目录
- 开头
- 程序
- Game.cpp源文件
- Player.h头文件
- Player.cpp源文件
- 程序的流程图
- 程序游玩的效果
- 下一篇博客要说的东西
开头
大家好,我叫这是我58。
程序
Game.cpp源文件
#include <iostream>
#include "Player.h"
using namespace std;
void printmap(const char strmap[11][11], const int icoin) {int i = 0;int ia = 0;for (; i < 11; i++) {for (ia = 0; ia < 11; ia++) {cout << "\033[" << ('G' == strmap[i][ia] ? "32;1m" : '$' == strmap[i][ia] ? "33m" : "0m") << strmap[i][ia] << "\033[0m";}cout << "|" << endl;}cout << "-----------@" << endl << "\033[33" << (20 == icoin ? ";1" : "") << "m$ * " << icoin << "\033[0m" << endl;
}
int main() {char str[9] = "color 0";char strmap[11][11] = {' ',' ',' ',' ',' ',' ',' ',' ','$','$',' ',' ','G',' ',' ',' ','$',' ','*','*','*',' ',' ','*','*','*',' ',' ',' ',' ',' ',' ',' ','$',' ',' ',' ','$',' ','$',' ',' ','$',' ',' ',' ','$',' ','*','*','*',' ','$',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','*',' ',' ','*','*','*',' ',' ',' ',' ','$',' ','$',' ',' ',' ','$',' ',' ',' ',' ','*','*','*',' ','$',' ','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','$','$','P',' ','$','$','$',' ',' ',' ',' ','$','$'};char* cp = &strmap[10][0];Player p;char ch = 0;int icoin = 0;int coinarr[40] = { 0,8,0,9,1,5,3,0,3,4,3,6,3,9,4,2,4,8,7,2,7,4,7,8,8,6,9,9,9,10,10,2,10,3,10,4,10,9,10,10 };cout << "欢迎你来玩这个平台跳跃游戏,在这个游戏中,“P”是你,“*”是平台,你不能走到这,空格是\033[30;1m空气\033[0m,“w”使你跳,就像\033[31;1m马里奥\033[0m一样,“a”使你左移,“d”使你右移,而\033[32;1m“G”\033[0m是\033[32;1m终点\033[0m,走到这能让你\033[32;1m胜利\033[0m,并且,\033[33m“$”\033[0m是\033[33m金币\033[0m,得到\033[33m它\033[0m就会使你\033[33m获得\033[0m一个\033[33m金币\033[0m。这就是这游戏的规则,你听明白了吗?" << endl << endl;system("pause");system("cls");while ('G' == strmap[1][1]) {p.sgetxy(X) = (cp - &strmap[0][0]) / 11;p.sgetxy(Y) = (cp - &strmap[0][0]) % 11;for (ch = 0; ch < 40; ch += 2) {p.sgetxy(X) == coinarr[ch] && p.sgetxy(Y) == coinarr[ch + 1] && (coinarr[ch] = -1, icoin++);}printmap(strmap, icoin);cin >> ch;rewind(stdin);*cp = ' ';switch (ch) {case 'a':p.left_move(&cp);break;case 'd':p.right_move(&cp);break;case 'w':p.jump(&cp);break;default:break;}p.upOrDown(&cp);*cp = 'P';system("cls");}20 == icoin && (str[7] = 'E'), 20 == icoin || (str[7] = '6');system(str);cout << "恭喜你,你赢了,获得了金币" << icoin << "枚" << endl;return 0;
}
Player.h头文件
#pragma once
#include <iostream>
using namespace std;
#define JUMPHIGH 3
enum XY {X,Y,
};
class Player {
private:int ix;int iy;int ij;
public:Player();void jump(char** cpp);void left_move(char** cpp);void right_move(char** cpp);int& sgetxy(XY xymode);void upOrDown(char** cpp);
};
Player.cpp源文件
#include <iostream>
#include "Player.h"
using namespace std;
Player::Player(){ij = 0;
}
void Player::jump(char** cpp) {(10 == ix || '*' == (*cpp)[11]) && (ij = JUMPHIGH);
}
void Player::left_move(char** cpp) {iy && '*' != *(*cpp - 1) && ((*cpp)--);
}
void Player::right_move(char** cpp) {10 != iy && '*' != *(*cpp + 1) && ((*cpp)++);
}
int& Player::sgetxy(XY xymode) {return xymode ? iy : ix;
}
void Player::upOrDown(char** cpp) {if (ij > 0 && ix && '*' != (*cpp)[-11]) {ij--, *cpp -= 11;}else if ('*' != (*cpp)[11] && (!ix || '*' == (*cpp)[-11])) {ij = 0, *cpp += 11;}else if ('*' != (*cpp)[11] && 10 != ix) {*cpp += 11;}
}
程序的流程图
程序游玩的效果
下一篇博客要说的东西
C++版iwanna