android 设置系统屏幕亮度

news/2025/3/15 4:50:52/

转自:http://blog.csdn.net/skdev/article/details/5335554

网上都到的都是下面这种,并不是真正设置系统的亮度:

public void onSharedPreferenceChanged(SharedPreferences sp, String key) {
// TODO Auto-generated method stub
if(TextUtils.equals(key, "brightness")){
int brightness=sp.getInt("brightness", 125);
LayoutParams lp=   getWindow().getAttributes();
lp.screenBrightness=brightness/255.0f;
getWindow().setAttributes(lp);
}


下面这位分析的非常详细:


 

3 亮度设置

3.1 应用设计

3.1.1 设置进度条范围

背光设置是在:设置->声音和显示->亮度,通过进度条来设置的。

文件:packages/apps/Settings/src/com/android/settings/BrightnessPreference.java

private static final int MINIMUM_BACKLIGHT = android.os.Power.BRIGHTNESS_DIM + 10;

private static final int MAXIMUM_BACKLIGHT = android.os.Power.BRIGHTNESS_ON;

mSeekBar.setMax(MAXIMUM_BACKLIGHT - MINIMUM_BACKLIGHT);

设置进度条的范围,BRIGHTNESS_DIM = 20  BRIGHTNESS_ON=255,它们的定义在:

frameworks/base/core/java/android/os/Power.java

3.1.2 设置亮度

文件:packages/apps/Settings/src/com/android/settings/BrightnessPreference.java

public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {

       setMode(isChecked ? Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC

                : Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL);

        if (!isChecked) {

            setBrightness(mSeekBar.getProgress() + MINIMUM_BACKLIGHT);

        }

    }

private void setBrightness(int brightness) {

        try {

            IPowerManager power = IPowerManager.Stub.asInterface(

                    ServiceManager.getService("power"));

            if (power != null) {

                power.setBacklightBrightness(brightness);

            }

        } catch (RemoteException doe) {

           

        }       

}

由以上代码可知,brightness的范围是:20~255;代码通过服务管理器(ServiceManager)获得power服务,然后通过power服务设置亮度。

power.setBacklightBrightness的定义在:

rameworks/base/core/java/android/os/IPowerManager.aidl.java

frameworks/base/core/java/android/os/PowerManager.java

3.2 Power服务

文件:frameworks/base/core/java/android/os/Power.java

/**

     * Brightness value for dim backlight

     */

    public static final int BRIGHTNESS_DIM = 20;

 

    /**

     * Brightness value for fully on

     */

public static final int BRIGHTNESS_ON = 255;

文件:frameworks/base/core/java/android/os/PowerManager.java

/**

     * sets the brightness of the backlights (screen, keyboard, button).

     *

     * @param brightness value from 0 to 255

     *

     * {@hide}

     */

    public void setBacklightBrightness(int brightness)

    {

        try {

            mService.setBacklightBrightness(brightness);

        } catch (RemoteException e) {

        }

}

电源管理器(powermager)将brightness转给电源服务,该服务位置如下:

文件:frameworks/base/services/java/com/android/server/PowerManagerService.java

public void setBacklightBrightness(int brightness) {

        mContext.enforceCallingOrSelfPermission(android.Manifest.permission.DEVICE_POWER, null);

        // Don't let applications turn the screen all the way off

        brightness = Math.max(brightness, Power.BRIGHTNESS_DIM);

        mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_BACKLIGHT, brightness,

                HardwareService.BRIGHTNESS_MODE_USER);

        mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_KEYBOARD,

            (mKeyboardVisible ? brightness : 0), HardwareService.BRIGHTNESS_MODE_USER);

        mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_BUTTONS, brightness,

            HardwareService.BRIGHTNESS_MODE_USER);

        long identity = Binder.clearCallingIdentity();

        try {

            mBatteryStats.noteScreenBrightness(brightness);

        } catch (RemoteException e) {

            Log.w(TAG, "RemoteException calling noteScreenBrightness on BatteryStatsService", e);

