//从girlfaces里面随机长相int index = r.nextInt(girlfaces.length);this.face = girlfaces[index];} else {this.face = "面目狰狞";}}public String getName() {return name;}public void setName(String name) {this.name = name;}public int getBlood() {return blood;}public void setBlood(int blood) {this.blood = blood;}/*定义一个方法用于攻击别人思考:谁攻击谁Role r1 = new Role();Role r2 = new Role();r1.攻击r2;方法的调用者攻击参数*/public void attack(Role role) {Random r = new Random();int index = r.nextInt(attacks_desc.length);String kungfu = attacks_desc[index];//输出一个攻击的效果System.out.printf(kungfu, this.getName(), role.getName());//计算造成的伤害1~20int hurt = r.nextInt(20) + 1;//剩余血量int remainBoold = role.getBlood() - hurt;//对剩余血量做一个验证,如果为 负数了,就修改为0remainBoold = remainBoold < 0 ? 0 : remainBoold;//修改一下挨揍人的血量role.setBlood(remainBoold);//受伤的描述//血量>90 0索引描述//80~90 1索引描述//70~80 2索引描述//60~70 3索引描述//40~60 4索引描述//20~40 5索引描述//10~20 6索引描述//血量小于10 7索引描述if (remainBoold > 90) {System.out.printf(injureds_desc[0], role.getName());} else if (remainBoold > 80 && remainBoold <= 90) {System.out.printf(injureds_desc[1], role.getName());} else if (remainBoold > 70 && remainBoold <= 80) {System.out.printf(injureds_desc[2], role.getName());} else if (remainBoold > 60 && remainBoold <= 70) {System.out.printf(injureds_desc[3], role.getName());} else if (remainBoold > 40 && remainBoold <= 60) {System.out.printf(injureds_desc[4], role.getName());} else if (remainBoold > 20 && remainBoold <= 40) {System.out.printf(injureds_desc[5], role.getName());} else if (remainBoold > 10 && remainBoold <= 20) {System.out.printf(injureds_desc[6], role.getName());} else {System.out.printf(injureds_desc[7], role.getName());}System.out.println();}public void showRoleInfo() {System.out.println("姓名为:" + getName());System.out.println("血量为:" + getBlood());System.out.println("性别为:" + getGender());System.out.println("长相为:" + getFace());}}
测试类
package test2;public class GameTest {public static void main(String[] args) {/*文字版格斗游戏,每个游戏角色的姓名,血量,都不相同,在选定人物的时候,这些信息就应该被确定下来*///1.创建第一个角色Role r1 = new Role("乔峰", 100, '男');//2.创建第二个角色Role r2 = new Role("阿朱", 100, '女');//展示一下角色的信息r1.showRoleInfo();r2.showRoleInfo();//3.开始格斗 回合制游戏while (true) {//r1开始攻击r2r1.attack(r2);if (r2.getBlood() == 0) {System.out.println(r1.getName() + "K.O了" + r2.getName());break;}//r2开始攻击r1r2.attack(r1);if (r1.getBlood() == 0) {System.out.println(r2.getName() + "K.O了" + r1.getName());break;}}}
}