.1.场景跳转不销毁对象 DontDestroyOnLoad(gameobject);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;/*
*创建者:
*创建时间:
*描述:
*版本:
*/
public class _3_7 : MonoBeh…
读书笔记
FEDERATED LEARNING FROM ONLY UNLABELED DATA WITH CLASS-CONDITIONAL-SHARING CLIENTS 1.problems: 2.
REPRESENTATIONAL CONTINUITY FOR UNSUPERVISED CONTINUAL LEARNING 1.problems: (1) Although Rao et al. (2019) instantiated a continual unsupervised re…
跳转指令集合
Public field Static Beq 如果两个值相等,则将控制转移到目标指令。 Public field Static Beq_S 如果两个值相等,则将控制转移到目标指令(短格式)。 Public field Static Bge 如果第一个值…