五子棋:
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;public class FiveChessFrame extends JFrame implements MouseListener, Runnable {private static final long serialVersionUID = 1L;int width = Toolkit.getDefaultToolkit().getScreenSize().width;int hight = Toolkit.getDefaultToolkit().getScreenSize().height;// 背景图片BufferedImage bjImage = null;// 保存棋子坐标int x = 0;int y = 0;// 保存之前下过的棋子坐标// 其中数据:0:表示这个点没有棋子 1:表示黑子 2:表示白子int[][] allChess = new int[19][19];// 标识当前是黑棋还是白旗下下一步boolean isBlack = true;// 标识当前游戏是否可以继续boolean canPlay = true;// 保存显示的提示信息String message = "黑方先行";// 保存最多拥有多少时间(秒)int maxTime = 0;// 做倒计时的线程类Thread t = new Thread(this);// 保存黑方与白方的剩余时间int blackTime = 0;int whiteTime = 0;// 保存双方剩余时间的显示信息String blackMessage = "无限制";String whiteMessage = "无限制";@SuppressWarnings("deprecation")public FiveChessFrame() {this.setTitle("五子棋");this.setSize(500, 500);this.setLocation((width - 500) / 2, (hight - 500) / 2);this.addMouseListener(this);// this.setResizable(false);this.setVisible(true);t.start();t.suspend();// 线程挂起// 刚打开的时候刷新屏幕,防止开始游戏时无法显示的问题this.repaint();this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);try {bjImage = ImageIO.read(new File("src/background.jpg"));} catch (IOException e) {e.printStackTrace();}}@Overridepublic void paint(Graphics g) {// 双缓存技术 防止屏幕闪烁 但不知道为什么,使用双缓存技术以后,效果特不好,所以没用,如果使用的话,下面的 g 改为 g2 就可以了// BufferedImage bi=new// BufferedImage(500,500,BufferedImage.TYPE_INT_ARGB);// Graphics g2=bi.createGraphics();g.drawImage(bjImage, 0, 20, this);g.setFont(new Font("黑体", Font.BOLD, 20));g.drawString("游戏信息:" + message, 120, 60);g.setFont(new Font("宋体", 0, 14));g.drawString("黑方时间:" + blackMessage, 30, 470);g.drawString("白方时间:" + whiteMessage, 260, 470);// 绘制棋盘for (int i = 0; i < 19; i++) {g.drawLine(10, 70 + 20 * i, 370, 70 + 20 * i);g.drawLine(10 + 20 * i, 70, 10 + 20 * i, 430);}// 标注小圆点位g.fillOval(68, 128, 4, 4);g.fillOval(308, 128, 4, 4);g.fillOval(308, 368, 4, 4);g.fillOval(68, 368, 4, 4);g.fillOval(188, 128, 4, 4);g.fillOval(68, 248, 4, 4);g.fillOval(188, 368, 4, 4);g.fillOval(188, 248, 4, 4);g.fillOval(308, 248, 4, 4);// //绘制棋子// x=(x-10)/20*20+10; //是为了取得交叉点的坐标// y=(y-70)/20*20+70;// //黑子// g.fillOval(x-7, y-7, 14, 14);// //白子// g.setColor(Color.BLACK);// g.fillOval(x-7, y-7, 14, 14);// g.setColor(Color.BLACK);// g.drawOval(x-7, y-7, 14, 14);// 输出数组中所有数值// 绘制全部棋子for (int i = 0; i < 19; i++) {for (int j = 0; j < 19; j++) {if (allChess[i][j] == 1) {// 黑子int tempX = i * 20 + 10;int tempY = j * 20 + 70;g.fillOval(tempX - 7, tempY - 7, 14, 14);}if (allChess[i][j] == 2) {// 白子int tempX = i * 20 + 10;int tempY = j * 20 + 70;g.setColor(Color.WHITE);g.fillOval(tempX - 7, tempY - 7, 14, 14);g.setColor(Color.BLACK);g.drawOval(tempX - 7, tempY - 7, 14, 14);}}}}@Overridepublic void mouseClicked(MouseEvent e) {}private boolean checkWin() {boolean flag = false;// 保存共有多少相同颜色棋子相连int count = 1;// 判断横向 特点:allChess[x][y]中y值相同int color = allChess[x][y];// 判断横向count = this.checkCount(1, 0, color);if (count >= 5) {flag = true;} else {// 判断纵向count = this.checkCount(0, 1, color);if (count >= 5) {flag = true;} else {// 判断右上左下count = this.checkCount(1, -1, color);if (count >= 5) {flag = true;} else {// 判断左下右上count = this.checkCount(1, 1, color);if (count >= 5) {flag = true;}}}}return flag;}// 判断棋子连接数量private int checkCount(int xChange, int yChange, int color) {int count = 1;int tempX = xChange;int tempY = yChange;while (x + xChange >= 0 && x + xChange <= 18 && y + yChange >= 0&& y + yChange <= 18&& color == allChess[x + xChange][y + yChange]) {count++;if (xChange != 0) {xChange++;}if (yChange != 0) {if (yChange > 0) {yChange++;} else {yChange--;}}}xChange = tempX;yChange = tempY;while (x - xChange >= 0 && x - xChange <= 18 && y - yChange >= 0&& y - yChange <= 18&& color == allChess[x - xChange][y - yChange]) {count++;if (xChange != 0) {xChange++;}if (yChange != 0) {if (yChange > 0) {yChange++;} else {yChange--;}}}return count;}@Overridepublic void mouseEntered(MouseEvent arg0) {}@Overridepublic void mouseExited(MouseEvent arg0) {}@SuppressWarnings("deprecation")@Overridepublic void mousePressed(MouseEvent e) {if (canPlay == true) {x = e.getX();y = e.getY();if (x >= 10 && x <= 370 && y >= 70 && y <= 430) {// System.out.println("在棋盘范围内:"+x+"--"+y);x = (x - 10) / 20; // 是为了取得交叉点的坐标y = (y - 70) / 20;if (allChess[x][y] == 0) {// 判断当前要下的是什么棋子if (isBlack == true) {allChess[x][y] = 1;isBlack = false;message = "轮到白方";} else {allChess[x][y] = 2;isBlack = true;message = "轮到黑方";}// 判断这个棋子是否和其他棋子连成5个boolean winFlag = this.checkWin();if (winFlag == true) {JOptionPane.showMessageDialog(this, "游戏结束,"+ (allChess[x][y] == 1 ? "黑方" : "白方") + "获胜!");canPlay = false;}} else {JOptionPane.showMessageDialog(this, "当前位子已经有棋子,请重新落子!!!");}this.repaint();}}// 点击 开始游戏 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 70&& e.getY() <= 100) {int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");if (result == 0) {// 现在重新开始游戏// 重新开始所要做的操作:1)把棋盘清空,allChess数组中全部数据归0;// 2)游戏相关信息显示初始化// 3)将下一步下棋改为黑方for (int i = 0; i < 19; i++) {for (int j = 0; j < 19; j++) {allChess[i][j] = 0;}}// 另一种方式 allChess=new int[19][19]message = "黑方先行";isBlack = true;blackTime = maxTime;whiteTime = maxTime;if (maxTime > 0) {blackMessage = maxTime / 3600 + ":"+ (maxTime / 60 - maxTime / 3600 * 60) + ":"+ (maxTime - maxTime / 60 * 60);whiteMessage = maxTime / 3600 + ":"+ (maxTime / 60 - maxTime / 3600 * 60) + ":"+ (maxTime - maxTime / 60 * 60);t.resume();} else {blackMessage = "无限制";whiteMessage = "无限制";}this.repaint();// 如果不重新调用,则界面不会刷新}}// 点击 游戏设置 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 120&& e.getY() <= 150) {String input = JOptionPane.showInputDialog("请输入游戏的最多时间(单位:分钟),如果输入0 ,表示没有时间限制");try {maxTime = Integer.parseInt(input) * 