        } finally {

            Binder.restoreCallingIdentity(identity);

        }

 

        // update our animation state

        if (ANIMATE_SCREEN_LIGHTS) {

            mScreenBrightness.curValue = brightness;

            mScreenBrightness.animating = false;

            mScreenBrightness.targetValue = -1;

        }

        if (ANIMATE_KEYBOARD_LIGHTS) {

            mKeyboardBrightness.curValue = brightness;

            mKeyboardBrightness.animating = false;

            mKeyboardBrightness.targetValue = -1;

        }

        if (ANIMATE_BUTTON_LIGHTS) {

            mButtonBrightness.curValue = brightness;

            mButtonBrightness.animating = false;

            mButtonBrightness.targetValue = -1;

        }

    }

由以上代码可知,同时设置了背光、键盘、按钮的亮度。mHardware 是硬件服务,通过该服务调用底层与设备打交道的C/C++代码,setLightBrightness_UNCHECKED原型如下:

文件:frameworks/base/services/java/com/android/server/HardwareService.java

void setLightBrightness_UNCHECKED(int light, int brightness, int brightnessMode) {

        int b = brightness & 0x000000ff;

        b = 0xff000000 | (b << 16) | (b << 8) | b;

        setLight_native(mNativePointer, light, b, LIGHT_FLASH_NONE, 0, 0, brightnessMode);

    }

参数说明:int light 表示类型,选项如下:

static final int LIGHT_ID_BACKLIGHT = 0;

    static final int LIGHT_ID_KEYBOARD = 1;

    static final int LIGHT_ID_BUTTONS = 2;

    static final int LIGHT_ID_BATTERY = 3;

    static final int LIGHT_ID_NOTIFICATIONS = 4;

static final int LIGHT_ID_ATTENTION = 5;

int brightness 表示亮度值

int brightnessMode 表示亮度的控制模式,选项如下:

/**

     * Light brightness is managed by a user setting.

     */

    static final int BRIGHTNESS_MODE_USER = 0;

 

    /**

     * Light brightness is managed by a light sensor.

     */

static final int BRIGHTNESS_MODE_SENSOR = 1;

由代码:

int b = brightness & 0x000000ff;

        b = 0xff000000 | (b << 16) | (b << 8) | b;

可知,亮度值在此进行了修改,即亮度值的格式变成:FFRRGGBB,FF是没有的,RR、GG、BB分别是256色的红绿蓝,并且红绿蓝的值都是一样的亮度值。

3.3 硬件调用

3.3.1获取硬件

文件:frameworks/base/services/jni/com_android_server_HardwareService.cpp

enum {

    LIGHT_INDEX_BACKLIGHT = 0,

    LIGHT_INDEX_KEYBOARD = 1,

    LIGHT_INDEX_BUTTONS = 2,

    LIGHT_INDEX_BATTERY = 3,

    LIGHT_INDEX_NOTIFICATIONS = 4,

    LIGHT_INDEX_ATTENTION = 5,

    LIGHT_COUNT

};

 

#define LIGHTS_HARDWARE_MODULE_ID "lights"

 

static jint init_native(JNIEnv *env, jobject clazz)

{

    int err;

    hw_module_t* module;

    Devices* devices;

   

    devices = (Devices*)malloc(sizeof(Devices));

 

    err = hw_get_module(LIGHTS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);

    if (err == 0) {

        devices->lights[LIGHT_INDEX_BACKLIGHT]

                = get_device(module, LIGHT_ID_BACKLIGHT);

        devices->lights[LIGHT_INDEX_KEYBOARD]

                = get_device(module, LIGHT_ID_KEYBOARD);

        devices->lights[LIGHT_INDEX_BUTTONS]

                = get_device(module, LIGHT_ID_BUTTONS);

        devices->lights[LIGHT_INDEX_BATTERY]

                = get_device(module, LIGHT_ID_BATTERY);

        devices->lights[LIGHT_INDEX_NOTIFICATIONS]

