(1)弹簧关节:模拟弹簧效果
(2)铰链关节:链条绑定,大于力矩,两个物体产生相互拉力
(3)固定关节:两个相对位置固定在一起
(4)角色关节:模拟人体关节链接
(5)可配置关节:模拟人一关节效果
(6)
网上可以搜索差
(7)断开力度
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class test1 : MonoBehaviour
{// Start is called before the first frame updatevoid Start(){}private void OnJointBreak(float force){Debug.Log("关节点断了:"+force);}// Update is called once per framevoid Update(){}
}