一、创建一个exe程序
创建一个exe程序,引用LuaRedis.pas单元(此单元自己封装的代码,目前主要封装了获取key和设置key/value功能),代码如下:
unit Unit1;interfaceusesWindows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,Dialogs, StdCtrls;typeTForm1 = class(TForm)btn2: TButton;Memo1: TMemo;edt1: TEdit;edt2: TEdit;edt3: TEdit;btn3: TButton;edt4: TEdit;procedure btn2Click(Sender: TObject);procedure btn3Click(Sender: TObject);private{ Private declarations }public{ Public declarations }end;varForm1: TForm1;implementation
usesLuaRedis;{$R *.dfm}procedure TForm1.btn2Click(Sender: TObject);
varsTmp, sErrorMsg: string;
beginMemo1.Text := '';trysTmp := getValue(Trim(edt1.Text), sErrorMsg); // value111Memo1.Text := sTmp + '->' + sErrorMsg;excepton e:Exception do beginShowMessage('【异常】' + e.Message);Exit;end;end;
end;procedure TForm1.btn3Click(Sender: TObject);
varsKey, sValue, sErrorMsg: string;
beginMemo1.Text := '';trysKey := Trim(edt2.Text);if setKeyValue(sKey, Trim(edt3.Text), StrToIntDef(Trim(edt4.Text), 0), sErrorMsg) then begin // key111 value111sValue := getValue(Trim(edt2.Text), sErrorMsg);end;Memo1.Text := sKey + ':' + sValue + '->' + sErrorMsg;excepton e:Exception do beginShowMessage('【异常】' + e.Message);Exit;end;end;
end;end.
二、封装LuaRedis.pas单元代码
上面说的封装LuaRedis.pas单元(通过registerLuaState()和destroyLuaState()来加载和销毁lua的状态机),同时引用Lua.pas, LuaLib.pas单元,代码如下:
unit LuaRedis;interfaceusesWindows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, Lua, LuaLib;constC_LuaPathFileName = './luaScript/mytest.lua';function getValue(myKey: string; var sErrorMsg: string): string;function setKeyValue(myKey, myValue: string; myExpire: Integer; var sErrorMsg: string): Boolean;varLuaObj: TLua;L: TLuaState;implementationfunction loadLuaScript(sLuaPathFileName: String; var sErrorMsg: string): Boolean;
varnTmp: Integer;
beginResult := False;trysErrorMsg := '默认提示消息(loadLuaScript)!';if not FileExists(sLuaPathFileName) then beginsErrorMsg := '未查到路径中此Lua脚本文件(' + sLuaPathFileName + ')';Exit;end;nTmp := LuaObj.DoFile(sLuaPathFileName);case nTmp ofLUA_OK : beginsErrorMsg := '成功加载路径中此Lua脚本文件!';Result := True;end;LUA_ERRSYNTAX : sErrorMsg := '在预编译Lua文件时发现了语法错误!';LUA_ERRMEM : sErrorMsg := '在执行Lua文件时内存分配错误!';LUA_ERRRUN : sErrorMsg := '在执行Lua文件中在调用函数时发生了运行时错误!';elsesErrorMsg := '加载失败路径中此Lua脚本文件!';end;excepton e:Exception do beginResult := False;sErrorMsg := '【异常】方法(loadLuaScript):' + e.Message;Exit;end;end;
end;function getValue(myKey: string; var sErrorMsg: string): string;
varnRet: Integer;
begintrysErrorMsg := '默认提示消息(getValue)!';if not loadLuaScript(C_LuaPathFileName, sErrorMsg) then beginExit;end;lua_getglobal(L, 'getValue');lua_pushstring(L, PAnsiChar(myKey));nRet := lua_pcall(L, 1, 1, 0);if nRet = 0 then beginResult := lua_toString(L, -1);sErrorMsg := 'Lua脚本正常执行';Exit;end elsesErrorMsg := 'Lua脚本执行失败!';excepton e:Exception do beginResult := '';sErrorMsg := '【异常】方法(getValue):' + e.Message;Exit;end;end;
end;function setKeyValue(myKey, myValue: string; myExpire: Integer; var sErrorMsg: string): Boolean;
varnRet: Integer;
beginResult := False;trysErrorMsg := '默认提示消息(setKeyValue)!';if not loadLuaScript(C_LuaPathFileName, sErrorMsg) then beginExit;end;lua_getglobal(L, 'setKeyValue');lua_pushstring(L, PAnsiChar(myKey));lua_pushstring(L, PAnsiChar(myValue));lua_pushinteger(L, myExpire);nRet := lua_pcall(L, 3, 1, 0);if nRet = 0 then beginResult := (lua_toInteger(L, -1) = 1);sErrorMsg := 'Lua脚本正常执行';Exit;end elsesErrorMsg := 'Lua脚本执行失败!';excepton e:Exception do beginResult := False;sErrorMsg := '【异常】方法(setKeyValue):' + e.Message;Exit;end;end;
end;procedure registerLuaState();
beginif LuaObj = nil then beginLuaObj := TLua.Create;if L = nil then beginL := LuaObj.LuaInstance;end;// luaL_openlibs 是一个由 luaL(Lua 实用程序库)提供的函数,它用于打开一组标准的Lua库。// 这些库通常包括基础库(base)、字符串处理库(string)、表操作库(table)、数学函数库(math)、I/O库(io)、操作系统库(os)等。// 这个函数通常在你的C/C++程序中与Lua交互时使用,以提供完整的Lua标准库功能。luaL_openlibs(L);end;
end;procedure destroyLuaState();
beginif LuaObj <> nil then beginif L <> nil then beginL := nil;end;LuaObj.Free;end;
end;initializationregisterLuaState();finalizationdestroyLuaState();end.
三、封装的Lua, LuaLib单元
封装的Lua, LuaLib单元,代码如下:
{
/** * @package Delphi Lua * @copyright Copyright (c) 2009 Dennis D. Spreen (http://www.spreendigital.de/blog) * @license http://opensource.org/licenses/gpl-license.php GNU Public License * @author Dennis D. Spreen <dennis@spreendigital.de> * @version 1.3 * @revision $Id: Lua.pas 102 2009-09-30 11:39:41Z dennis.spreen $ */ History
1.3 DS Improved Callback, now uses pointer instead of object index Modified RegisterFunctions to allow methods from other class to be registered, moved object table into TLua class
1.2 DS Added example on how to extend lua with a delphi dll
1.1 DS Improved global object table, this optimizes the delphi function calls
1.0 DS Initial Release Copyright 2009 Dennis D. Spreen (email : dennis@spreendigital.de) This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version. This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
} unit Lua; interface uses Classes, LuaLib; type TLuaState = Lua_State; TLua = class(TObject) private fAutoRegister: Boolean; CallbackList: TList; // internal callback list public LuaInstance: TLuaState; // Lua instance constructor Create(AutoRegister: Boolean = True); overload; virtual; destructor Destroy; override; function DoFile(Filename: String): Integer; virtual;// load file and execute procedure RegisterFunction(FuncName: AnsiString; MethodName: AnsiString = ''; Obj: TObject = NIL); virtual; //register function procedure AutoRegisterFunctions(Obj: TObject); // register all published functions procedure UnregisterFunctions(Obj: TObject); // unregister all object functions end; implementation type TProc = function(L: TLuaState): Integer of object; // Lua Function TCallback = class Routine: TMethod; // Code and Data for the method Exec: TProc; // Resulting execution function end; //
// This function is called by Lua, it extracts the object by
// pointer to the objects method by name, which is then called.
