//在上一篇博客的基础上,加了细节的改动
//改动:添加了外貌,性别,招式的细节描绘;添加了个人信息展示界面
//一创建java文件1,命名为playGame
package test2;import java.util.Random;public class playGame {//格斗游戏,每个游戏角色的姓名,血量,都不相同,在选定人物的时候(new对象的时候),这些信息就应该被确定下来//eg:姓名:乔峰 血量:100 姓名:鸠磨章 血量:100private String name;//姓名private int blood;//血量private char gender;//性别private String face;//长相String[] boyfaces={"风流俊雅","器宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};String[] girlfaces={"美色绝伦","沉鱼落雁","亭亭玉立","身材较好","相貌平平","相貌简陋","惨不忍睹"};String[] attacks_desc={"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。","%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。","%s大喝一声,身形下伏,一招【劈雷坠地』,捶向%s双腿。","%s运气于掌,一瞬问掌心变得血红,一式【掌心雷】,推向%s。","%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。","%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。" }; //injured 受伤描述;String[] injureds_desc={"结果%s退了半步,毫发无损","结果给%s造成一处瘀伤","结果一击命中,%s痛得弯下腰","结果%s痛苦地闷哼了一声,显然受了点内伤","结果%s摇摇晃晃,一跤摔倒在地","结果%s脸色一下变得惨白,连退了好几步","结果『轰』的一声,%s口中鲜血狂喷而出","结果%s一声惨叫,像滩软泥般塌了下去"};public playGame(){}public playGame(String name,int blood,char gender){this.name=name;this.blood=blood;this.gender=gender;//face是随机长相,不是在创建对象的时候给的setFace(gender);}public String getName() {return name;}public void setName(String name) {this.name = name;}public int getBlood() {return blood;}public void setBlood(int blood) {this.blood = blood;}public char getGender() {return gender;}public void setGender(char gender) {this.gender = gender;}public String getFace() {return face;}public void setFace(char gender){ Random r=new Random();//长相是随机的if(gender=='男'){ //从boyfaces里随机长相int index=r.nextInt(boyfaces.length);this.face=boyfaces[index];}else if(gender=='女'){//从girlfaces里随机长相int index=r.nextInt(girlfaces.length);this.face=girlfaces[index];}else{this.face="面目狰狞";}}//展示人物信息public void showRoleInfo(){System.out.println("姓名为:"+getName());System.out.println("血量为:"+getBlood());System.out.println("性别为:"+getGender());System.out.println("长相为:"+getFace());}//定义攻击别人//谁攻击谁 r1攻击r2 r1调用者 攻击参数r2public void attack(playGame role){//输出一个攻击的效果Random r=new Random();int index= r.nextInt(attacks_desc.length);String kungFu=attacks_desc[index];//1打别人的人,2挨揍的人System.out.printf(kungFu,this.getName(),role.getName());//计算造成的伤害1~20int hurt=r.nextInt(20)+1;//修改剩余血量 remainBoold(剩余血量)int remainBoold=role.getBlood()-hurt;//当血量为负数时,修整为0remainBoold=remainBoold<0?0:remainBoold;//修改role的血量role.setBlood(remainBoold);//受伤的描述//不做随机,做判断(因为伤害越来越重)//判断条件:血量>90 0索引描述//80~90 1//70~80 2//60~70 3//40~60 4//20~40 5//10~20 6//小于10 7if(remainBoold>90){System.out.printf(injureds_desc[0],role.getName());}else if(remainBoold>80&& remainBoold<=90){System.out.printf(injureds_desc[1],role.getName());}else if(remainBoold>70&& remainBoold<=80){System.out.printf(injureds_desc[2],role.getName());}else if(remainBoold>70&& remainBoold<=80){System.out.printf(injureds_desc[3],role.getName());}else if(remainBoold>60&& remainBoold<=70){System.out.printf(injureds_desc[4],role.getName());}else if(remainBoold>40&& remainBoold<=60){System.out.printf(injureds_desc[5],role.getName());}else if(remainBoold>20&& remainBoold<=40){System.out.printf(injureds_desc[6],role.getName());}else if(remainBoold<10){System.out.printf(injureds_desc[7],role.getName());}System.out.println();} }
//二创建java文件2,命名为Gametest
package test2;public class GameTest {public static void main(String[] args) {//创建第一个角色playGame r1 = new playGame("乔峰", 100,'男');playGame r2 = new playGame("鸠磨章", 100,'男');r1.showRoleInfo();//展示人物1面板r2.showRoleInfo();//展示人物2面板//开始决斗,回合制while (true){//r1开始攻击r2r1.attack(r2);//判断r2的剩余血量if (r2.getBlood() == 0) {System.out.println(r1.getName() + "K.O了" + r2.getName());break;}r2.attack(r1);if(r1.getBlood()==0){System.out.println(r2.getName() + "K.O了" + r1.getName());break;}}} }