1 Surface創建
既然requestLayout
内部是通过给主线程Handler发送任务消息并在Vsync同步信号返回后执行Runable
。那我们就继续看看Runable
内部执行的
// ========== android.view.ViewRootImpl ===========void doTraversal() {if (mTraversalScheduled) {mTraversalScheduled = false;//移除同步屏障,已经开始执行View绘制任务,允许后续继续执行同步消息mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);...//执行遍历视图树操作performTraversals();...}
}private void performTraversals() {//实际上就是最顶层的DecorViewfinal View host = mView;...//关键代码,检查Surface图像缓冲区队列建立连接relayoutResult = relayoutWindow(...); ...//window的宽高 if (mWidth != frame.width() || mHeight != frame.height()) {mWidth = frame.width();mHeight = frame.height();} ...// 最外层的测量宽高 int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);//测量尺寸,内部执行View.measure()方法performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);...//布局排版,内部执行View.layout()方法performLayout(lp, mWidth, mHeight); ...//开始绘制View,内部执行View.draw()方法performDraw();...
}
doTraversal
方法做了些什么。视图绘制请求最终都在performTraversals
方法内,依次执行measure
,layout
,draw
等方法。而在这些操作调用之前,会最先调用了一个relayoutWindow
方法,这里先以此展开继续分析。
java层 SurfaceControl创建
// ============== android.view.ViewRootImpl ================
final IWindowSession mWindowSession;//Surface的句柄类,默认构造为空对象,只是一个指针,没有实际引用
private final SurfaceControl mSurfaceControl = new SurfaceControl();
private SurfaceControl mBlastSurfaceControl = new SurfaceControl();
//默认构造函数是个空对象,只是一个指针,没有实际引用
public final Surface mSurface = new Surface();private int relayoutWindow(WindowManager.LayoutParams params, int viewVisibility,...)...{...//跨进程Binder代理调用,内部创建了native的SurfaceControl,并赋值给jave层内部变量对象引用地址int relayoutResult = mWindowSession.relayout(mWindow, mSeq, params,(int) (mView.getMeasuredWidth() * appScale + 0.5f),(int) (mView.getMeasuredHeight() * appScale + 0.5f),..., mSurfaceControl, mSurfaceSize, mBlastSurfaceControl);...if (mSurfaceControl.isValid()) { //此时mSurfaceControl已经有实际引用...//从SurfaceControl拷贝native Surface对象引用 mSurface.copyFrom(mSurfaceControl);...}}// ============ android.view.SurfaceControl =================public final class SurfaceControl implements Parcelable {// native层的SurfaceControl 的对象引用地址public long mNativeObject;// 默认实现为空对象public SurfaceControl() {}public boolean isValid() {return mNativeObject != 0;}
}// android.view.Surface
public class Surface implements Parcelable {//默认为空对象public Surface() {}
}
relayoutWindow
内部通过Binder机制跨进程调用了system_service进程内的Session.relayout
方法,并传入了mSurfaceControl
对象。
紧接着就开始判断该对象内部的mNativeObject
变量不为0,然后让mSurface
从该对象内拷贝赋值。
但mSurfaceControl
默认构造函数又为空实现
// ============== com.android.server.wm.Session =======================
class Session extends IWindowSession.Stub implements IBinder.DeathRecipient {@Overridepublic int relayout(IWindow window, ...SurfaceControl outSurfaceControl, ... , Point outSurfaceSizeSurfaceControl outBLASTSurfaceControl) {1 int res = mService.relayoutWindow(this, window, ... , outSurfaceControl, outSurfaceSize,outBLASTSurfaceControl);...return res;}
}//================== com.android.server.wm.WindowManagerService ===================public int relayoutWindow(Session session, IWindow client, ... ,SurfaceControl outSurfaceControl, ... , Point outSurfaceSize,SurfaceControl outBLASTSurfaceControl) {...//获取addWindow时创建的WindowState对象final WindowState win = windowForClientLocked(session, client, false);...WindowStateAnimator winAnimator = win.mWinAnimator;...int result = 0; ...//判断是否需要重新建立关联的SurfaceControl final boolean shouldRelayout = viewVisibility == View.VISIBLE &&(win.mActivityRecord == null || win.mAttrs.type == TYPE_APPLICATION_STARTING|| win.mActivityRecord.isClientVisible());...//窗口内第一次启动 if(shouldRelayout){ 2 //创建native的SurfaceControlresult = createSurfaceControl(outSurfaceControl, outBLASTSurfaceControl,result, win, winAnimator);}else{...}...return result
}final WindowState windowForClientLocked(Session session, IBinder client, boolean throwOnError) {//获取当前App进程的View与system_service进程关联,addWindow时创建的WindowState,//其持有与SurfaceFLinger连接的ClientWindowState win = mWindowMap.get(client);...return win;
}
总结 1 Session
