一个基于 FFmpeg 4.x 和 QOpenGLWidget的简单视频播放器代码示例,实现视频解码和渲染到 Qt 窗口的功能。
1)ffmpeg库界面,视频解码支持软解和硬解方式。
硬解后,硬件解码完成需要将数据从GPU复制到CPU。优先采用av_hwframe_map函数,失败后再使用av_hwframe_transfer_data
av_hwframe_map(frameHW, frame, AV_HWFRAME_MAP_READ); // 映射硬件数据帧/*av_hwframe_map 映射硬件数据帧,第3个参数值有三种类型:AV_HWFRAME_MAP_READ:目标帧可读。AV_HWFRAME_MAP_WRITE:目标帧可写。AV_HWFRAME_MAP_DIRECT:避免数据拷贝(依赖硬件支持)。优先使用 AV_HWFRAME_MAP_DIRECT 减少内存拷贝开销。使用AV_HWFRAME_MAP_DIRECT时,你应该确保你的应用逻辑不会修改通过映射获得的软件帧内容,以避免不期望的副作用。使用AV_HWFRAME_MAP_READ时,你将获得数据的一致性但可能会有性能上的损失。*/
2)显示帧数据采用QOpenGLWidget。
class FrameOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions{
}
该类支持YUV420P、NV12、RGB帧数据显示。在这种数据之间切换时,调用类中setFrameDataFormat方法切换。
3)解码后,根据码流类型,更新opengl初始化纹理。以便显示YUV420P、NV12、RGB数据。
码流类型改变后,发送信号出去,UI槽中调用setFrameDataFormat,更新opengl初始化纹理。(因为opengl初始化纹理是非线程安全的,需要在UI或同FrameOpenGLWidget线程中处理。)
4)解码播放时间同步控制。
1. Qt 项目配置(.pro
文件)
QT += core gui openglgreaterThan(QT_MAJOR_VERSION, 4): QT += widgetsCONFIG += c++11INCLUDEPATH += $$PWD/ffmpeg-4.2.2-win32/include
LIBS += -L$$PWD/ffmpeg-4.2.2-win32/lib -lavcodec -lavformat -lavutil -lswscale# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0SOURCES += \frameopenglwidget.cpp \main.cpp \mainwindow.cpp \videodecode.cppHEADERS += \YUV420PWidget.h \frameopenglwidget.h \mainwindow.h \videodecode.hFORMS += \mainwindow.ui# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += targetDISTFILES += \RESOURCES += \player.qrc
2. 视频解码类
videodecode.h
#ifndef VIDEODECODE_H
#define VIDEODECODE_H//视频解码类
#include <QString>
#include <QImage>
#include <thread>extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
}/*
struct AVFormatContext;
struct AVCodecContext;
struct AVRational;
struct AVPacket;
struct AVFrame;
struct AVCodec;
struct SwsContext;
struct AVBufferRef;
*///流类型
enum StreamType
{StreamType_Video = 0,StreamType_Audio = 1,StreamType_Text = 2,
};//格式类型
enum FormatType
{FormatType_RGB24 = 0,FormatType_RGB32 = 1,FormatType_YUV420P = 2,FormatType_NV12 = 3,
};//文件状态
enum FileStatus
{FileStatus_OverFileTail = 0, //达到文件尾FileStatus_OverFileHead = 1, //达到文件头FileStatus_TrigeException = 2, //发生异常
};//流解码回调函数
typedef void (*StreamDecodeCallback)(int nStreamType, int nFormatType, long long llDecodeTs, long long llPlayTs, int width, int height, unsigned char ** pStreamData, int * linesize, void * pUserData);//文件状态回调函数
typedef void (*FileStatusCallback)(int FileStatus, int nErrorCode, void * pUserData);class VideoDecode
{
public:VideoDecode();~VideoDecode();public:void globalInit();//初始化ffmpeg库(整个程序中只需加载一次)void globalUnInit();//反初始化ffmpeg库(整个程序中只需加载一次)public:void setStreamDecodeCallback(StreamDecodeCallback funStreamDecodeCallback, void * userData);void setFileStatusCallback(FileStatusCallback funFileStatusCallback, void * userData);void setHWDecoder(bool flag); // 是否使用硬件解码器bool isHWDecoder();bool open(const QString& url); // 打开媒体文件,或者流媒体rtmp、strp、httpvoid close(); // 关闭bool isClose();public:void decodeProccessThread(); //解码线程static QImage ConvertRGB24FrameToQImage(unsigned char *data, int width, int height);protected:void initHWDecoder(const AVCodec *codec);bool dataCopy(); //硬件解码完成需要将数据从GPU复制到CPUvoid freeDecode();qreal rationalToDouble(AVRational* rational);private:// FFmpeg 相关对象AVFormatContext *formatCtx = nullptr;AVCodecContext *codecCtx = nullptr;AVFrame *frame = nullptr, *rgbFrame = nullptr;AVFrame *frameHW = nullptr;SwsContext *swsCtx = nullptr;uchar* buffer = nullptr; // YUV图像需要转换位RGBA图像,这里保存转换后的图形数据AVPacket* packet = nullptr;int videoStreamIndex = -1; // 视频流索引qint64 totalTime = 0; // 视频总时长qint64 totalFrames = 0; // 视频总帧数qint64 obtainFrames = 0; // 视频当前获取到的帧数qint64 pts = 0; // 图像帧的显示时间qreal frameRate = 0; // 视频帧率int width = 0; //视频分辨率大小widthint height = 0; //视频分辨率大小heightstd::vector<int> vecHWDeviceTypes; // 保存当前环境支持的硬件解码器AVBufferRef* hw_device_ctx = nullptr; // 对数据缓冲区的引用bool hwDecoderFlag = false; // 记录是否使用硬件解码std::thread threadDecode;bool stopWorkFlag = true;StreamDecodeCallback funCallbackByStreamDecode = nullptr;void * userDataByStreamDecode = nullptr;FileStatusCallback funCallbackByFileStatus = nullptr;void * userDataByFileStatus = nullptr;
};#endif // VIDEODECODE_H
videodecode.cpp
#include "videodecode.h"
#include <QTime>
#include <QDebug>
#include <QStringList>
#include <chrono>/*********************************** FFmpeg获取GPU硬件解码帧格式的回调函数 *****************************************/
static enum AVPixelFormat g_pixelFormat;/*** @brief 回调函数,获取GPU硬件解码帧的格式* @param s* @param fmt* @return*/
AVPixelFormat get_hw_format(AVCodecContext* s, const enum AVPixelFormat* fmt)
{Q_UNUSED(s)const enum AVPixelFormat* p;for (p = fmt; *p != -1; p++){if(*p == g_pixelFormat){return *p;}}qDebug() << "无法获取硬件表面格式."; // 当同时打开太多路视频时,如果超过了GPU的能力,可能会返回找不到解码帧格式return AV_PIX_FMT_NONE;
