public Transform target;
private Vector3 direction;
void Update()
{
//第一种
//direction = target.position - transform.position;
//transform.up = -direction.normalized;
//第二种
if (target != null )
{
// 获取目标物体的方向
Vector3 direction = target.position -transform.position;
// 计算朝向角度 其中90f根据实际需求调整
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg+90f;
// 更新UI物体的朝向
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
//if (target != null)
//{
// // 获取目标物体位置并使当前物体朝向目标物体
// Vector3 targetDirection = target.position - transform.position;
// transform.rotation = Quaternion.LookRotation(targetDirection, );
//}
}