//
// @param Lua_State L Pointer to Lua instance
// @return Integer Number of result arguments on stack
//
function LuaCallBack(L: Lua_State): Integer; cdecl;
var CallBack: TCallBack; // The Object stored in the Object Table
begin // Retrieve first Closure Value (=Object Pointer) CallBack := lua_topointer(L, lua_upvalueindex(1)); // Execute only if Object is valid if (assigned(CallBack) and assigned(CallBack.Exec)) then Result := CallBack.Exec(L) else Result := 0;
end; { TLua } //
// Create a new Lua instance and optionally create Lua functions
//
// @param Boolean AutoRegister (optional)
// @return TLua Lua Instance
//
constructor TLua.Create(AutoRegister: Boolean = True);
begin inherited Create; // Load Lua Lib if not already done if (not LuaLibLoaded) then LoadLuaLib(); // Open Library LuaInstance := Lua_Open(); luaopen_base(LuaInstance); fAutoRegister := AutoRegister; // Create Object List on initialization CallBackList := TList.Create; // if set then register published functions if (AutoRegister) then AutoRegisterFunctions(self);
end; //
// Dispose Lua instance
//
destructor TLua.Destroy;
begin // Unregister all functions if previously autoregistered if (fAutoRegister) then UnregisterFunctions(Self); // dispose Object List on finalization CallBackList.Free; // Close instance Lua_Close(LuaInstance); inherited;
end; //
// Wrapper for Lua File load and Execution
//
// @param String Filename Lua Script file name
// @return Integer
//
function TLua.DoFile(Filename: String): Integer;
begin Result := lual_dofile(LuaInstance, PAnsiChar(AnsiString(Filename)));
end; //
// Register a new Lua Function and map it to the Objects method name
//
// @param AnsiString FuncName Lua Function Name
// @param AnsiString MethodName (optional) Objects Method name
//
procedure TLua.RegisterFunction(FuncName: AnsiString; MethodName: AnsiString = ''; Obj: TObject = NIL);
var CallBack: TCallBack; // Callback Object
begin // if method name not specified use Lua function name if (MethodName = '') then MethodName := FuncName; // if not object specified use this object if (Obj = NIL) then Obj := Self; // Add Callback Object to the Object Index CallBack := TCallBack.Create; CallBack.Routine.Data := Obj; CallBack.Routine.Code := Obj.MethodAddress(String(MethodName)); CallBack.Exec := TProc(CallBack.Routine); CallbackList.Add(CallBack); // prepare Closure value (Method Name) lua_pushstring(LuaInstance, PAnsiChar(FuncName)); // prepare Closure value (CallBack Object Pointer) lua_pushlightuserdata(LuaInstance, CallBack); // set new Lua function with Closure value lua_pushcclosure(LuaInstance, LuaCallBack, 1); lua_settable(LuaInstance, LUA_GLOBALSINDEX);
end; //
// UnRegister all new Lua Function
//
// @param TObject Object Object with prev registered lua functions
//
procedure TLua.UnregisterFunctions(Obj: TObject);
var I: Integer; CallBack: TCallBack;
begin // remove obj from object list for I := CallBackList.Count downto 1 do begin CallBack := CallBackList[I-1]; if (assigned(CallBack)) and (CallBack.Routine.Data = Obj) then begin CallBack.Free; CallBackList.Items[I-1] := NIL; CallBackList.Delete(I-1); end; end;
end; //
// Register all published methods as Lua Functions
//
procedure TLua.AutoRegisterFunctions(Obj: TObject);
type PPointer = ^Pointer; PMethodRec = ^TMethodRec; TMethodRec = packed record wSize: Word; pCode: Pointer; sName: ShortString; end;
var MethodTable: PAnsiChar; MethodRec: PMethodRec; wCount: Word; nMethod: Integer;
begin // Get a pointer to the class's published method table MethodTable := PAnsiChar(Pointer(PAnsiChar(Obj.ClassType) + vmtMethodTable)^); if (MethodTable <> Nil) then begin // Get the count of the methods in the table Move(MethodTable^, wCount, 2); // Position the MethodRec pointer at the first method in the table // (skip over the 2-byte method count) MethodRec := PMethodRec(MethodTable + 2); // Iterate through all the published methods of this class for nMethod := 0 to wCount - 1 do begin // Add the method name to the lua functions RegisterFunction(MethodRec.sName, MethodRec.sName, Obj); // Skip to the next method MethodRec := PMethodRec(PAnsiChar(MethodRec) + MethodRec.wSize); end; end;
end; end.
(******************************************************************************
* Original copyright for the lua source and headers:
* 1994-2004 Tecgraf, PUC-Rio.
* www.lua.org.
*
* Copyright for the Delphi adaptation:
* 2005 Rolf Meyerhoff
* www.matrix44.de
*
* Copyright for the Lua 5.1 adaptation:
* 2007 Marco Antonio Abreu
* www.marcoabreu.eti.br
*
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************)
unit LuaLib; interface const LUA_VERSION = 'Lua 5.1'; LUA_RELEASE = 'Lua 5.1.2'; LUA_COPYRIGHT = 'Copyright (C) 1994-2004 Tecgraf, PUC-Rio'; LUA_AUTHORS = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes'; LUA_PASCAL_51_AUTHOR = 'Marco Antonio Abreu'; LUA_PASCAL_51_COPYRIGHT = 'Copyright (C) 2007 Marco Antonio Abreu'; (* mark for precompiled code (`<esc>Lua') *) LUA_SIGNATURE = #27'Lua'; (* option for multiple returns in `lua_pcall' and `lua_call' *) LUA_MULTRET = -1; (* ** pseudo-indices *) LUA_REGISTRYINDEX = -10000; LUA_ENVIRONINDEX = -10001; LUA_GLOBALSINDEX = -10002; (* thread status; 0 is OK *)LUA_OK = 0; // (通常定义为 0):文件已成功加载,但尚未执行。此时,你可以使用 lua_pcall 或 lua_call 来执行它。LUA_TRD_YIELD = 1;LUA_ERRRUN = 2; // 在运行错误处理函数(由 lua_atpanic 设置)时发生了错误LUA_ERRSYNTAX = 3; // 在预编译文件时发现了语法错误。LUA_ERRMEM = 4; // 内存分配错误。