}
/************************************************ END ******************************************************/VideoDecode::VideoDecode()
{}VideoDecode::~VideoDecode()
{
}void VideoDecode::globalInit()
{// av_register_all(); // 已经从源码中删除/*** 初始化网络库,用于打开网络流媒体,此函数仅用于解决旧GnuTLS或OpenSSL库的线程安全问题。* 一旦删除对旧GnuTLS和OpenSSL库的支持,此函数将被弃用,并且此函数不再有任何用途。*/avformat_network_init();
}void VideoDecode::globalUnInit()
{avformat_network_deinit();
}qreal VideoDecode::rationalToDouble(AVRational* rational)
{qreal frameRate = (rational->den == 0) ? 0 : (qreal(rational->num) / rational->den);return frameRate;
}void VideoDecode::setStreamDecodeCallback(StreamDecodeCallback funStreamDecodeCallback, void * userData)
{funCallbackByStreamDecode = funStreamDecodeCallback;userDataByStreamDecode = userData;
}
void VideoDecode::setFileStatusCallback(FileStatusCallback funFileStatusCallback, void * userData)
{funCallbackByFileStatus = funFileStatusCallback;userDataByFileStatus = userData;
}//初始化硬件解码器
void VideoDecode::initHWDecoder(const AVCodec *codec)
{if(!codec) return;for(int i = 0; ; i++){const AVCodecHWConfig* config = avcodec_get_hw_config(codec, i); // 检索编解码器支持的硬件配置。if(!config){qDebug() << "打开硬件解码器失败!";return; // 没有找到支持的硬件配置}if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) // 判断是否是设备类型{for(auto i : vecHWDeviceTypes){if(config->device_type == AVHWDeviceType(i)) // 判断设备类型是否是支持的硬件解码器{g_pixelFormat = config->pix_fmt;// 打开指定类型的设备,并为其创建AVHWDeviceContext。int ret = av_hwdevice_ctx_create(&hw_device_ctx, config->device_type, nullptr, nullptr, 0);if(ret < 0){freeDecode();return ;}qDebug() << "打开硬件解码器:" << av_hwdevice_get_type_name(config->device_type);codecCtx->hw_device_ctx = av_buffer_ref(hw_device_ctx); // 创建一个对AVBuffer的新引用。codecCtx->get_format = get_hw_format; // 由一些解码器调用,以选择将用于输出帧的像素格式return;}}}}
}//硬件解码完成需要将数据从GPU复制到CPU
bool VideoDecode::dataCopy()
{if(frame->format != g_pixelFormat){av_frame_unref(frame);return false;}// av_hwframe_map处理速度比av_hwframe_transfer_data快(av_hwframe_map在ffmpeg3.3以后才有)int ret = av_hwframe_map(frameHW, frame, AV_HWFRAME_MAP_READ); // 映射硬件数据帧/*av_hwframe_map 映射硬件数据帧,第3个参数值有三种类型:AV_HWFRAME_MAP_READ:目标帧可读。AV_HWFRAME_MAP_WRITE:目标帧可写。AV_HWFRAME_MAP_DIRECT:避免数据拷贝(依赖硬件支持)。优先使用 AV_HWFRAME_MAP_DIRECT 减少内存拷贝开销。使用AV_HWFRAME_MAP_DIRECT时,你应该确保你的应用逻辑不会修改通过映射获得的软件帧内容,以避免不期望的副作用。使用AV_HWFRAME_MAP_READ时,你将获得数据的一致性但可能会有性能上的损失。*/if(ret >= 0){//映射硬件数据帧成功frameHW->width = frame->width;frameHW->height = frame->height;}else{//映射硬件数据帧失败ret = av_hwframe_transfer_data(frameHW, frame, 0); // 将解码后的数据从GPU复制到CPU(frameHW) 比较耗时,但硬解码速度比软解码快很多if(ret < 0){av_frame_unref(frame);return false;}av_frame_copy_props(frameHW, frame); // 仅将“metadata”字段从src复制到dst。}return true;
}void VideoDecode::setHWDecoder(bool flag)
{hwDecoderFlag = flag;
}
bool VideoDecode::isHWDecoder()
{return hwDecoderFlag;
}bool VideoDecode::open(const QString& url)
{if(url.isNull()) return false;AVHWDeviceType type = AV_HWDEVICE_TYPE_NONE; // ffmpeg支持的硬件解码器QStringList strTypes;while ((type = av_hwdevice_iterate_types(type)) != AV_HWDEVICE_TYPE_NONE) // 遍历支持的设备类型。{vecHWDeviceTypes.push_back(type);const char* ctype = av_hwdevice_get_type_name(type); // 获取AVHWDeviceType的字符串名称。if(ctype){strTypes.append(QString(ctype));}}qDebug() << "支持的硬件解码器:";qDebug() << strTypes;AVDictionary* dict = nullptr;av_dict_set(&dict, "rtsp_transport", "tcp", 0); // 设置rtsp流使用tcp打开,如果打开失败错误信息为【Error number -135 occurred】可以切换(UDP、tcp、udp_multicast、http),比如vlc推流就需要使用udp打开av_dict_set(&dict, "max_delay", "3", 0); // 设置最大复用或解复用延迟(以微秒为单位)。当通过【UDP】 接收数据时,解复用器尝试重新排序接收到的数据包(因为它们可能无序到达,或者数据包可能完全丢失)。这可以通过将最大解复用延迟设置为零(通过max_delayAVFormatContext 字段)来禁用。av_dict_set(&dict, "timeout", "1000000", 0); // 以微秒为单位设置套接字 TCP I/O 超时,如果等待时间过短,也可能会还没连接就返回了。// 打开输入流并返回解封装上下文int ret = avformat_open_input(&formatCtx, // 返回解封装上下文url.toStdString().data(), // 打开视频地址nullptr, // 如果非null,此参数强制使用特定的输入格式。自动选择解封装器(文件格式)&dict); // 参数设置// 释放参数字典if(dict){av_dict_free(&dict);}// 打开视频失败if(ret < 0){qDebug() << "Failed to avformat_open_input";return false;}// 读取媒体文件的数据包以获取流信息。ret = avformat_find_stream_info(formatCtx, nullptr);if(ret < 0){qDebug() << "Failed to avformat_find_stream_info";freeDecode();return false;}totalTime = formatCtx->duration / (AV_TIME_BASE / 1000); // 计算视频总时长(毫秒)qDebug() << QString("视频总时长:%1 ms,[%2]").arg(totalTime).arg(QTime::fromMSecsSinceStartOfDay(int(totalTime)).toString("HH:mm:ss zzz"));// 通过AVMediaType枚举查询视频流ID(也可以通过遍历查找),最后一个参数无用videoStreamIndex = av_find_best_stream(formatCtx, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);if(videoStreamIndex < 0){qDebug() << "Failed to av_find_best_stream";freeDecode();return false;}AVStream* videoStream = formatCtx->streams[videoStreamIndex]; // 通过查询到的索引获取视频流// 获取视频图像分辨率(AVStream中的AVCodecContext在新版本中弃用,改为使用AVCodecParameters)width = videoStream->codecpar->width;height = videoStream->codecpar->height;frameRate = rationalToDouble(&videoStream->avg_frame_rate); // 视频帧率// 通过解码器ID获取视频解码器(新版本返回值必须使用const)const AVCodec* codec = avcodec_find_decoder(videoStream->codecpar->codec_id);totalFrames = videoStream->nb_frames;qDebug() << QString("分辨率:[w:%1,h:%2] 帧率:%3 总帧数:%4 解码器:%5").arg(width).arg(height).arg(frameRate).arg(totalFrames).arg(codec->name);// 分配AVCodecContext并将其字段设置为默认值。