60;if (maxTime < 0) {JOptionPane.showMessageDialog(this, "请正确提示信息,不允许输入负数");}if (maxTime == 0) {int result = JOptionPane.showConfirmDialog(this,"设置完成,是否重新开始游戏?");if (result == 0) {// 现在重新开始游戏// 重新开始所要做的操作:1)把棋盘清空,allChess数组中全部数据归0;// 2)游戏相关信息显示初始化// 3)将下一步下棋改为黑方for (int i = 0; i < 19; i++) {for (int j = 0; j < 19; j++) {allChess[i][j] = 0;}}// 另一种方式 allChess=new int[19][19]message = "黑方先行";isBlack = true;blackTime = maxTime;whiteTime = maxTime;blackMessage = "无限制";whiteMessage = "无限制";this.repaint();// 如果不重新调用,则界面不会刷新}}if (maxTime > 0) {int result = JOptionPane.showConfirmDialog(this,"设置完成,是否重新开始游戏?");if (result == 0) {// 现在重新开始游戏// 重新开始所要做的操作:1)把棋盘清空,allChess数组中全部数据归0;// 2)游戏相关信息显示初始化// 3)将下一步下棋改为黑方for (int i = 0; i < 19; i++) {for (int j = 0; j < 19; j++) {allChess[i][j] = 0;}}// 另一种方式 allChess=new int[19][19]message = "黑方先行";isBlack = true;blackTime = maxTime;whiteTime = maxTime;blackMessage = maxTime / 3600 + ":"+ (maxTime / 60 - maxTime / 3600 * 60) + ":"+ (maxTime - maxTime / 60 * 60);whiteMessage = maxTime / 3600 + ":"+ (maxTime / 60 - maxTime / 3600 * 60) + ":"+ (maxTime - maxTime / 60 * 60);t.resume();this.repaint();// 如果不重新调用,则界面不会刷新}}} catch (NumberFormatException e1) {JOptionPane.showMessageDialog(this, "请正确提示信息");}}// 点击 游戏说明 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 170&& e.getY() <= 200) {JOptionPane.showMessageDialog(this,"这是一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。");}// 点击 认输 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 270&& e.getY() <= 300) {int result = JOptionPane.showConfirmDialog(this, "是否确定认输?");if (result == 0) {if (isBlack) {JOptionPane.showMessageDialog(this, "黑方方已经认输,游戏结束!!!");} else {JOptionPane.showMessageDialog(this, "白方方已经认输,游戏结束!!!");}canPlay = false;}}// 点击 关于 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 320&& e.getY() <= 350) {JOptionPane.showMessageDialog(this,"本游戏由菜鸟阿洁制作,有相关问题,可以联系本人QQ:474280917。");}// 点击 退出 按钮if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 370&& e.getY() <= 400) {JOptionPane.showMessageDialog(this, "游戏退出");System.exit(0);}}@Overridepublic void mouseReleased(MouseEvent arg0) {}@Overridepublic void run() {// 判断是否有时间限制if (maxTime > 0) {while (true) {if (isBlack) {blackTime--;if (blackTime == 0) {JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");}} else {whiteTime--;if (whiteTime == 0) {JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");}}blackMessage = blackTime / 3600 + ":"+ (blackTime / 60 - blackTime / 3600 * 60) + ":"+ (blackTime - blackTime / 60 * 60);whiteMessage = whiteTime / 3600 + ":"+ (whiteTime / 60 - whiteTime / 3600 * 60) + ":"+ (whiteTime - whiteTime / 60 * 60);this.repaint();try {Thread.sleep(1000);} catch (InterruptedException e) {e.printStackTrace();}}}}public static void main(String[] args) {@SuppressWarnings("unused")FiveChessFrame mf = new FiveChessFrame();}}