作为一个中间类,会转交给WindowManagerService.relayoutWindow
处理。
而且在relayoutWindow
中,传入了一个outSurfaceControl
参数
2调用了createSurfaceControl
方法
//================== com.android.server.wm.WindowManagerService ===================private int createSurfaceControl(SurfaceControl outSurfaceControl,SurfaceControl outBLASTSurfaceControl, int result,WindowState win, WindowStateAnimator winAnimator) {... WindowSurfaceController surfaceController = winAnimator.createSurfaceLocked(win.mAttrs.type, win.mOwnerUid);...//内部调用copyFrom方法,即拷贝到outSurfaceControlsurfaceController.getSurfaceControl(outSurfaceControl);surfaceController.getBLASTSurfaceControl(outBLASTSurfaceControl);
}
看getSurfaceControl
方法
// ============ com.android.server.wm.WindowSurfaceController ====================
class WindowSurfaceController {SurfaceControl mSurfaceControl;WindowSurfaceController(String name, int w, int h, ...,WindowStateAnimator animator,...) {final WindowState win = animator.mWin;...//暂且忽略这一串Builder参数,Window请求Surfacefinal SurfaceControl.Builder b = win.makeSurface().setParent(win.getSurfaceControl()).setName(name).setBufferSize(w, h).setFormat(format).setFlags(flags).setMetadata(METADATA_WINDOW_TYPE, windowType).setMetadata(METADATA_OWNER_UID, ownerUid).setCallsite("WindowSurfaceController");...mSurfaceControl = b.build();...}void getSurfaceControl(SurfaceControl outSurfaceControl) {outSurfaceControl.copyFrom(mSurfaceControl, "WindowSurfaceController.getSurfaceControl");}void getBLASTSurfaceControl(SurfaceControl outSurfaceControl) {if (mBLASTSurfaceControl != null) {outSurfaceControl.copyFrom(mBLASTSurfaceControl, "WindowSurfaceController.getBLASTSurfaceControl");}}
}
getSurfaceControl
实际上就是从WindowSurfaceController
内部拷贝了一份SurfaceControl
,并赋值给传入的outSurfaceControl
。
而且在WindowSurfaceController
的构造函数内,通过SurfaceControl.Builder.build
方法请求并创建了这个原始SurfaceControl
。
// ============ android.view.SurfaceControl ====================
public final class SurfaceControl implements Parcelable {public static class Builder {private SurfaceSession mSession;public SurfaceControl build() {return new SurfaceControl(mSession, mName, mWidth, mHeight,...);}}//native 的 SurfaceControl 对象引用地址public long mNativeObject;//空实现public SurfaceControl() {}private SurfaceControl(SurfaceSession session, String name, int w, int h, int format, int flags,SurfaceControl parent, SparseIntArray metadata, WeakReference<View> localOwnerView,String callsite) ... {...//关键代码 mNativeObject = nativeCreate(session, name, w, h, format, flags,parent != null ? parent.mNativeObject : 0, metaParcel);...}//native方法,实际创建了native层的Surfaceprivate static native long nativeCreate(SurfaceSession session, ... ) ...;private static native long nativeCopyFromSurfaceControl(long nativeObject);private static native long nativeGetHandle(long nativeObject);public void copyFrom(@NonNull SurfaceControl other, String callsite) {...//实际是复制了这个mNativeObject对象引用assignNativeObject(nativeCopyFromSurfaceControl(other.mNativeObject), callsite);}private void assignNativeObject(long nativeObject, String callsite) {...mNativeObject = nativeObject;mNativeHandle = mNativeObject != 0 ? nativeGetHandle(nativeObject) : 0;}
}
native层 SurfaceControl创建
// ========== frameworks/base/core/jni/android_view_SurfaceControl.cpp ===============static jlong nativeCreate(JNIEnv* env, jclass clazz, jobject sessionObj,jstring nameStr, jint w, jint h, jint format, jint flags, jlong parentObject,jobject metadataParcel) {...sp<SurfaceComposerClient> client;if (sessionObj != NULL) {//SurfaceSession不为空的情况,也就是前面建立连接时创建的SurfaceComposerClientclient = android_view_SurfaceSession_getClient(env, sessionObj);} else {client = SurfaceComposerClient::getDefault();}SurfaceControl *parent = reinterpret_cast<SurfaceControl*>(parentObject);sp<SurfaceControl> surface;LayerMetadata metadata;Parcel* parcel = parcelForJavaObject(env, metadataParcel);if (parcel && !parcel->objectsCount()) {status_t err = metadata.readFromParcel(parcel);...} //通过SurfaceComposerClient创建native SurfaceControlstatus_t err = client->createSurfaceChecked(String8(name.c_str()), w, h, format, &surface, flags, parent, std::move(metadata));...surface->incStrong((void *)nativeCreate);return reinterpret_cast<jlong>(surface.get());