codecCtx = avcodec_alloc_context3(codec);if(!codecCtx){qDebug() << "Failed to avcodec_alloc_context3";freeDecode();return false;}// 使用视频流的codecpar为解码器上下文赋值ret = avcodec_parameters_to_context(codecCtx, videoStream->codecpar);if(ret < 0){qDebug() << "Failed to avcodec_parameters_to_context";freeDecode();return false;}codecCtx->flags2 |= AV_CODEC_FLAG2_FAST; // 允许不符合规范的加速技巧。codecCtx->thread_count = 8; // 使用8线程解码if(isHWDecoder()){initHWDecoder(codec); // 初始化硬件解码器(在avcodec_open2前调用)}// 初始化解码器上下文,如果之前avcodec_alloc_context3传入了解码器,这里设置NULL就可以ret = avcodec_open2(codecCtx, nullptr, nullptr);if(ret < 0){qDebug() << "Failed to avcodec_open2";freeDecode();return false;}// 分配AVPacket并将其字段设置为默认值。packet = av_packet_alloc();if(!packet){qDebug() << "Failed to av_packet_alloc";freeDecode();return false;}// 初始化帧和转换上下文frame = av_frame_alloc();rgbFrame = av_frame_alloc();frameHW = av_frame_alloc();int size = av_image_get_buffer_size(AV_PIX_FMT_RGB24, codecCtx->width, codecCtx->height, 1);buffer = (uint8_t *)av_malloc(size + 1000);av_image_fill_arrays(rgbFrame->data, rgbFrame->linesize, buffer, AV_PIX_FMT_RGB24,codecCtx->width, codecCtx->height, 1);/*// 初始化 SWS 上下文(YUV -> RGB 转换)swsCtx = sws_getContext(codecCtx->width, codecCtx->height, codecCtx->pix_fmt,codecCtx->width, codecCtx->height, AV_PIX_FMT_RGB24,SWS_BILINEAR, nullptr, nullptr, nullptr);*/stopWorkFlag = false;std::thread t(std::bind(&VideoDecode::decodeProccessThread,this));threadDecode = std::move(t);return true;
}void VideoDecode::close()
{stopWorkFlag = true;// 因为avformat_flush不会刷新AVIOContext (s->pb)。如果有必要,在调用此函数之前调用avio_flush(s->pb)。if(formatCtx && formatCtx->pb){avio_flush(formatCtx->pb);}if(formatCtx){avformat_flush(formatCtx); // 清理读取缓冲}if(threadDecode.joinable()){threadDecode.join();}freeDecode();
}bool VideoDecode::isClose()
{return stopWorkFlag;
}QImage VideoDecode::ConvertRGB24FrameToQImage(unsigned char *data, int width, int height)
{// 创建 QImage 并显示QImage img(data, width, height, QImage::Format_RGB888);return img;
}void VideoDecode::decodeProccessThread()
{std::chrono::high_resolution_clock::time_point tpStart = std::chrono::high_resolution_clock::now();int nWaitTimes = 40;if(frameRate != 0){nWaitTimes = 1000.0/frameRate;}long long llDecodeTs = 0;long long llPlayTs = 0;long long llStartPlayTs = 0;bool bStartPlayTsSetValueFlag = false;bool bProccessFileTail = false;while (true){if(stopWorkFlag){break;}// 读取下一帧数据int readRet = av_read_frame(formatCtx, packet);if(readRet < 0){if (readRet == AVERROR_EOF){int ret = avcodec_send_packet(codecCtx, packet); // 读取完成后向解码器中传如空AVPacket,否则无法读取出最后几帧if(ret < 0){av_packet_unref(packet);bProccessFileTail = true;break;}}else{break;}}else{if(stopWorkFlag){break;}if(packet->stream_index == videoStreamIndex) // 如果是图像数据则进行解码{av_packet_rescale_ts(packet, formatCtx->streams[videoStreamIndex]->time_base, codecCtx->time_base); // 转换至解码器时间基// 将读取到的原始数据包传入解码器int ret = avcodec_send_packet(codecCtx, packet);if(ret < 0){qDebug() << "Error sending packet";av_packet_unref(packet);continue;}}else{//其他流(比如:音频)av_packet_unref(packet);continue;}}// 接收解码后的帧(这里一次只解码一帧)int ret = avcodec_receive_frame(codecCtx, frame);if (ret == AVERROR(EAGAIN)){av_packet_unref(packet);continue;}else if (ret == AVERROR_EOF){av_packet_unref(packet);//当无法读取到AVPacket并且解码器中也没有数据时表示读取完成bProccessFileTail = true;break;}else if (ret < 0){qDebug() << "Error during decoding";av_packet_unref(packet);continue;}else{// 这样写是为了兼容软解码或者硬件解码打开失败情况AVFrame* frameTemp = frame;if(!frame->data[0]) // 如果是硬件解码就进入{// 将解码后的数据从GPU拷贝到CPUif(!dataCopy()){av_frame_unref(frameHW);continue;}frameTemp = frameHW;}// 处理时间戳的核心逻辑int64_t raw_pts = frameTemp->pts;int64_t raw_dts = frameTemp->pkt_dts;// 处理未定义时间戳的情况if (raw_pts == AV_NOPTS_VALUE){// 使用DTS或估算PTS(需要根据帧率等参数)if(raw_dts != AV_NOPTS_VALUE){raw_pts = raw_dts;}else{raw_pts = 0;raw_dts = 0;}}// 转换为显示时间戳(秒)double display_time = raw_pts * av_q2d(codecCtx->time_base);// 转换为全局时间基(例如用于音视频同步)AVRational timeBaseTemp{1, AV_TIME_BASE};//AV_TIME_BASE_QllPlayTs = av_rescale_q(raw_pts, codecCtx->time_base, timeBaseTemp);llDecodeTs = av_rescale_q(raw_dts, codecCtx->time_base, timeBaseTemp);if(!bStartPlayTsSetValueFlag){llStartPlayTs = llPlayTs;bStartPlayTsSetValueFlag = true;}qDebug("Frame:%4d PTS:%lld display_time:%.2f DTS:%lld llPlayTs:%lld llDecodeTs:%lld packet dts:%lld pts:%lld",codecCtx->frame_number, raw_pts, display_time, raw_dts, llPlayTs, llDecodeTs, packet->dts, packet->pts);av_packet_unref(packet); // 释放数据包,引用计数-1,为0时释放空间if(!swsCtx || (frameTemp->width != width || frameTemp->height != height)){//重新申请width = frameTemp->width;height = frameTemp->height;if(swsCtx){sws_freeContext(swsCtx);swsCtx = nullptr;}if(buffer){av_free(buffer);buffer = nullptr;}int size = av_image_get_buffer_size(AV_PIX_FMT_RGB24, frameTemp->width, frameTemp->height, 1);buffer = (uint8_t *)av_malloc(size + 1000);av_image_fill_arrays(rgbFrame->data, rgbFrame->linesize, buffer, AV_PIX_FMT_RGB24,frameTemp->width, frameTemp->height, 1);swsCtx = sws_getCachedContext(swsCtx,frameTemp->width, // 输入图像的宽度frameTemp->height, // 输入图像的高度(AVPixelFormat)frameTemp->format, // 输入图像的像素格式frameTemp->width, // 输出图像的宽度frameTemp->height, // 输出图像的高度AV_PIX_FMT_RGB24, // 输出图像的像素格式SWS_BILINEAR, // 选择缩放算法(只有当输入输出图像大小不同时有效),一般选择SWS_FAST_BILINEARnullptr, // 输入图像的滤波器信息, 若不需要传NULLnullptr, // 输出图像的滤波器信息, 若不需要传NULLnullptr);}//休眠等待long long llPlayTsDiff = llPlayTs - llStartPlayTs;auto duration = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - tpStart);// 计算需要等待的时间(单位:微秒)int64_t delay = llPlayTsDiff - duration.count();// 同步控制if (delay > 0){std::this_thread::sleep_for(std::chrono::microseconds(delay)); // 等待至目标时间}else if (delay < -100000){// 允许100ms误差阈值// 丢弃滞后帧,追赶进度av_frame_unref(frame);av_frame_unref(frameHW);continue;}if(/*0 && */frameTemp->format == AV_PIX_FMT_YUV420P){//回调流数据(方便渲染)if(funCallbackByStreamDecode && !stopWorkFlag){funCallbackByStreamDecode(StreamType_Video,FormatType_YUV420P,llDecodeTs,llPlayTs,frameTemp->width,frameTemp->height,frameTemp->data, frameTemp->linesize, userDataByStreamDecode);}}else if(frameTemp->format == AV_PIX_FMT_NV12){//回调流数据(方便渲染)if(funCallbackByStreamDecode && !stopWorkFlag){funCallbackByStreamDecode(StreamType_Video,FormatType_NV12,llDecodeTs,llPlayTs,frameTemp->width,frameTemp->height,frameTemp->data, frameTemp->linesize, userDataByStreamDecode);}}else{//其他格式,转换成rgb// 转换颜色空间到 RGB24sws_scale(swsCtx, frameTemp->data, frameTemp->linesize, 0, frameTemp->height, rgbFrame->data, rgbFrame->linesize);//回调流数据(方便渲染)if(funCallbackByStreamDecode && !stopWorkFlag){funCallbackByStreamDecode(StreamType_Video,FormatType_RGB24,llDecodeTs,llPlayTs,frameTemp->width,frameTemp->height,rgbFrame->data, rgbFrame->linesize, userDataByStreamDecode);}}av_frame_unref(frame);av_frame_unref(frameHW);}}if(bProccessFileTail && !stopWorkFlag){if(funCallbackByFileStatus != nullptr){funCallbackByFileStatus(FileStatus_OverFileTail, 0, userDataByFileStatus);}}qDebug()<<"thread is eixt";
}void VideoDecode::freeDecode()
{// 释放资源if (swsCtx){sws_freeContext(swsCtx);swsCtx = nullptr;}if (rgbFrame){av_frame_free(&rgbFrame);rgbFrame = nullptr;}if (frame){av_frame_free(&frame);frame = nullptr;}if(frameHW){av_frame_free(&frameHW);frameHW = nullptr;}if (codecCtx){avcodec_free_context(&codecCtx);codecCtx = nullptr;}if (formatCtx){avformat_close_input(&formatCtx);formatCtx = nullptr;}if(buffer != nullptr){av_free(buffer);buffer = nullptr;}
}
3. 帧数据显示窗口类
frameopenglwidget.h
#ifndef FRAMEOPENGLWIDGET_H
#define FRAMEOPENGLWIDGET_H#include <QOpenGLWidget>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>//帧数据格式
enum FrameDataFormat
{FrameDataFormat_None = -1,FrameDataFormat_RGB24 = 0,FrameDataFormat_RGB32 = 1,FrameDataFormat_YUV420P = 2,FrameDataFormat_NV12 = 3,
};class FrameOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
public:FrameOpenGLWidget(QWidget *parent = nullptr);virtual ~FrameOpenGLWidget();void setFrameDataFormat(FrameDataFormat eFrameDataFormat);FrameDataFormat getFrameDataFormat();//更新NV12帧数据void updateNV12Frame(const uint8_t* yData, const uint8_t* uvData, int y_linesize, int uv_linesize, int width, int height);//更新YUV420P数据void updateYUV420PFrame(const uint8_t* yData, const uint8_t* uData, const uint8_t* vData, int y_linesize, int u_linesize, int v_linesize, int width, int height);//更新RGB24数据void updateRGB24Frame(const uint8_t* rgbData, int width, int height, int linesize);//更新RGB32数据void updateRGB32Frame(const uint8_t* rgbData, int width, int height, int linesize);//更新帧数据void updateFrame(int eFrameDataFormat, uint8_t **data, int *linesize, int width, int height);protected:void initializeGL() override; // 初始化glvoid resizeGL(int w, int h) override; // 窗口尺寸变化void paintGL() override; // 刷新显示protected:void initializeGLByNV12Frame();void initTextureByNV12Frame();void releaseTextureByNV12Frame();void paintGLByNV12Frame();void initializeGLByYUV420PFrame();void