苹果手机主板芯片
At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and future Macs running Apple silicon.
苹果在WWDC上宣布了Mac的下一个发展。 为了确保您的游戏适应未来发展,Unity一直与Apple紧密合作,以使我们的macOS Standalone播放器启动并在具有Apple芯片的Mac上运行。 Unity将支持通用应用程序构建,这将使应用程序既可以在现有的64位基于Intel的Mac上运行,也可以在未来运行Apple芯片的Mac上运行。
Update: As of August 21 support for Apple silicon has landed in Unity 2020.2 Alpha 21. Please share your feedback on our forums.
更新:截至8月21日,对Apple芯片的支持已落入Unity 2020.2 Alpha 21中。请在我们的论坛上分享您的反馈。
To prepare a project for Apple silicon, developers should upgrade their project to Unity 2020.2 and ensure their game runs well on existing Intel-based Mac hardware. Unity will support both Mono and IL2CPP scripting back ends but will not support OpenGL graphics API, so your game must run using Metal. Developers should also make sure to recompile any native plug-ins they use.
要为苹果芯片准备项目,开发人员应将其项目升级到Unity 2020.2,并确保其游戏在现有的基于Intel的Mac硬件上运行良好。 Unity将同时支持Mono和IL2CPP脚本后端,但不支持OpenGL图形API,因此您的游戏必须使用Metal来运行。 开发人员还应确保重新编译他们使用的所有本机插件。
Unity will launch a 2020.2 Beta in the coming weeks, which will ensure the transition to Macs with Apple silicon is seamless. We’re thrilled to see what you make next on the next generation of Macs!
Unity将在未来几周内推出2020.2 Beta,这将确保无缝过渡到使用Apple芯片的Mac。 我们很高兴看到您在下一代Mac上的下一步成就!
翻译自: https://blogs.unity3d.com/2020/06/22/unity-coming-to-apple-silicon/
苹果手机主板芯片