兄弟们,我来填坑了,o(╥﹏╥)o o(╥﹏╥)o o(╥﹏╥)o o(╥﹏╥)o o(╥﹏╥)o o(╥﹏╥)o,前几天写了个tcp模拟websocket客户端的以为完成,后面需要发送消息给服务端,以为简单不就是一个发送消息么,这不是一下的事情,诺 sslStrem.Write(bt,0,bt.length);这不就是么,结果结果啪啪啪打脸,脸都要肿了o(╥﹏╥)o o(╥﹏╥)o o(╥﹏╥)o。
错误信息:“xeaThe client frame was not masked but all client frames must be masked” 后面查找资料发现需要按照websocket协议来发送websocket结构体的消息帧。
如下图
WebSocket 消息帧结构
FIN(1位): 表示是否是最后一帧。
RSV1, RSV2, RSV3(各1位): 保留位,通常为 0。
Opcode(4位): 帧的类型(例如:文本帧、二进制帧、关闭帧等)。
Mask(1位): 表示负载是否被掩码。
Payload length(7/7+16/7+64位): 表示负载数据的长度。
Masking key(32位): 如果 Mask 为 1,则存在掩码键。
Payload data: 实际传输的数据。
找了一大堆资料结果还是没成功,一想到有开源的websocket开源代码里面肯定是有发送消息的方法。得按照这个思路在websocket-sharp开源里找到了,然后在里面看啊看游啊游,头都要大了,最后还是仿写了一套相对简单的,后面一试成功了不容易啊。
代码如下:
public void Send2(string data){byte[] bytes = Encoding.UTF8.GetBytes(data);Stream sourceStream = new MemoryStream(bytes);try{var len = sourceStream.Length;if (len == 0){bool sent3 = send2(0x1, 0x1, new byte[0], false);return;}var quo = len / 1016;var rem = (int)(len % 1016);byte[] buff = null;if (quo == 0){buff = new byte[rem];bool sent2 = sourceStream.Read(buff, 0, rem) == rem && send2(0x1, 0x1, buff, false);return;}if (quo == 1 && rem == 0){buff = new byte[1016];bool sent2 = sourceStream.Read(buff, 0, 1016) == 1016 && send2(0x1, 0x1, buff, false);return;}/* Send fragments */// Beginbuff = new byte[1016];var sent = sourceStream.Read(buff, 0, 1016) == 1016 && send2(0x0, 0x1, buff, false);if (!sent)return;// Continuevar n = rem == 0 ? quo - 2 : quo - 1;for (long i = 0; i < n; i++){sent = sourceStream.Read(buff, 0, 1016) == 1016 && send2(0x0, 0x0, buff, false);if (!sent)return;}// Endif (rem == 0)rem = 1016;elsebuff = new byte[rem];sent = sourceStream.Read(buff, 0, rem) == rem && send2(0x1, 0x0, buff, false);return;}catch{}finally{sourceStream.Dispose();}}private bool send2(byte fin, byte opcode, byte[] data, bool compressed){byte _payloadLength;byte _rsv1;byte _rsv2;byte _rsv3;byte[] _extPayloadLength;byte[] _maskingKey;byte _mask;//PayloadData _payloadData = new PayloadData(data);_rsv1 = compressed ? (byte)0x1 : (byte)0x0;_rsv2 = 0x0;_rsv3 = 0x0;var len = data.Length;if (len < 126){_payloadLength = (byte)len;_extPayloadLength = new byte[0];}else if (len < 0x010000){_payloadLength = (byte)126;var ret = BitConverter.GetBytes((ushort)len);Array.Reverse(ret);_extPayloadLength = ret;//_extPayloadLength = ((ushort)len).ToByteArray(ByteOrder.Big);}else{_payloadLength = (byte)127;var ret = BitConverter.GetBytes((ulong)len);Array.Reverse(ret);_extPayloadLength = ret;//_extPayloadLength = ((ulong)len).ToByteArray(ByteOrder.Big);}if (true){_mask = 0x1;var key = new byte[4];RNGCryptoServiceProvider RandomNumber = new RNGCryptoServiceProvider();RandomNumber.GetBytes(key);_maskingKey = key;for (long i = 0; i < data.Length; i++){data[i] = (byte)(data[i] ^ key[i % 4]);}}using (var buff = new MemoryStream()){var header = (int)fin;header = (header << 1) + (int)_rsv1;header = (header << 1) + (int)_rsv2;header = (header << 1) + (int)_rsv3;header = (header << 4) + (int)opcode;header = (header << 1) + (int)_mask;header = (header << 7) + (int)_payloadLength;var uint16Header = (ushort)header;var ret = BitConverter.GetBytes(uint16Header);Array.Reverse(ret);var rawHeader = ret;buff.Write(rawHeader, 0, 2);if (_payloadLength >= 126)buff.Write(_extPayloadLength, 0, _extPayloadLength.Length);if (_mask == 0x1)buff.Write(_maskingKey, 0, 4);if (_payloadLength > 0){var bytes = data;if (_payloadLength > 126){using (var src = new MemoryStream(bytes))src.CopyTo(buff, 1024);}elsebuff.Write(bytes, 0, bytes.Length);}buff.Close();var rawFrame = buff.ToArray();try{sslStream.Write(rawFrame, 0, rawFrame.Length);}catch{return false;}return true;}}
https://download.csdn.net/download/qq_35319925/90187478https://download.csdn.net/download/qq_35319925/90187478 上面提供了代码链接下载地址。获取电脑本地的音频设备并实时传输音频数据到后台。这个demo是可以跑通的。方便大家使用