initTextureByYUV420PFrame();void releaseTextureByYUV420PFrame();void paintGLByYUV420PFrame();void initializeGLByRGBFrame();void initTextureByRGBFrame();void releaseTextureByRGBFrame();void paintGLByRGBFrame();void initializeGLByRGB32Frame();void initTextureByRGB32Frame();void releaseTextureByRGB32Frame();void paintGLByRGB32Frame();private:QOpenGLShaderProgram m_program;GLuint m_yTexture = 0;GLuint m_uvTexture = 0;GLuint m_uTexture = 0;GLuint m_vTexture = 0;GLuint m_rgbTexture = 0;GLuint m_rgb32Texture = 0;uint8_t* m_yData = nullptr;uint8_t* m_uvData = nullptr;uint8_t* m_uData = nullptr;uint8_t* m_vData = nullptr;uint8_t* m_nv12Data = nullptr;uint8_t* m_rgbData = nullptr;uint8_t* m_rgb32Data = nullptr;int m_width = 0;int m_height = 0;QSize m_size;QSizeF m_zoomSize;QPointF m_pos;bool m_nFirstUpdateFrame = true;int m_nInitFrameDataFormat = FrameDataFormat_RGB24;
};#endif // FRAMEOPENGLWIDGET_H
frameopenglwidget.cpp
#include "frameopenglwidget.h"FrameOpenGLWidget::FrameOpenGLWidget(QWidget *parent) : QOpenGLWidget(parent)
{m_size.setWidth(1);m_size.setHeight(1);m_zoomSize.setWidth(1);m_zoomSize.setHeight(1);m_pos.setX(0);m_pos.setY(0);m_nInitFrameDataFormat = FrameDataFormat_NV12;
}FrameOpenGLWidget::~FrameOpenGLWidget()
{if(m_yData != nullptr){delete []m_yData;m_yData = nullptr;}if(m_uData != nullptr){delete []m_uData;m_uData = nullptr;}if(m_vData != nullptr){delete []m_vData;m_vData = nullptr;}if(m_uvData != nullptr){delete []m_uvData;m_uvData = nullptr;}if(m_rgbData != nullptr){delete []m_rgbData;m_rgbData = nullptr;}if(m_rgb32Data != nullptr){delete []m_rgb32Data;m_rgb32Data = nullptr;}makeCurrent();switch (m_nInitFrameDataFormat) {case FrameDataFormat_RGB24:releaseTextureByRGBFrame();break;case FrameDataFormat_RGB32:releaseTextureByRGB32Frame();break;case FrameDataFormat_YUV420P:releaseTextureByYUV420PFrame();break;case FrameDataFormat_NV12:releaseTextureByNV12Frame();break;}doneCurrent();
}void FrameOpenGLWidget::setFrameDataFormat(FrameDataFormat eFrameDataFormat)
{if(m_nInitFrameDataFormat != eFrameDataFormat){makeCurrent();m_nInitFrameDataFormat = eFrameDataFormat;switch (m_nInitFrameDataFormat) {case FrameDataFormat_RGB24:releaseTextureByRGBFrame();// 初始化纹理initTextureByRGBFrame();initializeGLByRGBFrame();break;case FrameDataFormat_RGB32:releaseTextureByRGB32Frame();// 初始化纹理initTextureByRGB32Frame();initializeGLByRGB32Frame();break;case FrameDataFormat_YUV420P:releaseTextureByYUV420PFrame();// 初始化纹理initTextureByYUV420PFrame();initializeGLByYUV420PFrame();break;case FrameDataFormat_NV12:releaseTextureByNV12Frame();// 初始化纹理initTextureByNV12Frame();initializeGLByNV12Frame();break;}doneCurrent();}
}
FrameDataFormat FrameOpenGLWidget::getFrameDataFormat()
{return (FrameDataFormat)m_nInitFrameDataFormat;
}//更新NV12帧数据
void FrameOpenGLWidget::updateNV12Frame(const uint8_t* yData, const uint8_t* uvData, int y_linesize, int uv_linesize, int width, int height)
{if(m_yData == nullptr || m_uvData == nullptr){if(m_yData != nullptr){delete []m_yData;}if(m_uvData != nullptr){delete []m_uvData;}m_yData = new uint8_t[y_linesize*height + 1];m_uvData = new uint8_t[uv_linesize*height/2 + 1];}else{if(width != m_width || height != m_height){if(m_yData != nullptr && m_uvData != nullptr){delete []m_yData;delete []m_uvData;m_yData = new uint8_t[y_linesize*height + 1];m_uvData = new uint8_t[uv_linesize*height/2 + 1];}}}memcpy(m_yData, yData, y_linesize*height);memcpy(m_uvData, uvData, uv_linesize*height/2);m_width = width;m_height = height;m_size.setWidth(width);m_size.setHeight(height);if(m_nFirstUpdateFrame){resizeGL(size().width(), size().height());m_nFirstUpdateFrame = false;}update();
}
//更新YUV420P数据
void FrameOpenGLWidget::updateYUV420PFrame(const uint8_t* yData, const uint8_t* uData, const uint8_t* vData, int y_linesize, int u_linesize, int v_linesize, int width, int height)
{if(m_yData == nullptr || m_uData == nullptr || m_vData == nullptr){if(m_yData != nullptr){delete []m_yData;}if(m_uData != nullptr){delete []m_uData;}if(m_vData != nullptr){delete []m_vData;}m_yData = new uint8_t[y_linesize*height + 1];m_uData = new uint8_t[u_linesize*height/2 + 1];m_vData = new uint8_t[v_linesize*height/2 + 1];}else{if(width != m_width || height != m_height){if(m_yData != nullptr && m_uData != nullptr && m_vData != nullptr){delete []m_yData;delete []m_uData;delete []m_vData;m_yData = new uint8_t[y_linesize*height + 1];m_uData = new uint8_t[u_linesize*height/2 + 1];m_vData = new uint8_t[v_linesize*height/2 + 1];}}}memcpy(m_yData, yData, y_linesize*height);memcpy(m_uData, uData, u_linesize*height/2);memcpy(m_vData, vData, v_linesize*height/2);m_width = width;m_height = height;m_size.setWidth(width);m_size.setHeight(height);if(m_nFirstUpdateFrame){resizeGL(size().width(), size().height());m_nFirstUpdateFrame = false;}update();