                = get_device(module, LIGHT_ID_NOTIFICATIONS);

        devices->lights[LIGHT_INDEX_ATTENTION]

                = get_device(module, LIGHT_ID_ATTENTION);

    } else {

        memset(devices, 0, sizeof(Devices));

    }

 

    return (jint)devices;

}

用hw_get_module获取ID为LIGHTS_HARDWARE_MODULE_ID的硬件模块,该模块含有6个不同类型的亮度控制。

hw_get_module 的实现原理,如下:

文件:hardware/libhardware/Hardware.c

#define HAL_LIBRARY_PATH "/system/lib/hw"

static const char *variant_keys[] = {

    "ro.hardware",  /* This goes first so that it can pick up a different

                       file on the emulator. */

    "ro.product.board",

    "ro.board.platform",

    "ro.arch"

};

 

static const int HAL_VARIANT_KEYS_COUNT =

    (sizeof(variant_keys)/sizeof(variant_keys[0]));

int hw_get_module(const char *id, const struct hw_module_t **module)

{

    int status;

    int i;

    const struct hw_module_t *hmi = NULL;

    char prop[PATH_MAX];

    char path[PATH_MAX];

 

    /*

     * Here we rely on the fact that calling dlopen multiple times on

     * the same .so will simply increment a refcount (and not load

     * a new copy of the library).

     * We also assume that dlopen() is thread-safe.

     */

 

    /* Loop through the configuration variants looking for a module */

    for (i=0 ; i<HAL_VARIANT_KEYS_COUNT+1 ; i++) {

        if (i < HAL_VARIANT_KEYS_COUNT) {

            if (property_get(variant_keys[i], prop, NULL) == 0) {

                continue;

            }

            snprintf(path, sizeof(path), "%s/%s.%s.so",

                    HAL_LIBRARY_PATH, id, prop);

        } else {

            snprintf(path, sizeof(path), "%s/%s.default.so",

                    HAL_LIBRARY_PATH, id);

        }

        if (access(path, R_OK)) {

            continue;

        }

        /* we found a library matching this id/variant */

        break;

    }

 

    status = -ENOENT;

    if (i < HAL_VARIANT_KEYS_COUNT+1) {

        /* load the module, if this fails, we're doomed, and we should not try

         * to load a different variant. */

        status = load(id, path, module);

    }

 

    return status;

}

property_get(variant_keys[i], prop, NULL) 会按如下顺序去获取如下变量所对应的值,然后返回给prop:

"ro.hardware",  /* This goes first so that it can pick up a different

                       file on the emulator. */

    "ro.product.board",

    "ro.board.platform",

"ro.arch"

它们对应的变量为:

"ro.product.board=$TARGET_BOOTLOADER_BOARD_NAME"

"ro.board.platform=$TARGET_BOARD_PLATFORM"

如vendor/htc/dream-open/BoardConfig.mk里定义的TARGET_BOARD_PLATFORM := msm7k,则prop返回” msm7k ”,所以path = /system/lib/hw/lights. msm7k.so,也就是说要获取的硬件模块为lights. msm7k.so。

3.3.2调用硬件

setLight_native对应的jni C/C++代码是:

文件:frameworks/base/services/jni/com_android_server_HardwareService.cpp

static void setLight_native(JNIEnv *env, jobject clazz, int ptr,

        int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode)

{

    Devices* devices = (Devices*)ptr;

    light_state_t state;

 

    if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {

        return ;

    }

 

    memset(&state, 0, sizeof(light_state_t));

    state.color = colorARGB;

    state.flashMode = flashMode;

    state.flashOnMS = onMS;

    state.flashOffMS = offMS;

    state.brightnessMode = brightnessMode;

 

    devices->lights[light]->set_light(devices->lights[light], &state);

}

通过light标识找到对应的light设备,然后再设置亮度。

3.3.3 硬件原型

msm7k的lights对应的硬件原型是在:hardware/msm7k/liblights

文件:hardware/msm7k/liblights/Android.mk

LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw

LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)

