Steam Greenlight was a grand experiment in support for independent PC game developers: a cheap and easy way for creators to get access to the world’s biggest game distribution platform. Unfortunately, it was also a grand failure—for every successfully “greenlit” game that would go on to be a hit, like Stardew Valley or Broforce, it seemed like dozens and dozens of poorly-made and generally undesirable titles got through, many of which were incomplete or cobbled-together from pre-bought assets.
Steam Greenlight是支持独立PC游戏开发商的一项宏伟实验:创建者可以廉价,轻松地访问全球最大的游戏发行平台。 不幸的是,这也是一个巨大的失败-对于每一个成功的“绿灯”游戏,如