}// =========== frameworks/base/core/jni/android_view_SurfaceSession.cpp =================sp<SurfaceComposerClient> android_view_SurfaceSession_getClient(JNIEnv* env, jobject surfaceSessionObj) {return reinterpret_cast<SurfaceComposerClient*>(env->GetLongField(surfaceSessionObj, gSurfaceSessionClassInfo.mNativeClient));
}
其内部是返回了一个native的SurfaceControl
对象引用地址。
随后通过SurfaceComposerClient.createSurfaceChecked
创建这个native层的SurfaceControl
对象
// ================= frameworks/native/libs/gui/SurfaceComposerClient.cpp ===================sp<ISurfaceComposerClient> mClient;status_t SurfaceComposerClient::createSurfaceChecked(...,sp<SurfaceControl>* outSurface, ...,SurfaceControl* parent, LayerMetadata metadata,...) {sp<SurfaceControl> sur;status_t err = mStatus;...if (mStatus == NO_ERROR) {sp<IBinder> handle;sp<IGraphicBufferProducer> gbp;...// 跨进程Binder代理调用Client的createSurface方法,// 内部并最终调用到SurfaceFlinger.createLayer,创建Layer// 传入了两个代理类对象引用err = mClient->createSurface(...&handle,&gbp,...);if (outTransformHint) {*outTransformHint = transformHint;}...if (err == NO_ERROR) {//创建一个新的SurfaceControl对象,并将引用赋值给外部传入的SurfaceControl*outSurface = new SurfaceControl(this, handle, gbp, transformHint);}}return err;
}
Client.createSurface
最终会调用到SurfaceFlinger.createLayer
方法创建Layer
。Layer
是SurfaceFlinger
的基本操作单元。
// =========== frameworks/native/services/surfaceflinger/Client.cpp ==================sp<SurfaceFlinger> mFlinger;status_t Client::createSurface(const String8& name, uint32_t w, uint32_t h, PixelFormat format,uint32_t flags, const sp<IBinder>& parentHandle,LayerMetadata metadata, sp<IBinder>* handle,sp<IGraphicBufferProducer>* gbp, uint32_t* outTransformHint) {// We rely on createLayer to check permissions.return mFlinger->createLayer(name, this, w, h, format, flags, std::move(metadata), handle, gbp,parentHandle, nullptr, outTransformHint);
}// ================== frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp ==================status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w,uint32_t h, PixelFormat format, uint32_t flags,LayerMetadata metadata, sp<IBinder>* handle,sp<IGraphicBufferProducer>* gbp,const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer,uint32_t* outTransformHint) {status_t result = NO_ERROR;sp<Layer> layer;//根据flags创建不同的Layerswitch (flags & ISurfaceComposerClient::eFXSurfaceMask) {case ISurfaceComposerClient::eFXSurfaceBufferQueue://常用的BufferQueueLayerresult = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags,std::move(metadata), format, handle, gbp, &layer);break;//还有好几种Layer ...}...//保存新创建的Layer mInterceptor->saveSurfaceCreation(layer);return result;
}
// ================ frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp ==================status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name,uint32_t w, uint32_t h, uint32_t flags,LayerMetadata metadata, PixelFormat& format,sp<IBinder>* handle,sp<IGraphicBufferProducer>* gbp,sp<Layer>* outLayer) {sp<BufferQueueLayer> layer;...//通过工厂模式创建BufferQueueLayerlayer = getFactory().createBufferQueueLayer(args);...//设置一些Layer内部的属性status_t err = layer->setDefaultBufferProperties(w, h, format);if (err == NO_ERROR) {// 注意这两个对象引用,是会传到外部SurfaceControl构造函数的*handle = layer->getHandle();*gbp = layer->getProducer();*outLayer = layer;} return err;
}
在SurfaceFlinger
创建出Layer
后,引出了 IGraphicBufferProducer
和IBinder
的代理类,并传入到SurfaceControl
的构造函数。
// =========== frameworks/native/libs/gui/SurfaceControl.cpp ===============
SurfaceControl::SurfaceControl(const sp<SurfaceComposerClient>& client, const sp<IBinder>& handle,const sp<IGraphicBufferProducer>& gbp,uint32_t transform): mClient(client),mHandle(handle),mGraphicBufferProducer(gbp),mTransformHint(transform) {}
也就是说SurfaceFlinger
中创建的Layer
是通过其内部的Producer代理对象和Handle代理对象,与SurfaceControl
进行关联。
就以此为切入点,来看下getProducer
和getHandle
究竟获取到了什么?