LUA_ERRERR = 5; (* extra error code for `luaL_load' *) LUA_ERRFILE = LUA_ERRERR + 1; (* ** basic types *) LUA_TNONE = -1; LUA_TNIL = 0; LUA_TBOOLEAN = 1; LUA_TLIGHTUSERDATA = 2; LUA_TNUMBER = 3; LUA_TSTRING = 4; LUA_TTABLE = 5; LUA_TFUNCTION = 6; LUA_TUSERDATA = 7; LUA_TTHREAD = 8; (* minimum Lua stack available to a C function *) LUA_MINSTACK = 20; (* ** garbage-collection function and options *) LUA_GCSTOP = 0; LUA_GCRESTART = 1; LUA_GCCOLLECT = 2; LUA_GCCOUNT = 3; LUA_GCCOUNTB = 4; LUA_GCSTEP = 5; LUA_GCSETPAUSE = 6; LUA_GCSETSTEPMUL = 7; (* ** {====================================================================== ** Debug API ** ======================================================================= *) (* ** Event codes *) LUA_HOOKCALL = 0; LUA_HOOKRET = 1; LUA_HOOKLINE = 2; LUA_HOOKCOUNT = 3; LUA_HOOKTAILRET = 4; (* ** Event masks *) LUA_MASKCALL = (1 shl LUA_HOOKCALL); LUA_MASKRET = (1 shl LUA_HOOKRET); LUA_MASKLINE = (1 shl LUA_HOOKLINE); LUA_MASKCOUNT = (1 shl LUA_HOOKCOUNT); (* ** {====================================================================== ** useful definitions for Lua kernel and libraries ** ======================================================================= *) (* @@ LUA_NUMBER_SCAN is the format for reading numbers. @@ LUA_NUMBER_FMT is the format for writing numbers. @@ lua_number2str converts a number to a string. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. @@ lua_str2number converts a string to a number. *) LUA_NUMBER_SCAN = '%lf'; LUA_NUMBER_FMT = '%.14g'; LUAI_MAXNUMBER2STR = 32; (* 16 digits, sign, point, and \0 *) (* pre-defined references *) LUA_NOREF = -2; LUA_REFNIL = -1; LUA_IDSIZE = 60; (* ** package names *) LUA_COLIBNAME = 'coroutine'; LUA_TABLIBNAME = 'table'; LUA_IOLIBNAME = 'io'; LUA_OSLIBNAME = 'os'; LUA_STRLIBNAME = 'string'; LUA_MATHLIBNAME = 'math'; LUA_DBLIBNAME = 'debug'; LUA_LOADLIBNAME = 'package'; (* ** {====================================================== ** Generic Buffer manipulation ** ======================================================= *) BUFSIZ = 512; (* From stdio.h *) LUAL_BUFFERSIZE = BUFSIZ; type lua_State = type Pointer; lua_CFunction = function(L: lua_State): Integer; cdecl; (* ** functions that read/write blocks when loading/dumping Lua chunks *) lua_Reader = function(L: lua_State; data: Pointer; var size: Cardinal): PAnsiChar; cdecl; lua_Writer = function(L: lua_State; p: Pointer; sz: Cardinal; ud: Pointer): Integer; cdecl; (* ** prototype for memory-allocation functions *) lua_Alloc = function(ud, ptr: Pointer; osize, nsize: Cardinal): Pointer; cdecl; (* type of numbers in Lua *) lua_Number = type double; (* type for integer functions *) lua_Integer = type integer; lua_Debug = packed record event: Integer; name: PAnsiChar; (* (n) *) namewhat: PAnsiChar; (* (n) `global', `local', `field', `method' *) what: PAnsiChar; (* (S) `Lua', `C', `main', `tail' *) source: PAnsiChar; (* (S) *) currentline: Integer; (* (l) *) nups: Integer; (* (u) number of upvalues *) linedefined: Integer; (* (S) *) lastlinedefine: Integer; (* (S) *) short_src: array[0..LUA_IDSIZE - 1] of AnsiChar; (* (S) *) (* private part *) i_ci: Integer; (* active function *) end; (* Functions to be called by the debuger in specific events *) lua_Hook = procedure(L: lua_State; var ar: lua_Debug); cdecl; (* Lua Record *) PluaL_reg = ^luaL_reg; luaL_reg = packed record name: PAnsiChar; func: lua_CFunction; end; (* ** {====================================================== ** Generic Buffer manipulation ** ======================================================= *) luaL_Buffer = packed record p: PAnsiChar; (* current position in buffer *) lvl: Integer; (* number of strings in the stack (level) *) L: lua_State; buffer: array[0..LUAL_BUFFERSIZE - 1] of AnsiChar; end; var (* ** state manipulation *) lua_newstate: function(f: lua_Alloc; ud: Pointer): lua_State; cdecl; lua_close: procedure(L: lua_State); cdecl; lua_newthread: function(L: lua_State): lua_State; cdecl; lua_atpanic: function(L: lua_State; panicf: lua_CFunction): lua_CFunction; cdecl; (* ** basic stack manipulation *) lua_gettop: function(L: lua_State): Integer; cdecl; lua_settop: procedure(L: lua_State; idx: Integer); cdecl; lua_pushvalue: procedure(L: lua_State; idx: Integer); cdecl; lua_remove: procedure(L: lua_State; idx: Integer); cdecl; lua_insert: procedure(L: lua_State; idx: Integer); cdecl; lua_replace: procedure(L: lua_State; idx: Integer); cdecl; lua_checkstack: function(L: lua_State; extra: Integer): LongBool; cdecl; lua_xmove: procedure(from, dest: lua_State; n: Integer); cdecl; (* ** access functions (stack -> C/Pascal) *) lua_isnumber: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_isstring: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_iscfunction: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_isuserdata: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_type: function(L: lua_State; idx: Integer): Integer; cdecl; lua_typename: function(L: lua_State; tp: Integer): PAnsiChar; cdecl; lua_equal: function(L: lua_State; idx1, idx2: Integer): LongBool; cdecl; lua_rawequal: function(L: lua_State; idx1, idx2: Integer): LongBool; cdecl; lua_lessthan: function(L: lua_State; idx1, idx2: Integer): LongBool; cdecl; lua_tonumber: function(L: lua_State; idx: Integer): lua_Number; cdecl; lua_tointeger: function(L: lua_State; idx: Integer): lua_Integer; cdecl; lua_toboolean: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_tolstring: function(L: lua_State; idx: Integer; var len: Cardinal): PAnsiChar; cdecl; lua_objlen: function(L: lua_State; idx: Integer): Cardinal; cdecl; lua_tocfunction: function(L: lua_State; idx: Integer): lua_CFunction; cdecl; lua_touserdata: function(L: lua_State; idx: Integer): Pointer; cdecl; lua_tothread: function(L: lua_State; idx: Integer): lua_State; cdecl; lua_topointer: function(L: lua_State; idx: Integer): Pointer; cdecl; (* ** push functions (C/Pascal -> stack) *) lua_pushnil: procedure(L: lua_State); cdecl; lua_pushnumber: procedure(L: lua_State; n: lua_Number); cdecl; lua_pushinteger: procedure(L: lua_State; n: lua_Integer); cdecl; lua_pushlstring: procedure(L: lua_State; s: PAnsiChar; len: Cardinal); cdecl; lua_pushstring: procedure(L: lua_State; s: PAnsiChar); cdecl; lua_pushvfstring: function(L: lua_State; fmt, argp: PAnsiChar): PAnsiChar; cdecl; lua_pushfstring: function(L: lua_State; fmt: PAnsiChar; args: array of const): PAnsiChar; cdecl; lua_pushcclosure: procedure(L: lua_State; fn: lua_CFunction; n: Integer); cdecl; lua_pushboolean: procedure(L: lua_State; b: LongBool); cdecl; lua_pushlightuserdata: procedure(L: lua_State; p: Pointer); cdecl; lua_pushthread: function(L: lua_State): Integer; cdecl; (* ** get functions (Lua -> stack) *) lua_gettable: procedure(L: lua_State; idx: Integer); cdecl; lua_getfield: procedure(L: lua_State; idx: Integer; k: PAnsiChar); cdecl; lua_rawget: procedure(L: lua_State; idx: Integer); cdecl; lua_rawgeti: procedure(L: lua_State; idx, n: Integer); cdecl; lua_createtable: procedure(L: lua_State; narr, nrec: Integer); cdecl; lua_newuserdata: function(L: lua_State; size: Cardinal): Pointer; cdecl; lua_getmetatable: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_getfenv: procedure(L: lua_State; idx: Integer); cdecl; (* ** set functions (stack -> Lua) *) lua_settable: procedure(L: lua_State; idx: Integer); cdecl; lua_setfield: procedure(L: lua_State; idx: Integer; k: PAnsiChar ); cdecl; lua_rawset: procedure(L: lua_State; idx: Integer); cdecl; lua_rawseti: procedure(L: lua_State; idx, n: Integer); cdecl; lua_setmetatable: function(L: lua_State; idx: Integer): LongBool; cdecl; lua_setfenv: function(L: lua_State; idx: Integer): LongBool; cdecl; (* ** `load' and `call' functions (load and run Lua code) *) lua_call: procedure(L: lua_State; nargs, nresults: Integer); cdecl; lua_pcall: function(L: lua_State; nargs, nresults, errfunc: Integer): Integer; cdecl; lua_cpcall: function(L: lua_State; func: lua_CFunction; ud: Pointer): Integer; cdecl; lua_load: function(L: lua_State; reader: lua_Reader; data: Pointer; chunkname: PAnsiChar): Integer; cdecl; lua_dump: function(L: lua_State; writer: lua_Writer; data: Pointer): Integer; cdecl; (* ** coroutine functions *) lua_yield: function(L: lua_State; nresults: Integer): Integer; cdecl; lua_resume: function(L: lua_State; narg: Integer): Integer; cdecl; lua_status: function(L: lua_State): Integer; cdecl; (* ** garbage-collection functions *) lua_gc: function(L: lua_State; what, data: Integer): Integer; cdecl; (* ** miscellaneous functions *) lua_error: function(L: lua_State): Integer; cdecl; lua_next: function(L: lua_State; idx: Integer): Integer; cdecl; lua_concat: procedure(L: lua_State; n: Integer); cdecl; lua_getallocf: function(L: lua_State; ud: Pointer): lua_Alloc; cdecl; lua_setallocf: procedure(L: lua_State; f: lua_Alloc; ud: Pointer); cdecl; (* ** {====================================================================== ** Debug API ** ======================================================================= *) lua_getstack: function(L: lua_State; level: Integer; var ar: lua_Debug): Integer; cdecl; lua_getinfo: function(L: lua_State; what: PAnsiChar; var ar: lua_Debug): Integer; cdecl; lua_getlocal: function(L: lua_State; var ar: lua_Debug; n: Integer): PAnsiChar; cdecl; lua_setlocal: function(L: lua_State; var ar: lua_Debug; n: Integer): PAnsiChar; cdecl; lua_getupvalue: function(L: lua_State; funcindex, n: Integer): PAnsiChar; cdecl; lua_setupvalue: function(L: lua_State; funcindex, n: Integer): PAnsiChar; cdecl; lua_sethook: function(L: lua_State; func: lua_Hook; mask, count: Integer): Integer; cdecl; lua_gethook: function(L: lua_State): lua_Hook; cdecl; lua_gethookmask: function(L: lua_State): Integer; cdecl; lua_gethookcount: function(L: lua_State): Integer; cdecl; (* lua libraries *) luaopen_base: function(L: lua_State): Integer; cdecl; luaopen_debug: function(L: lua_State): Integer; cdecl; luaopen_io: function(L: lua_State): Integer; cdecl; luaopen_math: function(L: lua_State): Integer; cdecl; luaopen_os: function(L: lua_State): Integer; cdecl; luaopen_package: function(L: lua_State): Integer; cdecl; luaopen_string: function(L: lua_State): Integer; cdecl; luaopen_table: function(L: lua_State): Integer; cdecl; (* open all previous libraries *) luaL_openlibs: procedure(L: lua_State); cdecl; luaL_register: procedure(L: lua_State; libname: PAnsiChar; lr: PluaL_reg); cdecl; luaL_getmetafield: function(L: lua_State; obj: Integer; e: PAnsiChar): Integer; cdecl; luaL_callmeta: function(L: lua_State; obj: Integer; e: PAnsiChar): Integer; cdecl; luaL_typerror: function(L: lua_State; narg: Integer; tname: PAnsiChar): Integer; cdecl; luaL_argerror: function(L: lua_State; narg: Integer; extramsg: PAnsiChar): Integer; cdecl; luaL_checklstring: function(L: lua_State; narg: Integer; var len: Cardinal): PAnsiChar; cdecl; luaL_optlstring: function(L: lua_State; narg: Integer; d: PAnsiChar; var len: Cardinal): PAnsiChar; cdecl; luaL_checknumber: function(L: lua_State; narg: Integer): lua_Number; cdecl; luaL_optnumber: function(L: lua_State; narg: Integer; d: lua_Number): lua_Number; cdecl; luaL_checkinteger: function(L: lua_State; narg: Integer): lua_Integer; cdecl; luaL_optinteger: function(L: lua_State; narg: Integer; d: lua_Integer): lua_Integer; cdecl; luaL_checkstack: procedure(L: lua_State; sz: Integer; msg: PAnsiChar); cdecl; luaL_checktype: procedure(L: lua_State; narg, t: Integer); cdecl; luaL_checkany: procedure(L: lua_State; narg: Integer); cdecl; luaL_newmetatable: function(L: lua_State; tname: PAnsiChar): Integer; cdecl; luaL_checkudata: function(L: lua_State; narg: Integer; tname: PAnsiChar): Pointer; cdecl; luaL_checkoption: function(L: lua_State; narg: Integer; def: PAnsiChar; lst: array of PAnsiChar): Integer; cdecl; luaL_where: procedure(L: lua_State; lvl: Integer); cdecl; luaL_error: function(L: lua_State; fmt: PAnsiChar; args: array of const): Integer; cdecl; luaL_ref: function(L: lua_State; t: Integer): Integer; cdecl; luaL_unref: procedure(L: lua_State; t, ref: Integer); cdecl; {$ifdef LUA_COMPAT_GETN} luaL_getn: function(L: lua_State; t: Integer): Integer; cdecl; luaL_setn: procedure(L: lua_State; t, n: Integer); cdecl;
