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目录
一.效果呈现
二,主代码
三,cfg
四,README
一.效果呈现
二,主代码
'''
主题:简易飞机大战'''
import sys
import cfg
import pygame
from modules import *'''游戏界面'''
def GamingInterface(num_player, screen):# 初始化pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])font = pygame.font.Font(cfg.FONTPATH, 20)# 游戏背景图bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]bg_move_dis = 0bg_1 = pygame.image.load(bg_imgs[0]).convert()bg_2 = pygame.image.load(bg_imgs[1]).convert()bg_3 = pygame.image.load(bg_imgs[2]).convert()# 玩家, 子弹和小行星精灵组player_group = pygame.sprite.Group()bullet_group = pygame.sprite.Group()asteroid_group = pygame.sprite.Group()# 产生小行星的时间间隔asteroid_ticks = 90for i in range(num_player):player_group.add(Ship(i+1, cfg))clock = pygame.time.Clock()# 分数score_1, score_2 = 0, 0# 游戏主循环while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击pressed_keys = pygame.key.get_pressed()for idx, player in enumerate(player_group):direction = Noneif idx == 0:if pressed_keys[pygame.K_UP]:direction = 'up'elif pressed_keys[pygame.K_DOWN]:direction = 'down'elif pressed_keys[pygame.K_LEFT]:direction = 'left'elif pressed_keys[pygame.K_RIGHT]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_j]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20elif idx == 1:if pressed_keys[pygame.K_w]:direction = 'up'elif pressed_keys[pygame.K_s]:direction = 'down'elif pressed_keys[pygame.K_a]:direction = 'left'elif pressed_keys[pygame.K_d]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_SPACE]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20if player.cooling_time > 0:player.cooling_time -= 1if (score_1 + score_2) < 500:background = bg_1elif (score_1 + score_2) < 1500:background = bg_2else:background = bg_3# --向下移动背景图实现飞船向上移动的效果screen.blit(background, (0, -background.get_rect().height + bg_move_dis))screen.blit(background, (0, bg_move_dis))bg_move_dis = (bg_move_dis + 2) % background.get_rect().height# --生成小行星if asteroid_ticks == 0:asteroid_ticks = 90asteroid_group.add(Asteroid(cfg))else:asteroid_ticks -= 1# --画飞船for player in player_group:if pygame.sprite.spritecollide(player, asteroid_group, True, None):player.explode_step = 1explosion_sound.play()elif player.explode_step > 0:if player.explode_step > 3:player_group.remove(player)if len(player_group) == 0:returnelse:player.explode(screen)else:player.draw(screen)# --画子弹for bullet in bullet_group:bullet.move()if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):bullet_group.remove(bullet)if bullet.player_idx == 1:score_1 += 1else:score_2 += 1else:bullet.draw(screen)# --画小行星for asteroid in asteroid_group:asteroid.move()asteroid.rotate()asteroid.draw(screen)# --显示分数score_1_text = '玩家一得分: %s' % score_1score_2_text = '玩家二得分: %s' % score_2text_1 = font.render(score_1_text, True, (0, 0, 255))text_2 = font.render(score_2_text, True, (255, 0, 0))screen.blit(text_1, (2, 5))screen.blit(text_2, (2, 35))# --屏幕刷新pygame.display.update()clock.tick(60)'''主函数'''
def main():pygame.init()pygame.font.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('简易版——飞机大战 ')num_player = StartInterface(screen, cfg)if num_player == 1:while True:GamingInterface(num_player=1, screen=screen)EndInterface(screen, cfg)else:while True:GamingInterface(num_player=2, screen=screen)EndInterface(screen, cfg)'''run'''
if __name__ == '__main__':main()
三,cfg
'''配置文件'''
import os
'''屏幕大小'''
SCREENSIZE = (956, 560)
'''字体路径'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/simkai.ttf')
'''图片路径'''
IMAGEPATHS = {
'asteroid': os.path.join(os.getcwd(), 'resources/images/asteroid.png'),
'bg_big': os.path.join(os.getcwd(), 'resources/images/bg_big.png'),
'bullet': os.path.join(os.getcwd(), 'resources/images/bullet.png'),
'seamless_space': os.path.join(os.getcwd(), 'resources/images/seamless_space.png'),
'ship': os.path.join(os.getcwd(), 'resources/images/ship.png'),
'ship_exploded': os.path.join(os.getcwd(), 'resources/images/ship_exploded.png'),
'space3': os.path.join(os.getcwd(), 'resources/images/space3.jpg'),
}
'''声音路径'''
SOUNDPATHS = {
'boom': os.path.join(os.getcwd(), 'resources/sounds/boom.wav'),
'Cool Space Music': os.path.join(os.getcwd(), 'resources/sounds/Cool Space Music.mp3'),
'shot': os.path.join(os.getcwd(), 'resources/sounds/shot.ogg'),
}
四,README
# Introduction
https://mp.weixin.qq.com/s/n-f_6sh8bB7-dtIFJLbnFg
# Environment
```
OS: Windows10
Python: Python3.5+(have installed necessary dependencies)
```
# Usage
```
Step1:
pip install -r requirements.txt
Step2:
run "python Game10.py"
```
# Game Display
![giphy](demonstration/running.gif)
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