// ========= frameworks/native/services/surfaceflinger/Layer.cpp =================sp<IBinder> Layer::getHandle() {...return new Handle(mFlinger, this);
}class Handle : public BBinder, public LayerCleaner {public:Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer): LayerCleaner(flinger, layer), owner(layer) {}wp<Layer> owner;
};// ============== frameworks/native/services/surfaceflinger/BufferQueueLayer.cpp =================sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {return mProducer;
}
getHandle
是新创建了一个Handle
对象,属于BBinder
实现类,内部包含了SurfaceFlinger
和Layer
的引用,作为Surface
操作Layer
句柄类。
那getProducer
返回的内部对象引用又是什么呢?我们继续来看其构造函数
BufferQueueLayer
是继承自BufferLayer
,BufferLayer
继承自Layer
。Layer
又是继承自RefBase
。
// ============= frameworks/native/services/surfaceflinger/BufferQueueLayer.h ==============
class BufferQueueLayer : public BufferLayer {private {sp<IGraphicBufferProducer> mProducer;}...
}// ============== frameworks/native/services/surfaceflinger/BufferLayer.h ============
class BufferLayer : public Layer {...
}// ============== frameworks/native/services/surfaceflinger/Layer.h ================
class Layer : public virtual RefBase, compositionengine::LayerFE {...
}// ============== frameworks/native/services/surfaceflinger/BufferQueueLayer.cpp ================void BufferQueueLayer::onFirstRef() {BufferLayer::onFirstRef();// Creates a custom BufferQueue for SurfaceFlingerConsumer to use//创建了一个生产者和消费者模型,sp<IGraphicBufferProducer> producer; //生产者缓冲区sp<IGraphicBufferConsumer> consumer; //消费者缓冲区//创建了一个BufferQueueCore管理BufferQueue队列,并以此为核心创建赋值生产者与消费者mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);mConsumer = mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),mTextureName, this);...// BufferQueueCore::mMaxDequeuedBufferCount is default to 1if (!mFlinger->isLayerTripleBufferingDisabled()) {//如果没有开启3级缓冲区,则设置为2级缓冲区mProducer->setMaxDequeuedBufferCount(2);}
}
既然是RefBase
的子类,在第一次获取到强引用时就会触发onFirstRef
方法,其在内部创建了一个基于BufferQueue
的生产者与消费者模型。
而通过getProducer
方法获取到的正是其作为生产者BufferQueueProducer
,用于从BufferQueueCore
中获取图像缓冲区buffer
对象,交由客户端写入显示内容。
// ============ frameworks/native/libs/gui/BufferQueue.cpp ===============// getFactory().createBufferQueue
// 最终会调用到BufferQueue.createBufferQueue方法
void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,sp<IGraphicBufferConsumer>* outConsumer,bool consumerIsSurfaceFlinger) {LOG_ALWAYS_FATAL_IF(outProducer == nullptr,"BufferQueue: outProducer must not be NULL");LOG_ALWAYS_FATAL_IF(outConsumer == nullptr,"BufferQueue: outConsumer must not be NULL");//图形缓冲区队列的中枢类sp<BufferQueueCore> core(new BufferQueueCore());...//用core类创建生产者,用于从队列中获取缓冲区并写入绘制内容//返回为Binder代理类 sp<IGraphicBufferProducer> producer(new BufferQueueProducer(core, consumerIsSurfaceFlinger));...//用core类创建消费者,用于从队列中获取缓冲区数据,并交由Surfaceflinger处理//返回为Binder代理类sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core));...*outProducer = producer;*outConsumer = consumer;
}
至此,native层SurfaceControl
创建就出来了,通过BufferQueueProducer
的Binder代理类,和SurfaceFlinger
创建的Layer
进行关联。
并最终将native层的SurfaceControl
对象引用,赋值给java层的SurfaceControl
。
java层 Surface创建
接下来就是通过Surface.copyFrom
对这个新的SurfaceControl
拷贝出可用的Surface
了。
