作业1、
编写一个英雄类
class Hero{
int atk;
int def;
int spd;
int hp;
public:
所有的get set 方法
void equipWeapon(Weapon*)
根据传入的武器不同,英雄获得不同的属性加成
}
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <unistd.h>
#include <sstream>
#include <vector>
using namespace std;class Hero
{
private:int property; //属性
public: Hero(int property = 0):property(property){}void addproperty(int buff){property += buff;}int getproperty(){return property;}virtual void Igetproperty(){}
};class atk: public Hero
{
public:atk(int property = 0):Hero(property){}virtual void Igetproperty(){addproperty(30);}
};class def: public Hero
{
public:def(int property = 0):Hero(property){}virtual void Igetproperty(){addproperty(10);}};class spd: public Hero
{
public:spd(int property = 0):Hero(property){}virtual void Igetproperty(){ addproperty(20);}};class hp: public Hero
{
public: hp(int property = 0):Hero(property){}virtual void Igetproperty(){addproperty(900);}};void propertyshow(Hero** addr)
{for(int i=0;addr[i]!= NULL;i++){addr[i]->Igetproperty();cout << addr[i]->getproperty() << endl;}
}int main(int argc,const char** argv)
{atk a;def b;spd c;hp d;Hero* addr[5] = {&a,&b,&c,&d};propertyshow(addr);return 0;
}