1.准备工具
OD
OllyDbg吾爱专版:http://download.csdn.net/detail/zang141588761/9602504
IDA Pro v6.6英文版(稳定):http://download.csdn.net/detail/zang141588761/9602508
2.找到加速地址
Const SleepBase=$0041d6bd
//加速 90,90,6A,01,90
//原速 EB,02,33,C9,51
NewSpeed:array[1..5] of byte=($90,$90,$6a,$1,$90);
OldSpeed:array[1..5] of byte=($EB,$02,$33,$C9,$51);
var
readByte:DWORD;
//终极加速
WriteProcessMemory(hprocess,Pointer(SleepBase),@NewSpeed,5,readByte);
3.编码
//常量定义
Const SleepBase=$0041d6bd;
//加速 90,90,6A,01,90
//原速 EB,02,33,C9,51
var
NewSpeed:array[1..5] of byte=($90,$90,$6a,$1,$90);
OldSpeed:array[1..5] of byte=($EB,$02,$33,$C9,$51);
Function addSpeed():integer; //终极加速
var
Gameh:HWND;
GamePid:DWORD;
Gamehprocess: THandle;
WriteByte:DWORD; //实际写入字节数
begin
//获取游戏窗口句柄
Gameh:=findwindow(nil,'对对碰角色版');
//获取进程ID
GetWindowThreadprocessID(Gameh,GamePid);
//获取进程句柄
gamehProcess:=OpenProcess(windows.PROCESS_ALL_ACCESS,false,GamePid);
//根据坐位号码 读出相应棋盘数据
Writeprocessmemory(gamehProcess,Pointer(SleepBase) ,@NewSpeed[1],5, WriteByte);
result:=Writebyte;
end;