// ============= android.view.Surface ================public class Surface implements Parcelable {long mNativeObject; // package scope only for SurfaceControl accessprivate static native long nativeGetFromSurfaceControl(long surfaceObject,long surfaceControlNativeObject);private static native void nativeRelease(long nativeObject);public void copyFrom(SurfaceControl other) {...long surfaceControlPtr = other.mNativeObject;...//从SurfaceControl内创建Surfacelong newNativeObject = nativeGetFromSurfaceControl(mNativeObject, surfaceControlPtr);synchronized (mLock) {if (newNativeObject == mNativeObject) {return;}if (mNativeObject != 0) {nativeRelease(mNativeObject);}setNativeObjectLocked(newNativeObject);}}private void setNativeObjectLocked(long ptr) {if (mNativeObject != ptr) {...mNativeObject = ptr;mGenerationId += 1;if (mHwuiContext != null) {mHwuiContext.updateSurface();}}}
}
native层 Surface创建
在Surface.copyFrom
方法内,同样也是通过native方法,赋值native对象引用地址。
通过调用native层的SurfaceControl.generateSurfaceLocked
方法创建了native层的Surface
。
然后将native层Surface
的对象引用指针,赋值给java层Surface
的mNativeObject
。
// ============== frameworks/base/core/jni/android_view_Surface.cpp ====================static jlong nativeGetFromSurfaceControl(JNIEnv* env, jclass clazz,jlong nativeObject,jlong surfaceControlNativeObj) {Surface* self(reinterpret_cast<Surface *>(nativeObject));sp<SurfaceControl> ctrl(reinterpret_cast<SurfaceControl *>(surfaceControlNativeObj));// If the underlying IGBP's are the same, we don't need to do anything.if (self != nullptr &&IInterface::asBinder(self->getIGraphicBufferProducer()) ==IInterface::asBinder(ctrl->getIGraphicBufferProducer())) {//实际持有的Producer代理对象是同一个,不做任何处理return nativeObject;}//通过SurfaceControl创建native层的Surfacesp<Surface> surface(ctrl->getSurface());if (surface != NULL) {surface->incStrong(&sRefBaseOwner);}//返回native层surface对象的引用地址return reinterpret_cast<jlong>(surface.get());
}// =========== frameworks/native/libs/gui/SurfaceControl.cpp ==================mutable sp<Surface> mSurfaceData;sp<Surface> SurfaceControl::getSurface() const
{Mutex::Autolock _l(mLock);if (mSurfaceData == nullptr) {return generateSurfaceLocked();}return mSurfaceData;
}sp<Surface> SurfaceControl::generateSurfaceLocked() const
{// mGraphicBufferProducer就是Layer的中图形缓冲区域对应的生产者// 创建native层的SurfacemSurfaceData = new Surface(mGraphicBufferProducer, false);return mSurfaceData;
}
至此,ViewRootImpl
内持有的Suface
就转变为可用状态,并指向正确的native层Surface
对象引用,进而关联到SurfaceFlinger
创建的BufferQueue
。
最后来简要概括一下Surface
创建的过程
-
首先由
ViewRootImpl.requestLayout
通过Choreographer
向native申请Vsync
同步信号。 -
App进程的
Choreographer
接收到Vsync
同步信号后,通过SurfaceControl
内部创建并持有对应的native层SurfaceControl
对象引用地址。 -
在native层 中用
SurfaceSession
中持有的SurfaceComposerClient
通过Binder跨进程调用,在SurfaceFlinger
进程内中创建一个独立的,基于BufferQueue
的生产者消费者模型。在native层
SurfaceControl
创建时,会将BufferQueue
的生产者Producer
的Binder代理类对象赋值给其内部变量。 -
由java层
Surface.copyFrom
藉由native层SurfaceControl
创建native层的Surface
对象,后者持有来自native层SurfaceControl
的Producer
的对象引用。native层
SurfaceControl
内部会缓存native层Surface
到内部变量引用,只会在第一次获取时创建。将该native层
Surface
对象引用地址赋值给jave层的Surface
对象,使后者指向正确对象引用地址。java层的
Surface
和SurfaceControl
都是空壳,实际做事的都是native层的Surface
和SurfaceControl
。