#include<stdio.h>
#include<string.h>
#include<conio.h>
#include<windows.h>
#include<stdlib.h>
#define MAX 100
long long int speed = 0;//控制敌机的速度
int position_x, position_y;//飞机的所在位置
int high, width;//地图的大小
int bullet_x, bullet_y;//子弹的位置
int enemy_x, enemy_y;//敌人的位置
int map[MAX][MAX];
/*0表示空白,1表示战机*的区域,2表示敌人战机的位置。
3表示上下围墙,4表示左右围墙,5表示子弹的位置*/
int score;
void starup()//初始化所有的信息
{
high = 20;
width = 30;
position_x = high / 2;
position_y = width / 2;
bullet_x = 0;
bullet_y = position_y;
enemy_x = 2;
enemy_y = position_y - 1;
score = 0;
}
void startMap()
{
int i, j;
for (i = 1; i <= high - 1; i++)
{
map[i][1] = 4;
for (j = 2; j <= width - 1; j++)
map[i][j] = 0;
map[i][width] = 4;
}
//下方围墙的初始化
i = high;
for (j = 1; j <= width; j++)
map[i][j] = 3;
map[bullet_x][bullet_y] = 5;
/*这里是战机大小的初始化开始*/
map[position_x - 1][position_y] = 1;
i = position_x;
for (j = position_y - 2; j <= position_y + 2; j++)
map[i][j] = 1;
map[position_x + 1][position_y - 1] = 1;
map[position_x + 1][position_y + 1] = 1;
/*** 初始化结束 **/
/* 敌人战机的初始化 */
map[enemy_x][enemy_y] = 2;
map[enemy_x - 1][enemy_y - 1] = 2;
map[enemy_x - 1][enemy_y + 1] = 2;
/* 敌人战机初始化结束*/
}
void HideCursor()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y)//清理一部分屏幕
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void updateWithoutInput()//于输入无关的跟新
{
if (bullet_x > 0)
bullet_x--;
if ((bullet_x == enemy_x) && (bullet_y == enemy_y)||(bullet_x== enemy_x-1&&bullet_y == enemy_y-1)||(bullet_x== enemy_x-1&&bullet_y == enemy_y+1))//当敌人的飞机被击中时
{
score++;
enemy_x = 0;
enemy_y = rand() % width;
bullet_x = 0;
}
if (enemy_x > high)//当飞机超出区域
{
enemy_x = 0;
enemy_y = rand() % width;
}
if (speed == 1)
for (int i = 1; i <= 100000; i++)//用来控制敌机的速度
{
for (int j = 1; j <= 1000; j++)
{
speed = 1;
}
}
speed = 0;
if (speed == 0)
{
enemy_x++;
if(map[enemy_x][enemy_y]==1) score--;
speed = 1;
}
}
void updateWithInput()//与输入有关的更新
{
char input;
if (kbhit())//在VC6.0++下,为_kbhit()
{
input = getch();//在VC6.0++下为_getch();
if (input == 'a'&&map[position_x][position_y - 3]!=4)
position_y--;
if (input == 's'&&map[position_x + 2][position_y - 1]!=3)
position_x++;
if (input == 'd'&&map[position_x][position_y+3]!=4)
position_y++;
if (input == 'w'&&position_x-2>=0)
position_x--;
if (input == ' ')
{
bullet_x = position_x - 1;
bullet_y = position_y;
}
}
}
void show()//展示的内容
{
gotoxy(0, 0);
int i, j;
for (i = 1; i <= high; i++)
{
for (j = 1; j <= width; j++)
{
if (map[i][j] == 0)
printf(" ");
if (map[i][j] == 1)
printf("*");
if (map[i][j] == 2)
printf("#");
if (map[i][j] == 3)
printf("~");
if (map[i][j] == 4)
printf("|");
if (map[i][j] == 5)
printf("|");
}
printf("\n");
}
printf("\n你的得分:%d\n\n", score);
printf("操作说明: ASDW分别操作 左下右上四个的移动\n");
printf("**空格是发出子弹**\n");
printf("被敌机头部碰到会扣掉1~2分,具体取决与敌机头部与战机的接触点有多少个\n");
}
int main()
{
starup();
while (1)
{
HideCursor();
startMap();
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}