两种方式实现类似水波扩散效果,(相比较而言,自定义view的效果更好点,动画实现起来更方便点。)
- 自定义view实现
- 动画实现
自定义view实现
思路分析:通过canvas画圆,每次改变圆半径和透明度,当半径达到一定程度,再次从中心开始绘圆,达到不同层级的效果,通过不断绘制达到view扩散效果
private Paint centerPaint; //中心圆paint
private int radius = 100; //中心圆半径
private Paint spreadPaint; //扩散圆paint
private float centerX;//圆心x
private float centerY;//圆心y
private int distance = 5; //每次圆递增间距
private int maxRadius = 80; //最大圆半径
private int delayMilliseconds = 33;//扩散延迟间隔,越大扩散越慢
private List<Integer> spreadRadius = new ArrayList<>();//扩散圆层级数,元素为扩散的距离
private List<Integer> alphas = new ArrayList<>();//对应每层圆的透明度
style文件里自定义属性
<declare-styleable name="SpreadView"><!--中心圆颜色--><attr name="spread_center_color" format="color" /><!--中心圆半径--><attr name="spread_radius" format="integer" /><!--扩散圆颜色--><attr name="spread_spread_color" format="color" /><!--扩散间距--><attr name="spread_distance" format="integer" /><!--扩散最大半径--><attr name="spread_max_radius" format="integer" /><!--扩散延迟间隔--><attr name="spread_delay_milliseconds" format="integer" />
</declare-styleable>
初始化
public SpreadView(Context context) {this(context, null, 0);
}public SpreadView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);
}public SpreadView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.SpreadView, defStyleAttr, 0);radius = a.getInt(R.styleable.SpreadView_spread_radius, radius);maxRadius = a.getInt(R.styleable.SpreadView_spread_max_radius, maxRadius);int centerColor = a.getColor(R.styleable.SpreadView_spread_center_color, ContextCompat.getColor(context, R.color.colorAccent));int spreadColor = a.getColor(R.styleable.SpreadView_spread_spread_color, ContextCompat.getColor(context, R.color.colorAccent));distance = a.getInt(R.styleable.SpreadView_spread_distance, distance);a.recycle();centerPaint = new Paint();centerPaint.setColor(centerColor);centerPaint.setAntiAlias(true);//最开始不透明且扩散距离为0alphas.add(255);spreadRadius.add(0);spreadPaint = new Paint();spreadPaint.setAntiAlias(true);spreadPaint.setAlpha(255);spreadPaint.setColor(spreadColor);
}
确定圆心位置
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);//圆心位置centerX = w / 2;centerY = h / 2;
}
自定义view的绘制
@Override
protected void onDraw(Canvas canvas) {super.onDraw(canvas);for (int i = 0; i < spreadRadius.size(); i++) {int alpha = alphas.get(i);spreadPaint.setAlpha(alpha);int width = spreadRadius.get(i);//绘制扩散的圆canvas.drawCircle(centerX, centerY, radius + width, spreadPaint);//每次扩散圆半径递增,圆透明度递减if (alpha > 0 && width < 300) {alpha = alpha - distance > 0 ? alpha - distance : 1;alphas.set(i, alpha);spreadRadius.set(i, width + distance);}}//当最外层扩散圆半径达到最大半径时添加新扩散圆if (spreadRadius.get(spreadRadius.size() - 1) > maxRadius) {spreadRadius.add(0);alphas.add(255);}//超过8个扩散圆,删除最先绘制的圆,即最外层的圆if (spreadRadius.size() >= 8) {alphas.remove(0);spreadRadius.remove(0);}//中间的圆canvas.drawCircle(centerX, centerY, radius, centerPaint);//TODO 可以在中间圆绘制文字或者图片//延迟更新,达到扩散视觉差效果postInvalidateDelayed(delayMilliseconds);
}
xml样式
<com.airsaid.diffuseview.widget.SpreadViewandroid:id="@+id/spreadView"android:layout_width="match_parent"android:layout_height="wrap_content"app:spread_center_color="@color/colorAccent"app:spread_delay_milliseconds="35"app:spread_distance="5"app:spread_max_radius="90"app:spread_radius="100"app:spread_spread_color="@color/colorAccent" />
中心圆处可以自定义写文字,画图片等等...
动画实现
思路分析:通过动画实现,imageView
不停做动画缩放+渐变
最中心的imageView
保持不变
中间一层imageView
从原始放大到1.4倍,同时从不透明变为半透明
最外层的imageView
从1.4倍放大到1.8倍,同时从半透明变为全透明
利用shape画一个圆,作为动画基础视图
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"><corners android:radius="65dp"/><solid android:color="@color/colorAccent"/>
</shape>
布局视图
<FrameLayoutandroid:layout_width="match_parent"android:layout_height="match_parent"><!--中心imageView--><ImageViewandroid:id="@+id/iv_wave"android:layout_width="130dp"android:layout_height="130dp"android:layout_gravity="center"android:background="@drawable/shape_circle" /><!--中间的imageView--><ImageViewandroid:id="@+id/iv_wave_1"android:layout_width="130dp"android:layout_height="130dp"android:layout_gravity="center"android:background="@drawable/shape_circle" /><!--最外层imageView--><ImageViewandroid:id="@+id/iv_wave_2"android:layout_width="130dp"android:layout_height="130dp"android:layout_gravity="center"android:background="@drawable/shape_circle" />
</FrameLayout>
中间imageView
的动画
private void setAnim1() {AnimationSet as = new AnimationSet(true);//缩放动画,以中心从原始放大到1.4倍ScaleAnimation scaleAnimation = new ScaleAnimation(1.0f, 1.4f, 1.0f, 1.4f,ScaleAnimation.RELATIVE_TO_SELF, 0.5f,ScaleAnimation.RELATIVE_TO_SELF, 0.5f);//渐变动画AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.5f);scaleAnimation.setDuration(800);scaleAnimation.setRepeatCount(Animation.INFINITE);alphaAnimation.setRepeatCount(Animation.INFINITE);as.setDuration(800);as.addAnimation(scaleAnimation);as.addAnimation(alphaAnimation);iv1.startAnimation(as);
}
最外层imageView
的动画
private void setAnim2() {AnimationSet as = new AnimationSet(true);//缩放动画,以中心从1.4倍放大到1.8倍ScaleAnimation scaleAnimation = new ScaleAnimation(1.4f, 1.8f, 1.4f, 1.8f,ScaleAnimation.RELATIVE_TO_SELF, 0.5f,ScaleAnimation.RELATIVE_TO_SELF, 0.5f);//渐变动画AlphaAnimation alphaAnimation = new AlphaAnimation(0.5f, 0.1f);scaleAnimation.setDuration(800);scaleAnimation.setRepeatCount(Animation.INFINITE);alphaAnimation.setRepeatCount(Animation.INFINITE);as.setDuration(800);as.addAnimation(scaleAnimation);as.addAnimation(alphaAnimation);iv2.startAnimation(as);
}
相比较而言,自定义view的效果更好点,动画实现起来更方便点。