}
//更新RGB24数据
void FrameOpenGLWidget::updateRGB24Frame(const uint8_t* rgbData, int width, int height, int linesize)
{if(m_rgbData == nullptr){m_rgbData = new uint8_t[linesize*height + 1000];}else{if(width != m_width || height != m_height){if(m_rgbData != nullptr){delete []m_rgbData;m_rgbData = new uint8_t[linesize*height + 1000];}}}memcpy(m_rgbData, rgbData, linesize*height);m_width = width;m_height = height;m_size.setWidth(width);m_size.setHeight(height);if(m_nFirstUpdateFrame){resizeGL(size().width(), size().height());m_nFirstUpdateFrame = false;}update();
}
//更新RGB32数据
void FrameOpenGLWidget::updateRGB32Frame(const uint8_t* rgbData, int width, int height, int linesize)
{if(m_rgb32Data == nullptr){m_rgb32Data = new uint8_t[linesize*height + 1000];}else{if(width != m_width || height != m_height){if(m_rgb32Data != nullptr){delete []m_rgb32Data;m_rgb32Data = new uint8_t[linesize*height + 1000];}}}memcpy(m_rgb32Data, rgbData, linesize*height);m_width = width;m_height = height;m_size.setWidth(width);m_size.setHeight(height);if(m_nFirstUpdateFrame){resizeGL(size().width(), size().height());m_nFirstUpdateFrame = false;}update();
}
//更新帧数据
void FrameOpenGLWidget::updateFrame(int eFrameDataFormat, uint8_t **data, int *linesize, int width, int height)
{switch (eFrameDataFormat) {case FrameDataFormat_RGB24:updateRGB24Frame(data[0], width, height, linesize[0]);break;case FrameDataFormat_RGB32:updateRGB32Frame(data[0], width, height, linesize[0]);break;case FrameDataFormat_YUV420P:updateYUV420PFrame(data[0],data[1],data[2], linesize[0], linesize[1],linesize[2], width,height);break;case FrameDataFormat_NV12:updateNV12Frame(data[0],data[1],linesize[0], linesize[1],width,height);break;}
}void FrameOpenGLWidget::initializeGLByNV12Frame()
{m_program.removeAllShaders();// 编译着色器m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,"#version 330 core\n""layout(location = 0) in vec4 vertexIn;\n""layout(location = 1) in vec2 textureIn;\n""out vec2 textureCoord;\n""void main(void)\n""{\n"" gl_Position = vertexIn;\n"" textureCoord = textureIn;\n""}\n");m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,"#version 330 core\n""in vec2 textureCoord;\n""out vec4 fragColor;\n""uniform sampler2D tex_y;\n""uniform sampler2D tex_uv;\n""void main()\n""{\n"" float y = texture(tex_y, textureCoord).r;\n"" vec2 uv = texture(tex_uv, textureCoord).rg;\n"" y = 1.1643 * (y - 0.0625);\n"" float u = uv.x - 0.5;\n"" float v = uv.y - 0.5;\n"" fragColor = vec4(\n"" y + 1.5958 * v,\n"" y - 0.39173 * u - 0.81290 * v,\n"" y + 2.017 * u,\n"" 1.0\n"" );\n""}\n");m_program.link();
}
void FrameOpenGLWidget::initTextureByNV12Frame()
{// 初始化纹理glGenTextures(1, &m_yTexture);glGenTextures(1, &m_uvTexture);
}
void FrameOpenGLWidget::releaseTextureByNV12Frame()
{glDeleteTextures(1, &m_yTexture);glDeleteTextures(1, &m_uvTexture);
}
void FrameOpenGLWidget::paintGLByNV12Frame()
{if (!m_yData || !m_uvData) return;glClearColor(0.0f, 0.0f, 0.0f, 1.0f);glClear(GL_COLOR_BUFFER_BIT);#if 1glViewport(m_pos.x(), m_pos.y(), m_zoomSize.width(), m_zoomSize.height()); // 设置视图大小实现图片自适应
#endifm_program.bind();// 更新Y纹理glActiveTexture(GL_TEXTURE0);glBindTexture(GL_TEXTURE_2D, m_yTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_width, m_height, 0, GL_RED, GL_UNSIGNED_BYTE, m_yData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);// 更新UV纹理glActiveTexture(GL_TEXTURE1);glBindTexture(GL_TEXTURE_2D, m_uvTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RG, m_width/2, m_height/2, 0, GL_RG, GL_UNSIGNED_BYTE, m_uvData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);// 设置纹理单元m_program.setUniformValue("tex_y", 0);m_program.setUniformValue("tex_uv", 1);// 绘制矩形static const GLfloat vertices[] = {-1.0f, -1.0f,1.0f, -1.0f,-1.0f, 1.0f,1.0f, 1.0f,};static const GLfloat texCoords[] = {0.0f, 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, 0.0f,};glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texCoords);glEnableVertexAttribArray(0);glEnableVertexAttribArray(1);glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);m_program.release();
}void FrameOpenGLWidget::initializeGLByYUV420PFrame()
