接上篇的业务,实现了基础的画图,选中与拖动的效果,还有点细节问题,多个元素重叠在一起,选中的不能在最上面显示,以及最后绘制的元素要能覆盖前面绘制的,
优化如下
优化后效果
- 在后面绘制的矩形要能覆盖前面的,这个比较简单,改变每个
div
的z-index
就可以
- 代码调整
drawRect() {const div = document.createElement("div");div.className = "draw-rect";div.style = `width: ${this.disX}px;height: ${this.disY}px;border:1px solid #ccc;position: absolute;left: ${this.startX}px;top: ${this.startY}px;z-index:${this.zIndex++};background:greenyellow`;div.appendChild(this.addDeleteBtn());document.body.appendChild(div);this.allRect.push(div);this.setCurrentBorderColor(div);}
- 多个图形重叠在一起的时候,选择的元素在最顶层,也比较简单
changeBorderColor(target) {this.nowMoveTarget = target;this.setCurrentBorderColor(target);// 改变鼠标指针target.style.cursor = "move";target.style.zIndex = ++this.zIndex;
}
- 完整代码
class Draw {constructor() {this.x = 0;this.y = 0;this.disX = 0;this.disY = 0;this.startX = 0;this.startY = 0;this.offsetX = 0;this.offsetY = 0;this.nowMoveTarget = null;this.mouseDown = this.mouseDown.bind(this);this.mouseMove = this.mouseMove.bind(this);this.mouseUp = this.mouseUp.bind(this);this.handleRectMove = this.handleRectMove.bind(this);this.handleRectUp = this.handleRectUp.bind(this);this.zIndex = 0;this.allRect = [];this.shadowBox = document.createElement("div");this.init();}init() {this.draw();}draw() {document.addEventListener("mousedown", this.mouseDown, false);}mouseDown(e) {console.log("🚀 ~ Draw ~ mouseDown ~ e:", e);if (e.target.className == "delete-btn") return;// 校验点击的是不是画的的元素if (e.target.className == "draw-rect") {// 改变边框颜色this.changeBorderColor(e.target);this.handleRectDown(e);return false;} else {this.x = e.clientX;this.y = e.clientY;document.addEventListener("mousemove", this.mouseMove);document.addEventListener("mouseup", this.mouseUp);}}mouseMove(e) {// 不要选中文字e.preventDefault();// this.disX = e.clientX - this.x// this.disY = e.clientY - this.y// const startX = e.clientX < this.x ? e.clientX : this.x// const startY = e.clientY < this.y ? e.clientY : this.y// this.disX = e.clientX > this.x ? e.clientX - this.x : this.x - e.clientX// this.disY = e.clientY > this.y ? e.clientY - this.y : this.y - e.clientYthis.startX = Math.min(e.clientX, this.x);this.startY = Math.min(e.clientY, this.y);this.disX = Math.abs(e.clientX - this.x);this.disY = Math.abs(e.clientY - this.y);// console.log('🚀 ~ Draw ~ mouseMove ~ e:', this.disX, this.disY)this.drawShadeRect();}mouseUp(e) {document.removeEventListener("mousemove", this.mouseMove);document.removeEventListener("mouseup", this.mouseUp);this.drawRect();this.shadowBox && this.shadowBox.remove();}drawShadeRect(startX, startY) {this.shadowBox.style = `width: ${this.disX}px;height: ${this.disY}px;border:1px solid red;background:rgba(94,243,243,.5);position: absolute;left: ${this.startX}px;top: ${this.startY}px;z-index:${this.zIndex++}`;document.body.appendChild(this.shadowBox);}drawRect() {const div = document.createElement("div");div.className = "draw-rect";div.style = `width: ${this.disX}px;height: ${this.disY}px;border:1px solid #ccc;position: absolute;left: ${this.startX}px;top: ${this.startY}px;z-index:${this.zIndex++};background:greenyellow`;div.appendChild(this.addDeleteBtn());document.body.appendChild(div);this.allRect.push(div);this.setCurrentBorderColor(div);}handleRectDown(e) {this.startX = e.clientX;this.startY = e.clientY;this.offsetX = e.clientX - this.nowMoveTarget.offsetLeft;this.offsetY = e.clientY - this.nowMoveTarget.offsetTop;document.addEventListener("mousemove", this.handleRectMove);document.addEventListener("mouseup", this.handleRectUp);}handleRectMove(e) {this.disX = e.clientX - this.offsetX;this.disY = e.clientY - this.offsetY;this.nowMoveTarget.style.left = `${this.disX}px`;this.nowMoveTarget.style.top = `${this.disY}px`;}handleRectUp() {document.removeEventListener("mousemove", this.handleRectMove);document.removeEventListener("mouseup", this.handleRectUp);}changeBorderColor(target) {this.nowMoveTarget = target;this.setCurrentBorderColor(target);// 改变鼠标指针target.style.cursor = "move";target.style.zIndex = ++this.zIndex;}// 动态添加一个删除按钮addDeleteBtn() {const btn = document.createElement("button");btn.innerHTML = "删除";btn.className = "delete-btn";btn.style = `position: absolute;right: 0px;bottom: -25px`;// 绑定事件btn.onclick = function () {this.parentElement.remove();};return btn;}setCurrentBorderColor(target) {// 改变边框颜色,当前选中的高亮this.allRect.forEach((item) => {if (item != target) {item.style.border = "1px solid #ccc";}});target.style.border = "1px solid blue";}
}const d = new Draw();
d.init();
这样就对我们的画图的层级问题优化完成了。
总结
- 层级问题多半是css的z-index问题,需要我们手动去更新
- 还需要实现拖拉边框实现调整矩形大小的业务