{$endif} luaL_loadfile: function(L: lua_State; filename: PAnsiChar): Integer; cdecl; luaL_loadbuffer: function(L: lua_State; buff: PAnsiChar; sz: Cardinal; name: PAnsiChar): Integer; cdecl; luaL_loadstring: function(L: lua_State; s: PAnsiChar): Integer; cdecl; luaL_newstate: function(): lua_State; cdecl; luaL_gsub: function(L: lua_State; s, p, r: PAnsiChar): PAnsiChar; cdecl; luaL_findtable: function(L: lua_State; idx: Integer; fname: PAnsiChar; szhint: Integer): PAnsiChar; cdecl; luaL_buffinit: procedure(L: lua_State; var B: luaL_Buffer); cdecl; luaL_prepbuffer: function(var B: luaL_Buffer): PAnsiChar; cdecl; luaL_addlstring: procedure(var B: luaL_Buffer; s: PAnsiChar; l: Cardinal); cdecl; luaL_addstring: procedure(var B: luaL_Buffer; s: PAnsiChar); cdecl; luaL_addvalue: procedure(var B: luaL_Buffer); cdecl; luaL_pushresult: procedure(var B: luaL_Buffer); cdecl; (* ** =============================================================== ** some useful macros ** =============================================================== *) {$ifndef LUA_COMPAT_GETN} function luaL_getn(L: lua_State; t: Integer): Integer; procedure luaL_setn(L: lua_State; t, n: Integer);
{$endif} (* pseudo-indices *) function lua_upvalueindex(i: Integer): Integer; (* to help testing the libraries *) procedure lua_assert(c: Boolean); function lua_number2str(s: Lua_Number; n: Integer): String; function lua_str2number(s: String; p: integer): Lua_Number; (* argument and parameters checks *) function luaL_argcheck(L: lua_State; cond: Boolean; narg: Integer; extramsg: PAnsiChar): Integer; function luaL_checkstring(L: lua_State; narg: Integer): PAnsiChar; function luaL_optstring(L: lua_State; narg: Integer; d: PAnsiChar): PAnsiChar; function luaL_checkint(L: lua_State; narg: Integer): Integer; function luaL_optint(L: lua_State; narg, d: Integer): Integer; function luaL_checklong(L: lua_State; narg: Integer): LongInt; function luaL_optlong(L: lua_State; narg: Integer; d: LongInt): LongInt; function luaL_typename(L: lua_State; idx: Integer): PAnsiChar; function luaL_dofile(L: lua_State; filename: PAnsiChar): Integer; function luaL_dostring(L: lua_State; str: PAnsiChar): Integer; procedure luaL_getmetatable(L: lua_State; tname: PAnsiChar); (* Generic Buffer manipulation *) procedure luaL_addchar(var B: luaL_Buffer; c: AnsiChar); procedure luaL_putchar(var B: luaL_Buffer; c: AnsiChar); procedure luaL_addsize(var B: luaL_Buffer; n: Cardinal); function luaL_check_lstr(L: lua_State; numArg: Integer; var ls: Cardinal): PAnsiChar; function luaL_opt_lstr(L: lua_State; numArg: Integer; def: PAnsiChar; var ls: Cardinal): PAnsiChar; function luaL_check_number(L: lua_State; numArg: Integer): lua_Number; function luaL_opt_number(L: lua_State; nArg: Integer; def: lua_Number): lua_Number; function luaL_arg_check(L: lua_State; cond: Boolean; numarg: Integer; extramsg: PAnsiChar): Integer; function luaL_check_string(L: lua_State; n: Integer): PAnsiChar; function luaL_opt_string(L: lua_State; n: Integer; d: PAnsiChar): PAnsiChar; function luaL_check_int(L: lua_State; n: Integer): Integer; function luaL_check_long(L: lua_State; n: LongInt): LongInt; function luaL_opt_int(L: lua_State; n, d: Integer): Integer; function luaL_opt_long(L: lua_State; n: Integer; d: LongInt): LongInt; procedure lua_pop(L: lua_State; n: Integer); procedure lua_newtable(L: lua_State); procedure lua_register(L: lua_state; name: PAnsiChar; f: lua_CFunction); procedure lua_pushcfunction(L: lua_State; f: lua_CFunction); function lua_strlen(L: lua_State; i: Integer): Cardinal; function lua_isfunction(L: lua_State; idx: Integer): Boolean; function lua_istable(L: lua_State; idx: Integer): Boolean; function lua_islightuserdata(L: lua_State; idx: Integer): Boolean; function lua_isnil(L: lua_State; idx: Integer): Boolean; function lua_isboolean(L: lua_State; idx: Integer): Boolean; function lua_isthread(L: lua_State; idx: Integer): Boolean; function lua_isnone(L: lua_State; idx: Integer): Boolean; function lua_isnoneornil(L: lua_State; idx: Integer): Boolean; procedure lua_pushliteral(L: lua_State; s: PAnsiChar); procedure lua_setglobal(L: lua_State; name: PAnsiChar); procedure lua_getglobal(L: lua_State; name: PAnsiChar); function lua_tostring(L: lua_State; idx: Integer): PAnsiChar; (* ** compatibility macros and functions *) function lua_open(): lua_State; procedure lua_getregistry(L: lua_State); function lua_getgccount(L: lua_State): Integer; (* compatibility with ref system *) function lua_ref(L: lua_State; lock: Boolean): Integer; procedure lua_unref(L: lua_State; ref: Integer); procedure lua_getref(L: lua_State; ref: Integer); (* ** Dynamic library manipulation *) function GetProcAddr( fHandle: THandle; const methodName: String; bErrorIfNotExists: Boolean = True ): Pointer; procedure SetLuaLibFileName( newLuaLibFileName: String ); function GetLuaLibFileName(): String; function LoadLuaLib( newLuaLibFileName: String = '' ): Integer; procedure FreeLuaLib(); function LuaLibLoaded: Boolean; implementation uses SysUtils, Math,
{$ifdef MSWINDOWS} Windows
{$endif}
; var fLibHandle: Integer = 0;
{$ifdef MSWINDOWS} fLuaLibFileName: String = 'Lua5.1.dll';
{$endif}
{$ifdef LINUX} fLuaLibFileName: String = 'liblua.so.5.1';
{$endif} (*
** Dynamic library manipulation
*) function GetProcAddr( fHandle: THandle; const methodName: String; bErrorIfNotExists: Boolean = True ): Pointer;
begin Result := GetProcAddress( fHandle, PAnsiChar( AnsiString(methodName) ) ); if bErrorIfNotExists and ( Result = nil ) then Raise Exception.Create( 'Cannot load method ' + QuotedStr( methodName ) + ' from dynamic library.' );