{m_program.removeAllShaders();// 编译着色器m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,"#version 330 core\n""layout(location = 0) in vec4 vertexIn;\n""layout(location = 1) in vec2 textureIn;\n""out vec2 textureCoord;\n""void main() {\n"" gl_Position = vertexIn;\n"" textureCoord = textureIn;\n""}");m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,"#version 330 core\n""in vec2 textureCoord;\n""out vec4 fragColor;\n""uniform sampler2D tex_y;\n""uniform sampler2D tex_u;\n""uniform sampler2D tex_v;\n""const mat3 yuv2rgb = mat3(\n"" 1.164383, 1.164383, 1.164383,\n" // Y系数" 0.0, -0.391762, 2.017232,\n" // U系数" -0.812968, 0.0, 0.0);\n" // V系数"void main() {\n"" float y = texture(tex_y, textureCoord).r;\n"" float u = texture(tex_u, textureCoord).r;\n"" float v = texture(tex_v, textureCoord).r;\n"" y = 1.1643 * (y - 0.0625);\n"" u = u - 0.5;\n"" v = v - 0.5;\n"" fragColor = vec4(\n"" y + 2.017232 * v,\n"" y - 0.391762 * u - 0.812968 * v,\n"" y + 1.164383 * u,\n"" 1.0\n"" );\n""}");m_program.link();
}
void FrameOpenGLWidget::initTextureByYUV420PFrame()
{// 初始化三个纹理glGenTextures(1, &m_yTexture);glGenTextures(1, &m_uTexture);glGenTextures(1, &m_vTexture);
}
void FrameOpenGLWidget::releaseTextureByYUV420PFrame()
{glDeleteTextures(1, &m_yTexture);glDeleteTextures(1, &m_uTexture);glDeleteTextures(1, &m_vTexture);
}
void FrameOpenGLWidget::paintGLByYUV420PFrame()
{if (!m_yData || !m_uData || !m_vData) return;glClearColor(0.0f, 0.0f, 0.0f, 1.0f);glClear(GL_COLOR_BUFFER_BIT);#if 1glViewport(m_pos.x(), m_pos.y(), m_zoomSize.width(), m_zoomSize.height()); // 设置视图大小实现图片自适应
#endifm_program.bind();// 更新Y纹理glActiveTexture(GL_TEXTURE0);glBindTexture(GL_TEXTURE_2D, m_yTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_width, m_height, 0,GL_RED, GL_UNSIGNED_BYTE, m_yData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);// 更新U纹理glActiveTexture(GL_TEXTURE1);glBindTexture(GL_TEXTURE_2D, m_uTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_width/2, m_height/2, 0,GL_RED, GL_UNSIGNED_BYTE, m_uData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);// 更新V纹理glActiveTexture(GL_TEXTURE2);glBindTexture(GL_TEXTURE_2D, m_vTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, m_width/2, m_height/2, 0,GL_RED, GL_UNSIGNED_BYTE, m_vData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);// 设置纹理单元m_program.setUniformValue("tex_y", 0);m_program.setUniformValue("tex_u", 1);m_program.setUniformValue("tex_v", 2);// 绘制矩形static const GLfloat vertices[] = {-1.0f, -1.0f,1.0f, -1.0f,-1.0f, 1.0f,1.0f, 1.0f,};static const GLfloat texCoords[] = {0.0f, 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, 0.0f,};glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texCoords);glEnableVertexAttribArray(0);glEnableVertexAttribArray(1);glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);m_program.release();
}void FrameOpenGLWidget::initializeGLByRGBFrame()
{m_program.removeAllShaders();// 编译着色器m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,"#version 330 core\n""layout(location = 0) in vec4 vertexIn;\n""layout(location = 1) in vec2 textureIn;\n""out vec2 textureCoord;\n""void main() {\n"" vec4 adjustedPos = vertexIn;\n"" gl_Position = adjustedPos;\n"" textureCoord = textureIn;\n""}");m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,"#version 330 core\n""in vec2 textureCoord;\n""out vec4 fragColor;\n""uniform sampler2D tex_rgb;\n""void main() {\n"" fragColor = texture(tex_rgb, textureCoord);\n""}");m_program.link();}
void FrameOpenGLWidget::initTextureByRGBFrame()
{// 初始化纹理glGenTextures(1, &m_rgbTexture);
}
void FrameOpenGLWidget::releaseTextureByRGBFrame()
{glDeleteTextures(1, &m_rgbTexture);
}
void FrameOpenGLWidget::paintGLByRGBFrame()
{if (!m_rgbData || m_width <= 0 || m_height <= 0) return;glClearColor(0.0f, 0.0f, 0.0f, 1.0f);glClear(GL_COLOR_BUFFER_BIT);#if 1glViewport(m_pos.x(), m_pos.y(), m_zoomSize.width(), m_zoomSize.height()); // 设置视图大小实现图片自适应
#endifm_program.bind();// 设置像素存储对齐(针对RGB24格式)glPixelStorei(GL_UNPACK_ALIGNMENT, 1);// 更新RGB纹理glActiveTexture(GL_TEXTURE0);glBindTexture(GL_TEXTURE_2D, m_rgbTexture);glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_width, m_height, 0,GL_RGB, GL_UNSIGNED_BYTE, m_rgbData);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);m_program.setUniformValue("tex_rgb", 0);// 顶点和纹理坐标static const GLfloat vertices[] = {-1.0f, -1.0f,1.0f, -1.0f,-1.0f, 1.0f,1.0f, 1.0f,};static const GLfloat texCoords[] = {0.0f, 1.0f, // 左下1.0f, 1.0f, // 右下0.0f, 0.0f, // 左上1.0f, 0.0f // 右上};glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texCoords);glEnableVertexAttribArray(0);glEnableVertexAttribArray(1);glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);m_program.release();
}void FrameOpenGLWidget::initializeGLByRGB32Frame()
{m_program.removeAllShaders();// 编译着色器m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,"#version 330 core\n""layout(location = 0) in vec4 vertexIn;\n""layout(location = 1) in vec2 textureIn;\n""out vec2 textureCoord;\n""void main() {\n"" vec4 pos = vertexIn;\n"" gl_Position = pos;\n"" textureCoord = textureIn;\n""}");m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,"#version 330 core\n""in vec2 textureCoord;\n""out vec4 fragColor;\n""uniform sampler2D tex_rgb32;\n""void main() {\n"" fragColor = texture(tex, textureCoord);\n""}");m_program.link();
