引:旋转动画(三角函数)
float3 rotationY(float3 vertex){float c cos(_Time.y*_Speed);float s sin(_Time.y*_Speed);float3x3 m {c,0,s,0,1,0,-s,0,c};return mul(m,vertex);
}
v2f vert (a2v v)
{v2f o;o.pos UnityObjectToClipPos(r…
引:旋转动画(三角函数)
float3 rotationY(float3 vertex){float c cos(_Time.y*_Speed);float s sin(_Time.y*_Speed);float3x3 m {c,0,s,0,1,0,-s,0,c};return mul(m,vertex);
}
v2f vert (a2v v)
{v2f o;o.pos UnityObjectToClipPos(r…