end; procedure SetLuaLibFileName( newLuaLibFileName: String );
begin fLuaLibFileName := newLuaLibFileName;
end; function GetLuaLibFileName(): String;
begin Result := fLuaLibFileName;
end; function LuaLibLoaded: Boolean;
begin Result := fLibHandle <> 0;
end; function LoadLuaLib(newLuaLibFileName: String): Integer;
begin FreeLuaLib(); if newLuaLibFileName <> '' then SetLuaLibFileName( newLuaLibFileName ); if not FileExists( GetLuaLibFileName() ) then begin Result := -1; exit; end; // fLibHandle := LoadLibrary(PWideChar( (GetLuaLibFileName() ) )); fLibHandle := LoadLibrary(PAnsiChar( (GetLuaLibFileName() ) ));if fLibHandle = 0 then begin Result := -2; exit; end; lua_newstate := GetProcAddr( fLibHandle, 'lua_newstate' ); lua_close := GetProcAddr( fLibHandle, 'lua_close' ); lua_newthread := GetProcAddr( fLibHandle, 'lua_newthread' ); lua_atpanic := GetProcAddr( fLibHandle, 'lua_atpanic' ); lua_gettop := GetProcAddr( fLibHandle, 'lua_gettop' ); lua_settop := GetProcAddr( fLibHandle, 'lua_settop' ); lua_pushvalue := GetProcAddr( fLibHandle, 'lua_pushvalue' ); lua_remove := GetProcAddr( fLibHandle, 'lua_remove' ); lua_insert := GetProcAddr( fLibHandle, 'lua_insert' ); lua_replace := GetProcAddr( fLibHandle, 'lua_replace' ); lua_checkstack := GetProcAddr( fLibHandle, 'lua_checkstack' ); lua_xmove := GetProcAddr( fLibHandle, 'lua_xmove' ); lua_isnumber := GetProcAddr( fLibHandle, 'lua_isnumber' ); lua_isstring := GetProcAddr( fLibHandle, 'lua_isstring' ); lua_iscfunction := GetProcAddr( fLibHandle, 'lua_iscfunction' ); lua_isuserdata := GetProcAddr( fLibHandle, 'lua_isuserdata' ); lua_type := GetProcAddr( fLibHandle, 'lua_type' ); lua_typename := GetProcAddr( fLibHandle, 'lua_typename' ); lua_equal := GetProcAddr( fLibHandle, 'lua_equal' ); lua_rawequal := GetProcAddr( fLibHandle, 'lua_rawequal' ); lua_lessthan := GetProcAddr( fLibHandle, 'lua_lessthan' ); lua_tonumber := GetProcAddr( fLibHandle, 'lua_tonumber' ); lua_tointeger := GetProcAddr( fLibHandle, 'lua_tointeger' ); lua_toboolean := GetProcAddr( fLibHandle, 'lua_toboolean' ); lua_tolstring := GetProcAddr( fLibHandle, 'lua_tolstring' ); lua_objlen := GetProcAddr( fLibHandle, 'lua_objlen' ); lua_tocfunction := GetProcAddr( fLibHandle, 'lua_tocfunction' ); lua_touserdata := GetProcAddr( fLibHandle, 'lua_touserdata' ); lua_tothread := GetProcAddr( fLibHandle, 'lua_tothread' ); lua_topointer := GetProcAddr( fLibHandle, 'lua_topointer' ); lua_pushnil := GetProcAddr( fLibHandle, 'lua_pushnil' ); lua_pushnumber := GetProcAddr( fLibHandle, 'lua_pushnumber' ); lua_pushinteger := GetProcAddr( fLibHandle, 'lua_pushinteger' ); lua_pushlstring := GetProcAddr( fLibHandle, 'lua_pushlstring' ); lua_pushstring := GetProcAddr( fLibHandle, 'lua_pushstring' ); lua_pushvfstring := GetProcAddr( fLibHandle, 'lua_pushvfstring' ); lua_pushfstring := GetProcAddr( fLibHandle, 'lua_pushfstring' ); lua_pushcclosure := GetProcAddr( fLibHandle, 'lua_pushcclosure' ); lua_pushboolean := GetProcAddr( fLibHandle, 'lua_pushboolean' ); lua_pushlightuserdata := GetProcAddr( fLibHandle, 'lua_pushlightuserdata' ); lua_pushthread := GetProcAddr( fLibHandle, 'lua_pushthread' ); lua_gettable := GetProcAddr( fLibHandle, 'lua_gettable' ); lua_getfield := GetProcAddr( fLibHandle, 'lua_getfield' ); lua_rawget := GetProcAddr( fLibHandle, 'lua_rawget' ); lua_rawgeti := GetProcAddr( fLibHandle, 'lua_rawgeti' ); lua_createtable := GetProcAddr( fLibHandle, 'lua_createtable' ); lua_newuserdata := GetProcAddr( fLibHandle, 'lua_newuserdata' ); lua_getmetatable := GetProcAddr( fLibHandle, 'lua_getmetatable' ); lua_getfenv := GetProcAddr( fLibHandle, 'lua_getfenv' ); lua_settable := GetProcAddr( fLibHandle, 'lua_settable' ); lua_setfield := GetProcAddr( fLibHandle, 'lua_setfield' ); lua_rawset := GetProcAddr( fLibHandle, 'lua_rawset' ); lua_rawseti := GetProcAddr( fLibHandle, 'lua_rawseti' ); lua_setmetatable := GetProcAddr( fLibHandle, 'lua_setmetatable' ); lua_setfenv := GetProcAddr( fLibHandle, 'lua_setfenv' ); lua_call := GetProcAddr( fLibHandle, 'lua_call' ); lua_pcall := GetProcAddr( fLibHandle, 'lua_pcall' ); lua_cpcall := GetProcAddr( fLibHandle, 'lua_cpcall' ); lua_load := GetProcAddr( fLibHandle, 'lua_load' ); lua_dump := GetProcAddr( fLibHandle, 'lua_dump' ); lua_yield := GetProcAddr( fLibHandle, 'lua_yield' ); lua_resume := GetProcAddr( fLibHandle, 'lua_resume' ); lua_status := GetProcAddr( fLibHandle, 'lua_status' ); lua_gc := GetProcAddr( fLibHandle, 'lua_gc' ); lua_error := GetProcAddr( fLibHandle, 'lua_error' ); lua_next := GetProcAddr( fLibHandle, 'lua_next' ); lua_concat := GetProcAddr( fLibHandle, 'lua_concat' ); lua_getallocf := GetProcAddr( fLibHandle, 'lua_getallocf' ); lua_setallocf := GetProcAddr( fLibHandle, 'lua_setallocf' ); lua_getstack := GetProcAddr( fLibHandle, 'lua_getstack' ); lua_getinfo := GetProcAddr( fLibHandle, 'lua_getinfo' ); lua_getlocal := GetProcAddr( fLibHandle, 'lua_getlocal' ); lua_setlocal := GetProcAddr( fLibHandle, 'lua_setlocal' ); lua_getupvalue := GetProcAddr( fLibHandle, 'lua_getupvalue' ); lua_setupvalue := GetProcAddr( fLibHandle, 'lua_setupvalue' ); lua_sethook := GetProcAddr( fLibHandle, 'lua_sethook' ); lua_gethook := GetProcAddr( fLibHandle, 'lua_gethook' ); lua_gethookmask := GetProcAddr( fLibHandle, 'lua_gethookmask' ); lua_gethookcount := GetProcAddr( fLibHandle, 'lua_gethookcount' ); luaopen_base := GetProcAddr( fLibHandle, 'luaopen_base' ); luaopen_table := GetProcAddr( fLibHandle, 'luaopen_table' ); luaopen_io := GetProcAddr( fLibHandle, 'luaopen_io' ); luaopen_os := GetProcAddr( fLibHandle, 'luaopen_os' ); luaopen_string := GetProcAddr( fLibHandle, 'luaopen_string' ); luaopen_math := GetProcAddr( fLibHandle, 'luaopen_math' ); luaopen_debug := GetProcAddr( fLibHandle, 'luaopen_debug' ); luaopen_package := GetProcAddr( fLibHandle, 