1.Redis 安装测试:
安装:
安装包 链接:https://pan.baidu.com/s/1BzuqRNJHW1MiB4xm4UT4MA 提取码:pvrj
使用:
运行包内 redis-server.exe 启动 Redis 服务 ,运行包内 redis-cli.exe 启动客户端 (本地自联)
远程到主机为 127.0.0.1,端口为 6379 ,密码为 mypass 的 redis 服务上 : redis-cli -h 127.0.0.1 -p 6379 -a "mypass"
命令:
检测连接 ping PONG
增:set key value (setnx key value只有在 key 不存在时设置 key 的值 , exists key 存在 (integer) 1,不存在 (integer) 0)
删:del key (命令执行后输出 (integer) 1,否则将输出 (integer) 0)
改: set key value (rename key newkey 修改key, renamenx key newkey 仅当 newkey 不存在时,将 key 改名为 newkey)
查: get key (type key 查看value类型 ,strlen key 返回 key 所储存的字符串值的长度)
2.Unity-Redis 存储调用:
untiy工程需添加dll:链接:https://pan.baidu.com/s/1mPI4HYPTP5rfi3q-C3y-WQ 提取码:0wod
using UnityEngine;
using ServiceStack.Redis;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;public class Unity_Redis : MonoBehaviour
{string exePath = @"F:\Redis\Redis-x64-5.0.10\redis-server.exe";//string exePath = Application.dataPath + "/Resources/redis-server.exe";RedisClient redisClient = new RedisClient("127.0.0.1", 6379);private void Start(){//var P_exe = Process.Start(exePath);//Application.OpenURL(exePath);Process pro = new Process();pro.StartInfo.FileName = exePath;pro.StartInfo.UseShellExecute = true;pro.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;pro.Start();}private void Update(){if (Input.GetKeyDown(KeyCode.Q)){redisClient.Add<string>("name", "xiaolang");UnityEngine.Debug.Log("添加:name -- " + redisClient.Get<string>("name"));}if (Input.GetKeyDown(KeyCode.W)){UnityEngine.Debug.Log("删除:name -- " + redisClient.Get<string>("name"));redisClient.Del("name");}if (Input.GetKeyDown(KeyCode.Delete)){redisClient.FlushAll();UnityEngine.Debug.Log("清理Redis");}}private void OnDestroy(){KillProcess("redis-server");}private void KillProcess(string processName){//processName是exe的文件名Process[] processes = Process.GetProcesses();foreach (Process process in processes){try{if (!process.HasExited){if (process.ProcessName == processName){process.Kill();UnityEngine.Debug.Log("已关闭进程");}}}catch (Exception e){UnityEngine.Debug.Log(e.ToString());}}}
}
参考:https://www.jianshu.com/p/fab041e93b52