我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const fragmentShader =`
#ifdef GL_ES
precision highp float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 mouse;
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
floatsnow(vec2 uv,float scale)
{
float _t = time * 0.35;
uv.x+=_t/scale;
Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十九) - 小专栏