'luaopen_package' ); luaL_openlibs := GetProcAddr( fLibHandle, 'luaL_openlibs' ); luaL_register := GetProcAddr( fLibHandle, 'luaL_register' ); luaL_getmetafield := GetProcAddr( fLibHandle, 'luaL_getmetafield' ); luaL_callmeta := GetProcAddr( fLibHandle, 'luaL_callmeta' ); luaL_typerror := GetProcAddr( fLibHandle, 'luaL_typerror' ); luaL_argerror := GetProcAddr( fLibHandle, 'luaL_argerror' ); luaL_checklstring := GetProcAddr( fLibHandle, 'luaL_checklstring' ); luaL_optlstring := GetProcAddr( fLibHandle, 'luaL_optlstring' ); luaL_checknumber := GetProcAddr( fLibHandle, 'luaL_checknumber' ); luaL_optnumber := GetProcAddr( fLibHandle, 'luaL_optnumber' ); luaL_checkinteger := GetProcAddr( fLibHandle, 'luaL_checkinteger' ); luaL_optinteger := GetProcAddr( fLibHandle, 'luaL_optinteger' ); luaL_checkstack := GetProcAddr( fLibHandle, 'luaL_checkstack' ); luaL_checktype := GetProcAddr( fLibHandle, 'luaL_checktype' ); luaL_checkany := GetProcAddr( fLibHandle, 'luaL_checkany' ); luaL_newmetatable := GetProcAddr( fLibHandle, 'luaL_newmetatable' ); luaL_checkudata := GetProcAddr( fLibHandle, 'luaL_checkudata' ); luaL_where := GetProcAddr( fLibHandle, 'luaL_where' ); luaL_error := GetProcAddr( fLibHandle, 'luaL_error' ); luaL_checkoption := GetProcAddr( fLibHandle, 'luaL_checkoption' ); luaL_ref := GetProcAddr( fLibHandle, 'luaL_ref' ); luaL_unref := GetProcAddr( fLibHandle, 'luaL_unref' );
{$ifdef LUA_COMPAT_GETN} luaL_getn := GetProcAddr( fLibHandle, 'luaL_getn' ); luaL_setn := GetProcAddr( fLibHandle, 'luaL_setn' );
{$endif} luaL_loadfile := GetProcAddr( fLibHandle, 'luaL_loadfile' ); luaL_loadbuffer := GetProcAddr( fLibHandle, 'luaL_loadbuffer' ); luaL_loadstring := GetProcAddr( fLibHandle, 'luaL_loadstring' ); luaL_newstate := GetProcAddr( fLibHandle, 'luaL_newstate' ); luaL_gsub := GetProcAddr( fLibHandle, 'luaL_gsub' ); luaL_findtable := GetProcAddr( fLibHandle, 'luaL_findtable' ); luaL_buffinit := GetProcAddr( fLibHandle, 'luaL_buffinit' ); luaL_prepbuffer := GetProcAddr( fLibHandle, 'luaL_prepbuffer' ); luaL_addlstring := GetProcAddr( fLibHandle, 'luaL_addlstring' ); luaL_addstring := GetProcAddr( fLibHandle, 'luaL_addstring' ); luaL_addvalue := GetProcAddr( fLibHandle, 'luaL_addvalue' ); luaL_pushresult := GetProcAddr( fLibHandle, 'luaL_pushresult' ); Result := fLibHandle;
end; procedure FreeLuaLib();
begin lua_newstate := nil; lua_close := nil; lua_newthread := nil; lua_atpanic := nil; lua_gettop := nil; lua_settop := nil; lua_pushvalue := nil; lua_remove := nil; lua_insert := nil; lua_replace := nil; lua_checkstack := nil; lua_xmove := nil; lua_isnumber := nil; lua_isstring := nil; lua_iscfunction := nil; lua_isuserdata := nil; lua_type := nil; lua_typename := nil; lua_equal := nil; lua_rawequal := nil; lua_lessthan := nil; lua_tonumber := nil; lua_tointeger := nil; lua_toboolean := nil; lua_tolstring := nil; lua_objlen := nil; lua_tocfunction := nil; lua_touserdata := nil; lua_tothread := nil; lua_topointer := nil; lua_pushnil := nil; lua_pushnumber := nil; lua_pushinteger := nil; lua_pushlstring := nil; lua_pushstring := nil; lua_pushvfstring := nil; lua_pushfstring := nil; lua_pushcclosure := nil; lua_pushboolean := nil; lua_pushlightuserdata := nil; lua_pushthread := nil; lua_gettable := nil; lua_getfield := nil; lua_rawget := nil; lua_rawgeti := nil; lua_createtable := nil; lua_newuserdata := nil; lua_getmetatable := nil; lua_getfenv := nil; lua_settable := nil; lua_setfield := nil; lua_rawset := nil; lua_rawseti := nil; lua_setmetatable := nil; lua_setfenv := nil; lua_call := nil; lua_pcall := nil; lua_cpcall := nil; lua_load := nil; lua_dump := nil; lua_yield := nil; lua_resume := nil; lua_status := nil; lua_gc := nil; lua_error := nil; lua_next := nil; lua_concat := nil; lua_getallocf := nil; lua_setallocf := nil; lua_getstack := nil; lua_getinfo := nil; lua_getlocal := nil; lua_setlocal := nil; lua_getupvalue := nil; lua_setupvalue := nil; lua_sethook := nil; lua_gethook := nil; lua_gethookmask := nil; lua_gethookcount := nil; luaopen_base := nil; luaopen_table := nil; luaopen_io := nil; luaopen_os := nil; luaopen_string := nil; luaopen_math := nil; luaopen_debug := nil; luaopen_package := nil; luaL_openlibs := nil; luaL_register := nil; luaL_getmetafield := nil; luaL_callmeta := nil; luaL_typerror := nil; luaL_argerror := nil; luaL_checklstring := nil; luaL_optlstring := nil; luaL_checknumber := nil; luaL_optnumber := nil; luaL_checkinteger := nil; luaL_optinteger := nil; luaL_checkstack := nil; luaL_checktype := nil; luaL_checkany := nil; luaL_newmetatable := nil; luaL_checkudata := nil; luaL_where := nil; luaL_error := nil; luaL_checkoption := nil; luaL_ref := nil; luaL_unref := nil;
{$ifdef LUA_COMPAT_GETN} luaL_getn := nil; luaL_setn := nil;
{$endif} luaL_loadfile := nil; luaL_loadbuffer := nil; luaL_loadstring := nil; luaL_newstate := nil; luaL_gsub := nil; luaL_findtable := nil; luaL_buffinit := nil; luaL_prepbuffer := nil; luaL_addlstring := nil; luaL_addstring := nil; luaL_addvalue := nil; luaL_pushresult := nil; if fLibHandle <> 0 then begin FreeLibrary( fLibHandle ); fLibHandle := 0; end;
end; {$ifndef LUA_COMPAT_GETN}
function luaL_getn(L: lua_State; t: Integer): Integer;
begin Result := lua_objlen(L, t);
end; procedure luaL_setn(L: lua_State; t, n: Integer);
begin
end;
{$endif} function lua_upvalueindex(i: Integer): Integer;
begin Result := LUA_GLOBALSINDEX - i;
end; procedure lua_pop(L: lua_State; n: Integer);
begin lua_settop(L, -(n) - 1);
end; procedure lua_newtable(L: lua_State);
begin lua_createtable(L, 0, 0);
end; function lua_strlen(L: lua_State; i: Integer): Cardinal;
begin result := lua_objlen(L, i);
end; procedure lua_register(L: lua_state; name: PAnsiChar; f: lua_CFunction);
begin lua_pushcfunction(L, f); lua_setglobal(L, name);
