转载于:DSP Tian的博客
threadIdx是一个uint3类型,表示一个线程的索引。
blockIdx是一个uint3类型,表示一个线程块的索引,一个线程块中通常有多个线程。
blockDim是一个dim3类型,表示线程块的大小。
gridDim是一个dim3类型,表示网格的大小,一个网格中通常有多个线程块。
下面这张图比较清晰的表示的几个概念的关系:
cuda 通过<<< >>>符号来分配索引线程的方式,我知道的一共有15种索引方式。
下面程序展示了这15种索引方式:
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <stdio.h> #include <stdlib.h> #include <iostream>
using namespace std;
//thread 1D global void testThread1(int *c, const int *a, const int *b) { int i = threadIdx.x; c[i] = b[i] - a[i]; }
//thread 2D global void testThread2(int *c, const int *a, const int b) { int i = threadIdx.x + threadIdx.y blockDim.x; c[i] = b[i] - a[i]; }
//thread 3D global void testThread3(int c, const int a, const int b) { int i = threadIdx.x + threadIdx.y blockDim.x + threadIdx.z blockDim.x blockDim.y; c[i] = b[i] - a[i]; }
//block 1D global void testBlock1(int *c, const int *a, const int *b) { int i = blockIdx.x; c[i] = b[i] - a[i]; }
//block 2D global void testBlock2(int *c, const int *a, const int b) { int i = blockIdx.x + blockIdx.y gridDim.x; c[i] = b[i] - a[i]; }
//block 3D global void testBlock3(int c, const int a, const int b) { int i = blockIdx.x + blockIdx.y gridDim.x + blockIdx.z gridDim.x gridDim.y; c[i] = b[i] - a[i]; }
//block-thread 1D-1D global void testBlockThread1(int *c, const int *a, const int b) { int i = threadIdx.x + blockDim.x blockIdx.x; c[i] = b[i] - a[i]; }
//block-thread 1D-2D global void testBlockThread2(int c, const int a, const int b) { int threadId_2D = threadIdx.x + threadIdx.y blockDim.x; int i = threadId_2D+ (blockDim.x blockDim.y) blockIdx.x; c[i] = b[i] - a[i]; }
//block-thread 1D-3D global void testBlockThread3(int c, const int a, const int b) { int threadId_3D = threadIdx.x + threadIdx.y blockDim.x + threadIdx.z blockDim.x blockDim.y; int i = threadId_3D + (blockDim.xblockDim.y blockDim.z)*blockIdx.x; c[i] = b[i] - a[i]; }
//block-thread 2D-1D global void testBlockThread4(int *c, const int a, const int b) { int blockId_2D = blockIdx.x + blockIdx.y gridDim.x; int i = threadIdx.x + blockDim.x blockId_2D; c[i] = b[i] - a[i]; }
//block-thread 3D-1D global void testBlockThread5(int c, const int a, const int b) { int blockId_3D = blockIdx.x + blockIdx.y gridDim.x + blockIdx.z gridDim.x gridDim.y; int i = threadIdx.x + blockDim.x*blockId_3D; c[i] = b[i] - a[i]; }
//block-thread 2D-2D global void testBlockThread6(int c, const int a, const int b) { int threadId_2D = threadIdx.x + threadIdx.y blockDim.x; int blockId_2D = blockIdx.x + blockIdx.y gridDim.x; int i = threadId_2D + (blockDim.x blockDim.y)*blockId_2D; c[i] = b[i] - a[i]; }
//block-thread 2D-3D global void testBlockThread7(int c, const int a, const int b) { int threadId_3D = threadIdx.x + threadIdx.y blockDim.x + threadIdx.z blockDim.x blockDim.y; int blockId_2D = blockIdx.x + blockIdx.y*gridDim.x; int i = threadId_3D + (blockDim.xblockDim.y blockDim.z)*blockId_2D; c[i] = b[i] - a[i]; }
//block-thread 3D-2D global void testBlockThread8(int c, const int a, const int b) { int threadId_2D = threadIdx.x + threadIdx.y blockDim.x; int blockId_3D = blockIdx.x + blockIdx.y gridDim.x + blockIdx.z gridDim.x*gridDim.y; int i = threadId_2D + (blockDim.xblockDim.y) blockId_3D; c[i] = b[i] - a[i]; }
//block-thread 3D-3D global void testBlockThread9(int c, const int a, const int b) { int threadId_3D = threadIdx.x + threadIdx.y blockDim.x + threadIdx.z blockDim.x blockDim.y; int blockId_3D = blockIdx.x + blockIdx.ygridDim.x + blockIdx.z gridDim.x*gridDim.y; int i = threadId_3D + (blockDim.xblockDim.y blockDim.z)*blockId_3D; c[i] = b[i] - a[i]; }
void addWithCuda(int *c, const int *a, const int *b, unsigned int size) { int *dev_a = 0; int *dev_b = 0; int *dev_c = 0;