}
void FrameOpenGLWidget::initTextureByRGB32Frame()
{// 初始化纹理glGenTextures(1, &m_rgb32Texture);
}
void FrameOpenGLWidget::releaseTextureByRGB32Frame()
{glDeleteTextures(1, &m_rgb32Texture);
}
void FrameOpenGLWidget::paintGLByRGB32Frame()
{if (!m_rgb32Data || m_width <= 0 || m_height <= 0) return;glClearColor(0.0f, 0.0f, 0.0f, 1.0f);glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);#if 1glViewport(m_pos.x(), m_pos.y(), m_zoomSize.width(), m_zoomSize.height()); // 设置视图大小实现图片自适应
#endifm_program.bind();// 设置纹理参数glActiveTexture(GL_TEXTURE0);glBindTexture(GL_TEXTURE_2D, m_rgb32Texture);// 更新纹理数据(根据具体格式选择)glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, // 内部格式m_width, m_height, 0,GL_BGRA, // 数据格式(根据实际数据调整)GL_UNSIGNED_BYTE, m_rgb32Data);// 设置纹理参数glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);m_program.setUniformValue("tex_rgb32", 0);// 顶点和纹理坐标static const GLfloat vertices[] = {-1.0f, -1.0f, // 左下1.0f, -1.0f, // 右下-1.0f, 1.0f, // 左上1.0f, 1.0f // 右上};static const GLfloat texCoords[] = {0.0f, 1.0f, // 左下1.0f, 1.0f, // 右下0.0f, 0.0f, // 左上1.0f, 0.0f // 右上};// 设置顶点属性glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices);glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texCoords);glEnableVertexAttribArray(0);glEnableVertexAttribArray(1);// 绘制glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);m_program.release();
}void FrameOpenGLWidget::initializeGL()
{initializeOpenGLFunctions();switch (m_nInitFrameDataFormat) {case FrameDataFormat_RGB24:initializeGLByRGBFrame();// 初始化纹理initTextureByRGBFrame();break;case FrameDataFormat_RGB32:initializeGLByRGB32Frame();// 初始化纹理initTextureByRGB32Frame();break;case FrameDataFormat_YUV420P:initializeGLByYUV420PFrame();// 初始化纹理initTextureByYUV420PFrame();break;case FrameDataFormat_NV12:initializeGLByNV12Frame();// 初始化纹理initTextureByNV12Frame();break;}// 指定颜色缓冲区的清除值(背景色)glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}void FrameOpenGLWidget::resizeGL(int w, int h)
{
#if 1//计算需要显示图片的窗口大小,用于实现长宽等比自适应显示if(m_size.width() <= 0 || m_size.height() <= 0) return;if((double(w) / h) < (double(m_size.width()) / m_size.height())){m_zoomSize.setWidth(w);m_zoomSize.setHeight(((double(w) / m_size.width()) * m_size.height()));}else{m_zoomSize.setHeight(h);m_zoomSize.setWidth((double(h) / m_size.height()) * m_size.width());}m_pos.setX(double(w - m_zoomSize.width()) / 2);m_pos.setY(double(h - m_zoomSize.height()) / 2);this->update(QRect(0, 0, w, h));
#elseglViewport(0, 0, w, h);
#endif}void FrameOpenGLWidget::paintGL()
{switch (m_nInitFrameDataFormat) {case FrameDataFormat_RGB24:paintGLByRGBFrame();break;case FrameDataFormat_RGB32:paintGLByRGB32Frame();break;case FrameDataFormat_YUV420P:paintGLByYUV420PFrame();break;case FrameDataFormat_NV12:paintGLByNV12Frame();break;}
}
4. 主窗口调用代码
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QFileDialog>
#include <QDebug>MainWindow::MainWindow(QWidget *parent): QMainWindow(parent), ui(new Ui::MainWindow)
{ui->setupUi(this);m_vdVideoDecode.globalInit();m_playImage = this->findChild<FrameOpenGLWidget *>("widget");connect(this, SIGNAL(sgnUpdateFrameFormat(int)), this, SLOT(sltUpdateFrameFormat(int)), Qt::BlockingQueuedConnection);
}MainWindow::~MainWindow()
{delete ui;m_vdVideoDecode.globalUnInit();
}void MainWindow::sltUpdateFrameFormat(int nFormatType)
{if(m_vdVideoDecode.isClose())return;m_playImage->setFrameDataFormat((FrameDataFormat)nFormatType);
}void MainWindow::on_pushButtonOpenFile_clicked(bool checked)
{bool bIsSupportHardware = ui->checkBoxHW->checkState() == Qt::Checked ? true:false;QString filename = QFileDialog::getOpenFileName(nullptr, "Open Video File");if (!filename.isEmpty()){m_vdVideoDecode.setHWDecoder(bIsSupportHardware);m_vdVideoDecode.setStreamDecodeCallback([](int nStreamType, int nFormatType, long long llDecodeTs, long long llPlayTs, int width, int height, unsigned char ** pStreamData, int * linesize, void * pUserData){MainWindow *pMainWindow = (MainWindow *)pUserData;if(nFormatType != pMainWindow->m_playImage->getFrameDataFormat()){//发送信号出去,更新opengl初始化纹理。(因为opengl初始化纹理是非线程安全的,需要在UI或同FrameOpenGLWidget线程中处理。)emit pMainWindow->sgnUpdateFrameFormat(nFormatType);}pMainWindow->m_playImage->updateFrame(nFormatType, pStreamData, linesize, width, height);},this);m_vdVideoDecode.setFileStatusCallback([](int FileStatus, int nErrorCode, void * pUserData){qDebug()<<"file is end";},this);m_vdVideoDecode.open(filename);}
}void MainWindow::on_pushButtonCloseFile_clicked()
{m_vdVideoDecode.close();
}
完整代码下载:https://gitee.com/byxdaz/ffmpeg--hw--opengl--qt