 

也就是生成模块:/system/lib/hw/lights. msm7k.so

 

文件:hardware/msm7k/liblights/lights.c

/** Open a new instance of a lights device using name */

static int open_lights(const struct hw_module_t* module, char const* name,

        struct hw_device_t** device)

{

    int (*set_light)(struct light_device_t* dev,

            struct light_state_t const* state);

 

    if (0 == strcmp(LIGHT_ID_BACKLIGHT, name)) {

        set_light = set_light_backlight;

    }

    else if (0 == strcmp(LIGHT_ID_KEYBOARD, name)) {

        set_light = set_light_keyboard;

    }

    else if (0 == strcmp(LIGHT_ID_BUTTONS, name)) {

        set_light = set_light_buttons;

    }

    else if (0 == strcmp(LIGHT_ID_BATTERY, name)) {

        set_light = set_light_battery;

    }

    else if (0 == strcmp(LIGHT_ID_NOTIFICATIONS, name)) {

        set_light = set_light_notifications;

    }

    else if (0 == strcmp(LIGHT_ID_ATTENTION, name)) {

        set_light = set_light_attention;

    }

    else {

        return -EINVAL;

    }

 

    pthread_once(&g_init, init_globals);

 

    struct light_device_t *dev = malloc(sizeof(struct light_device_t));

    memset(dev, 0, sizeof(*dev));

 

    dev->common.tag = HARDWARE_DEVICE_TAG;

    dev->common.version = 0;

    dev->common.module = (struct hw_module_t*)module;

    dev->common.close = (int (*)(struct hw_device_t*))close_lights;

    dev->set_light = set_light;

 

    *device = (struct hw_device_t*)dev;

    return 0;

}

static struct hw_module_methods_t lights_module_methods = {

    .open =  open_lights,

};

以上代码对应的是:

devices->lights[LIGHT_INDEX_BACKLIGHT]

                = get_device(module, LIGHT_ID_BACKLIGHT);

        devices->lights[LIGHT_INDEX_KEYBOARD]

                = get_device(module, LIGHT_ID_KEYBOARD);

        devices->lights[LIGHT_INDEX_BUTTONS]

                = get_device(module, LIGHT_ID_BUTTONS);

        devices->lights[LIGHT_INDEX_BATTERY]

                = get_device(module, LIGHT_ID_BATTERY);

        devices->lights[LIGHT_INDEX_NOTIFICATIONS]

                = get_device(module, LIGHT_ID_NOTIFICATIONS);

        devices->lights[LIGHT_INDEX_ATTENTION]

                = get_device(module, LIGHT_ID_ATTENTION);

也就是说,对不同的亮度设置给予了不同的设置函数。

举例,背光设置,背光对应的代码如下:

char const*const LCD_FILE

        = "/sys/class/leds/lcd-backlight/brightness";

static int

rgb_to_brightness(struct light_state_t const* state)

{

    int color = state->color & 0x00ffffff;

    return ((77*((color>>16)&0x00ff))

            + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8;

}

static int

set_light_backlight(struct light_device_t* dev,

        struct light_state_t const* state)

{

    int err = 0;

    int brightness = rgb_to_brightness(state);

    pthread_mutex_lock(&g_lock);

    g_backlight = brightness;

    err = write_int(LCD_FILE, brightness);

    if (g_haveTrackballLight) {

        handle_trackball_light_locked(dev);

    }

    pthread_mutex_unlock(&g_lock);

    return err;

}

也就是往文件/sys/class/leds/lcd-backlight/brightness写入亮度值,然后驱动会根据该文件更改背光的亮度。LCD_FILE的路径根据实际情况更改,同时需要在init.rc 修改其权限,使其可写rgb_to_brightness也根据实际更改,比如要直接亮度值控制,那只要获取r,g,b其中的一个值就行了,如:

static int

rgb_to_brightness(struct light_state_t const* state)

{

    int color = state->color & 0x000000ff;

    return color;

}


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