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THREE.TextureLoader:
- 用途: 加载单个图像文件并将其作为纹理应用到材质上。
- 示例:
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const loader = new THREE.DataTextureLoader(); loader.load('path/to/data.bin', function (texture) {const material = new THREE.MeshBasicMaterial({ map: texture });const geometry = new THREE.PlaneGeometry(500, 500);const plane = new THREE.Mesh(geometry, material);scene.add(plane); });
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THREE.CubeTextureLoader:
- 用途: 加载六个图像文件并将其作为立方体纹理应用到天空盒子或反射/折射环境贴图上。
- 示例:
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const loader = new THREE.CubeTextureLoader(); const texture = loader.load(['path/to/px.jpg','path/to/nx.jpg','path/to/py.jpg','path/to/ny.jpg','path/to/pz.jpg','path/to/nz.jpg' ]); scene.background = texture;
THREE.DataTextureLoader:
- 用途: 加载原始二进制数据并将其作为纹理应用。这通常用于特殊用途,如加载 HDR 图像或高度图。
- 示例:
const loader = new THREE.DataTextureLoader(); loader.load('path/to/data.bin', function (texture) {const material = new THREE.MeshBasicMaterial({ map: texture });const geometry = new THREE.PlaneGeometry(500, 500);const plane = new THREE.Mesh(geometry, material);scene.add(plane); });