cudaSetDevice(</span><span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">);cudaMalloc((</span><span style="color: rgba(0, 0, 255, 1)">void</span>**)&dev_c, size * <span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">));
cudaMalloc((</span><span style="color: rgba(0, 0, 255, 1)">void</span>**)&dev_a, size * <span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">));
cudaMalloc((</span><span style="color: rgba(0, 0, 255, 1)">void</span>**)&dev_b, size * <span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">));cudaMemcpy(dev_a, a, size </span>* <span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">), cudaMemcpyHostToDevice);
cudaMemcpy(dev_b, b, size </span>* <span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">), cudaMemcpyHostToDevice);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testThread1<<<1, size>>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s;s.x = size/5;s.y = 5;s.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testThread2 <<<1,s>>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s; s.x = size / 10; s.y = 5; s.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testThread3<<<1, s >>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlock1<<<size,1 >>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s; s.x = size / 5; s.y = 5; s.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlock2<<<s, 1 >>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s; s.x = size / 10; s.y = 5; s.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlock3<<<s, 1 >>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread1<<<size/10, 10>>>(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = size / 100; s1.y = 1; s1.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = 10; s2.y = 10; s2.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread2 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = size / 100; s1.y = 1; s1.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = 10; s2.y = 5; s2.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread3 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = 10; s1.y = 10; s1.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = size / 100; s2.y = 1; s2.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread4 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = 10; s1.y = 5; s1.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = size / 100; s2.y = 1; s2.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread5 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = size / 100; s1.y = 10; s1.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = 5; s2.y = 2; s2.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread6 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = size / 100; s1.y = 5; s1.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = 5; s2.y = 2; s2.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread7 << <s1, s2 >> >(dev_c, dev_a, dev_b);</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s1; s1.x = 5; s1.y = 2; s1.z = 2;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">uint3 s2; s2.x = size / 100; s2.y = 5; s2.z = 1;
</span><span style="color: rgba(0, 128, 0, 1)">//</span><span style="color: rgba(0, 128, 0, 1)">testBlockThread8 <<<s1, s2 >>>(dev_c, dev_a, dev_b);</span>
uint3 s1; s1.x =
5; s1.y =
2; s1.z =
2
; uint3 s2; s2.x = size /
200; s2.y =
5; s2.z =
2
; testBlockThread9<<<s1, s2 >>>
(dev_c, dev_a, dev_b);
cudaMemcpy(c, dev_c, size</span>*<span style="color: rgba(0, 0, 255, 1)">sizeof</span>(<span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">), cudaMemcpyDeviceToHost);cudaFree(dev_a);
cudaFree(dev_b);
cudaFree(dev_c);cudaGetLastError();
}
