上篇博文中我们介绍了Azure Messaging的重复消息机制、At most once 和At least once.
Azure Messaging-ServiceBus Messaging消息队列技术系列5-重复消息:at-least-once at-most-once
本文中我们主要研究并介绍Azure Messaging的消息回执机制:实际应用场景:
同步收发场景下,消息生产者和消费者双向应答模式,例如:张三写封信送到邮局中转站,然后李四从中转站获得信,然后在写一份回执信,放到中转站,然后张三去取,当然张三写信的时候就得写明回信地址。还
有,生成订单编号场景,发送一个生成订单编号的消息,消息消费者接收生成订单编号的消息,并通过消息回执返回。
Azure Messaging的消息回执机制主要通过:基于带会话的Queue/Topic、SessionId、ReplyTo属性来实现
在代码实现中,我们需要:
1. 两个工作线程,一个线程用于消息发送和接收回执消息,一个线程用于消息接收和发送消息回执。
2. 一个会话标识:ReceiptSession
3. 两个队列Queue:RequestQueue:发送消息、接收消息,ResponseQueue:发送回执消息,接收回执消息。
直接Show Code:
首先,我们在ServiceBusMQManager增加一个线程安全的创建带回话的QueueClient方法:
private static object syncObj = new object();/// <summary>/// 获取要求会话带Session的QueueClient/// </summary>/// <param name="queueName">队列名称</param>/// <returns>QueueClient</returns>public QueueClient GetSessionQueueClient(string queueName){var namespaceClient = NamespaceManager.Create();if (!namespaceClient.QueueExists(queueName)){lock (syncObj){if (!namespaceClient.QueueExists(queueName)){var queue = new QueueDescription(queueName) { RequiresSession = true };namespaceClient.CreateQueue(queue);}}}return QueueClient.Create(queueName, ReceiveMode.ReceiveAndDelete);}
然后我们定义一些常量:
private static readonly string ReplyToSessionId = "ReceiptSession";const double ResponseMessageTimeout = 20.0;private static readonly string requestQueueName = "RequestQueue";private static readonly string responseQueueName = "ResponseQueue";
实现发送并接收回执消息的方法:
/// <summary>/// 发送并接收回执消息/// </summary>/// <param name="bills"></param>public static void SendMessage(){var manager = new ServiceBusUtils();var responseClient = manager.GetSessionQueueClient(responseQueueName);var requestClient = manager.GetSessionQueueClient(requestQueueName);var messsageReceiver = responseClient.AcceptMessageSession(ReplyToSessionId);var order = CreateSalesOrder(1);//发送消息var message = new BrokeredMessage(order);message.Properties.Add("Type", order.GetType().ToString());message.SessionId = ReplyToSessionId;message.MessageId = "OrderMessage001";message.ReplyTo = responseQueueName;requestClient.Send(message);Console.WriteLine("Send message: " + message.MessageId + ", SalesOrder ID: " + order.OrderID);//接收消息回执var receivedMessage = messsageReceiver.Receive(TimeSpan.FromSeconds(ResponseMessageTimeout * 2));var receivedOrder = receivedMessage.GetBody<SalesOrder>();Console.WriteLine("Receive receipt message: " + receivedMessage.MessageId + ", SalesOrder ID: " + receivedOrder.OrderID);messsageReceiver.Close();}
实现接收消息并发送回执方法:
1 /// <summary> 2 /// 接收消息并回执 3 /// </summary> 4 public static void ReceiveMessage() 5 { 6 var manager = new ServiceBusUtils(); 7 8 var requestClient = manager.GetSessionQueueClient(requestQueueName); 9 var session = requestClient.AcceptMessageSession(); 10 var requestMessage = session.Receive(); 11 12 if (requestMessage != null) 13 { 14 var receivedOrder = requestMessage.GetBody<SalesOrder>(); 15 Console.WriteLine("Receive message: " + requestMessage.MessageId + ", SalesOrder ID: " + receivedOrder.OrderID); 16 17 var responseMessage = new BrokeredMessage(receivedOrder); 18 responseMessage.Properties.Add("Type", receivedOrder.GetType().ToString()); 19 responseMessage.ReplyToSessionId = ReplyToSessionId; 20 responseMessage.MessageId = "ResponseOrderMessage001"; 21 responseMessage.SessionId = requestMessage.SessionId; 22 23 //发送回执消息 24 var responseClient = manager.GetSessionQueueClient(requestMessage.ReplyTo); 25 responseClient.Send(responseMessage); 26 Console.WriteLine("Send receipt message: " + responseMessage.MessageId + ", SalesOrder ID: " + receivedOrder.OrderID); 27 } 28 }
Main方法中,启动两个工作线程:一个线程用于消息发送和接收回执消息,一个线程用于消息接收和发送消息回执。
因为涉及到Azure Messaging中队列的第一次创建,Azure Messaging是不支持多个请求同时创建同一个队列的,因此,我们两个线程间做一个简单的Task.Delay(3000).Wait();
1 static void Main(string[] args) 2 { 3 var sendTask = Task.Factory.StartNew(() => { SendMessage(); }); 4 Task.Delay(3000).Wait(); 5 var receiveTask = Task.Factory.StartNew(() => { ReceiveMessage(); }); 6 7 Task.WaitAll(sendTask, receiveTask); 8 9 Console.ReadKey(); 10 }
我们看看程序输出:
Azure 服务总线中的队列:
可以看出:Azure Messaging-ServiceBus Messaging 基于带会话的Queue/Topic、SessionId、ReplyTo属性来实现消息回执机制。
周国庆
2017/3/23