end; procedure lua_pushcfunction(L: lua_State; f: lua_CFunction);
begin lua_pushcclosure(L, f, 0);
end; function lua_isfunction(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TFUNCTION;
end; function lua_istable(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TTABLE;
end; function lua_islightuserdata(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TLIGHTUSERDATA;
end; function lua_isnil(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TNIL;
end; function lua_isboolean(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TBOOLEAN;
end; function lua_isthread(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TTHREAD;
end; function lua_isnone(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) = LUA_TNONE;
end; function lua_isnoneornil(L: lua_State; idx: Integer): Boolean;
begin Result := lua_type(L, idx) <= 0;
end; procedure lua_pushliteral(L: lua_State; s: PAnsiChar);
begin lua_pushlstring(L, s, StrLen(s));
end; procedure lua_setglobal(L: lua_State; name: PAnsiChar);
begin lua_setfield(L, LUA_GLOBALSINDEX, name);
end; procedure lua_getglobal(L: lua_State; name: PAnsiChar);
begin lua_getfield(L, LUA_GLOBALSINDEX, name);
end; function lua_tostring(L: lua_State; idx: Integer): PAnsiChar;
var len: Cardinal;
begin Result := lua_tolstring(L, idx, len);
end; function lua_getgccount(L: lua_State): Integer;
begin Result := lua_gc(L, LUA_GCCOUNT, 0);
end; function lua_open(): lua_State;
begin Result := luaL_newstate();
end; procedure lua_getregistry(L: lua_State);
begin lua_pushvalue(L, LUA_REGISTRYINDEX);
end; function lua_ref(L: lua_State; lock: Boolean): Integer;
begin if lock then Result := luaL_ref(L, LUA_REGISTRYINDEX) else begin lua_pushstring(L, 'unlocked references are obsolete'); Result := lua_error(L); end;
end; procedure lua_unref(L: lua_State; ref: Integer);
begin luaL_unref(L, LUA_REGISTRYINDEX, ref);
end; procedure lua_getref(L: lua_State; ref: Integer);
begin lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
end; procedure lua_assert(c: Boolean);
begin
end; function lua_number2str(s: Lua_Number; n: Integer): String;
begin Result := FormatFloat( LUA_NUMBER_FMT, RoundTo( s, n ) );
end; function lua_str2number(s: String; p: integer): Lua_Number;
begin Result := RoundTo( StrToFloat( s ), p );
end; function luaL_argcheck(L: lua_State; cond: Boolean; narg: Integer; extramsg: PAnsiChar): Integer;
begin if cond then Result := 0 else Result := luaL_argerror(L, narg, extramsg);
end; function luaL_checkstring(L: lua_State; narg: Integer): PAnsiChar;
var ls: Cardinal;
begin Result := luaL_checklstring(L, narg, ls);
end; function luaL_optstring(L: lua_State; narg: Integer; d: PAnsiChar): PAnsiChar;
var ls: Cardinal;
begin Result := luaL_optlstring(L, narg, d, ls);
end; function luaL_checkint(L: lua_State; narg: Integer): Integer;
begin Result := Trunc(luaL_checkinteger(L, narg));
end; function luaL_optint(L: lua_State; narg, d: Integer): Integer;
begin Result := Trunc(luaL_optinteger(L, narg, d));
end; function luaL_checklong(L: lua_State; narg: Integer): LongInt;
begin Result := Trunc(luaL_checkinteger(L, narg));
end; function luaL_optlong(L: lua_State; narg: Integer; d: LongInt): LongInt;
begin Result := Trunc(luaL_optinteger(L, narg, d));
end; function luaL_typename(L: lua_State; idx: Integer): PAnsiChar;
begin Result := lua_typename(L, lua_type(L, idx));
end; function luaL_dofile(L: lua_State; filename: PAnsiChar): Integer;
begin Result := luaL_loadfile(L, filename); If Result = 0 Then Result := lua_pcall(L, 0, LUA_MULTRET, 0);
end; function luaL_dostring(L: lua_State; str: PAnsiChar): Integer;
begin Result := luaL_loadstring(L, str); If Result = 0 Then Result := lua_pcall(L, 0, LUA_MULTRET, 0);
end; procedure luaL_getmetatable(L: lua_State; tname: PAnsiChar);
begin lua_getfield(L, LUA_REGISTRYINDEX, tname);
end; procedure luaL_addchar(var B: luaL_Buffer; c: AnsiChar);
begin if Integer(B.p) < Integer(B.buffer + LUAL_BUFFERSIZE) then luaL_prepbuffer(B); B.p^ := c; Inc(B.p);
{ // original C code
#define luaL_addchar(B,c) \ ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \ (*(B)->p++ = (char)(c)))
}
end; procedure luaL_putchar(var B: luaL_Buffer; c: AnsiChar);
begin luaL_addchar(B, c);
end; procedure luaL_addsize(var B: luaL_Buffer; n: Cardinal);
begin Inc(B.p, n);
end; function luaL_check_lstr(L: lua_State; numArg: Integer; var ls: Cardinal): PAnsiChar;
begin Result := luaL_checklstring(L, numArg, ls);
end; function luaL_opt_lstr(L: lua_State; numArg: Integer; def: PAnsiChar; var ls: Cardinal): PAnsiChar;
begin Result := luaL_optlstring(L, numArg, def, ls);
end; function luaL_check_number(L: lua_State; numArg: Integer): lua_Number;
begin Result := luaL_checknumber(L, numArg);
end; function luaL_opt_number(L: lua_State; nArg: Integer; def: lua_Number): lua_Number;
begin Result := luaL_optnumber(L, nArg, def);
end; function luaL_arg_check(L: lua_State; cond: Boolean; numarg: Integer; extramsg: PAnsiChar): Integer;
begin Result := luaL_argcheck(L, cond, numarg, extramsg);
end; function luaL_check_string(L: lua_State; n: Integer): PAnsiChar;
begin Result := luaL_checkstring(L, n);
end; function luaL_opt_string(L: lua_State; n: Integer; d: PAnsiChar): PAnsiChar;
begin Result := luaL_optstring(L, n, d);
end; function luaL_check_int(L: lua_State; n: Integer): Integer;
begin Result := luaL_checkint(L, n);
end; function luaL_check_long(L: lua_State; n: LongInt): LongInt;
begin Result := luaL_checklong(L, n);
end; function luaL_opt_int(L: lua_State; n, d: Integer): Integer;
begin Result := luaL_optint(L, n, d);
end; function luaL_opt_long(L: lua_State; n: Integer; d: LongInt): LongInt;
begin Result := luaL_optlong(L, n, d);
end; end.
四、单元层级截图如下(上传有bin程序):
五、备注
1、自己运行redis程序,保证正常(这是前提,自行检索相关内容);
2、对上面的bin解压缩后,会看到luaScript里面有自己写的lua脚本,里面有redis的ip地址,默认是127.0.0.1的,可以自行使用;
3、运行主程序exe,就能set和get相关redis功能;