效果图如上
代码:
javascript"><template><div class="drones"><div ref="dronesContainer" class="drones-container"></div></div></template><script setup>import { ref, onMounted, onUnmounted, render } from 'vue';import * as THREE from 'three';// 导入无人机材质import droneTexture from '../../../assets/images/大疆无人机.png';const dronesContainer = ref(null);let scene, camera, renderer, droneMesh, droneGeometry, droneMaterial, animationId;onMounted(async () => {try {await init();animate();} catch (error) {console.error('Initialization error:', error);}});onUnmounted(() => {cancelAnimationFrame(animationId);});async function init() {const width = window.innerWidth;const height = window.innerHeight;// 创建场景scene = new THREE.Scene();scene.background = null;// 创建相机camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);camera.position.z = 5;// 创建渲染器,antialias: true 表示开启抗锯齿renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });// 利用渲染器将场景的透明度设置为0renderer.setClearAlpha(0);renderer.setSize(width, height);dronesContainer.value.appendChild(renderer.domElement);// 添加光源, AmbientLight 表示环境光,DirectionalLight 表示平行光const light = new THREE.AmbientLight(0x404040);scene.add(light);const directionalLight = new THREE.DirectionalLight(0xffffff, 1);directionalLight.position.set(-1, 2, 4).normalize();scene.add(directionalLight);const texture = new THREE.TextureLoader().load(droneTexture);// 创建无人机面容器droneGeometry = new THREE.PlaneGeometry(2, 2);// 创建无人机材质droneMaterial = new THREE.MeshBasicMaterial({ map: texture, transparent: true});// texture.transparent = true;droneMesh = new THREE.Mesh(droneGeometry, droneMaterial);droneMesh.position.set(0.5, 1, 0);scene.add(droneMesh);renderer.render(scene, camera);}const animate = () => {animationId = requestAnimationFrame(animate);const positionY = Math.abs(Math.sin(Date.now() * 0.001)) * 1.5;const rotationX = Math.cos(Date.now() * 0.001) * Math.PI / 3;droneMesh.rotation.x = rotationX;droneMesh.position.y = positionY;renderer.render(scene, camera);};window.addEventListener('resize', () => {const width = window.innerWidth;const height = window.innerHeight;renderer.setSize(width, height);camera.aspect = width / height;camera.updateProjectionMatrix();});</script><style scoped>.drones-container {width: 100%;height: 100vh;position: relative;overflow: hidden;z-index: 1000;}</style>
说明:
由于材质是二维图片挂载到二维平面,所以无人机的所谓上下翻转运动,是面的绕轴运动和上下运动的复合运动(绕x轴),其次注意png图片作为材质,让透明地方不为黑色,一定要设置MeshBasicMaterial的transparent为true,即透明度使用。