int main() { const int n = 1000;
</span><span style="color: rgba(0, 0, 255, 1)">int</span> *a = <span style="color: rgba(0, 0, 255, 1)">new</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">[n];
</span><span style="color: rgba(0, 0, 255, 1)">int</span> *b = <span style="color: rgba(0, 0, 255, 1)">new</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">[n];
</span><span style="color: rgba(0, 0, 255, 1)">int</span> *c = <span style="color: rgba(0, 0, 255, 1)">new</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">[n];
</span><span style="color: rgba(0, 0, 255, 1)">int</span> *cc = <span style="color: rgba(0, 0, 255, 1)">new</span> <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)">[n];</span><span style="color: rgba(0, 0, 255, 1)">for</span> (<span style="color: rgba(0, 0, 255, 1)">int</span> i = <span style="color: rgba(128, 0, 128, 1)">0</span>; i < n; i++<span style="color: rgba(0, 0, 0, 1)">)
{a[i] </span>= rand() % <span style="color: rgba(128, 0, 128, 1)">100</span><span style="color: rgba(0, 0, 0, 1)">;b[i] </span>= rand() % <span style="color: rgba(128, 0, 128, 1)">100</span><span style="color: rgba(0, 0, 0, 1)">;c[i] </span>= b[i] -<span style="color: rgba(0, 0, 0, 1)"> a[i];
}addWithCuda(cc, a, b, n);FILE </span>*fp = fopen(<span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">out.txt</span><span style="color: rgba(128, 0, 0, 1)">"</span>, <span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">w</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">for</span> (<span style="color: rgba(0, 0, 255, 1)">int</span> i = <span style="color: rgba(128, 0, 128, 1)">0</span>; i < n; i++<span style="color: rgba(0, 0, 0, 1)">)fprintf(fp, </span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">%d %d\n</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">, c[i], cc[i]);
fclose(fp);</span><span style="color: rgba(0, 0, 255, 1)">bool</span> flag = <span style="color: rgba(0, 0, 255, 1)">true</span><span style="color: rgba(0, 0, 0, 1)">;
</span><span style="color: rgba(0, 0, 255, 1)">for</span> (<span style="color: rgba(0, 0, 255, 1)">int</span> i = <span style="color: rgba(128, 0, 128, 1)">0</span>; i < n; i++<span style="color: rgba(0, 0, 0, 1)">)
{</span><span style="color: rgba(0, 0, 255, 1)">if</span> (c[i] !=<span style="color: rgba(0, 0, 0, 1)"> cc[i]){flag </span>= <span style="color: rgba(0, 0, 255, 1)">false</span><span style="color: rgba(0, 0, 0, 1)">;</span><span style="color: rgba(0, 0, 255, 1)">break</span><span style="color: rgba(0, 0, 0, 1)">;}
}</span><span style="color: rgba(0, 0, 255, 1)">if</span> (flag == <span style="color: rgba(0, 0, 255, 1)">false</span><span style="color: rgba(0, 0, 0, 1)">)printf(</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">no pass</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">else</span><span style="color: rgba(0, 0, 0, 1)">printf(</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(128, 0, 0, 1)">pass</span><span style="color: rgba(128, 0, 0, 1)">"</span><span style="color: rgba(0, 0, 0, 1)">);cudaDeviceReset();</span><span style="color: rgba(0, 0, 255, 1)">delete</span><span style="color: rgba(0, 0, 0, 1)">[] a;
</span><span style="color: rgba(0, 0, 255, 1)">delete</span><span style="color: rgba(0, 0, 0, 1)">[] b;
</span><span style="color: rgba(0, 0, 255, 1)">delete</span><span style="color: rgba(0, 0, 0, 1)">[] c;
</span><span style="color: rgba(0, 0, 255, 1)">delete</span><span style="color: rgba(0, 0, 0, 1)">[] cc;getchar();
</span><span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(128, 0, 128, 1)">0</span><span style="color: rgba(0, 0, 0, 1)">;
}
这里只保留了3D-3D方式,注释了其余14种方式,所有索引方式均测试通过。
还是能看出一些规律的:)